128,723 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                Added medium beachside rocks
                
                
                
                
             
         
        
            
            
            
                
                skightly more trees in temperate field topo
                
                
                
                
             
         
        
        
            
            
            
                
                Some more stone splat on beaches
                
                
                
                
             
         
        
            
            
            
                
                Smoother river terrain adjustments
                
                
                
                
             
         
        
            
            
            
                
                ▉▌▄▌▉▋ █▉▋▊ ▆▇███▇▇ █▆▍█▌
                
                
                
                
             
         
        
            
            
            
                
                Improved awareness of allies stepping into an npc's line of fire.
More optimization when trying to wake up dormant agents.
                
                
                
                
             
         
        
            
            
            
                
                Merged hapis_7 to save157
                
                
                
                
             
         
        
            
            
            
                
                Reject rivers that start too close to other rivers
                
                
                
                
             
         
        
        
            
            
            
                
                Scientist voice com only limit replies when not in a squad.
                
                
                
                
             
         
        
            
            
            
                
                Fixed floating decor rocks
                
                
                
                
             
         
        
            
            
            
                
                lower rock splat amount via material bias
                
                
                
                
             
         
        
            
            
            
                
                Scientists don't hurt each other.
                
                
                
                
             
         
        
            
            
            
                
                higher icebergs ad icesheets densities in arctic
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from visuals_experiment
                
                
                
                
             
         
        
            
            
            
                
                NRE check when preventing Scientists from hurting Scientists.
Bradley no longer target Scientists.
                
                
                
                
             
         
        
        
        
            
            
            
                
                caves splats are now exported + material changes on some rocks
                
                
                
                
             
         
        
            
            
            
                
                small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed decor normal / gradient alignment randomly flipping forward direction
Fixed terrain modifier scale only scaling radius, not fade distance
Removed random multiplier from terrain splat modifier since it messes up some things
                
                
                
                
             
         
        
            
            
            
                
                Adjusted forest rock splat modifiers
                
                
                
                
             
         
        
            
            
            
                
                Fixed imposter normals baking
Fixed remaining quad sizing and pivot issues
Switched core/foliage to roughness (sorry)
Clean up and interface work
                
                
                
                
             
         
        
            
            
            
                
                Fixed floaty patch_grass_tall_large (added terrain anchors)
                
                
                
                
             
         
        
            
            
            
                
                Tweaked densities of micro cliffs and beachside rocks (after 25321)
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
                
                
                
                
             
         
        
            
            
            
                
                Tweaked clutter rock scales
                
                
                
                
             
         
        
            
            
            
                
                slightly smaller stone splat radius around forest rocks
dynamic stones spawn on stone splat
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                added pickles with chance of botulism
fixed tree minigame hints not showing, maybe
                
                
                
                
             
         
        
        
            
            
            
                
                task list now displays a specific name for each tutorial section
                
                
                
                
             
         
        
            
            
            
                
                Douglas Fir / Pine color tweaks to match the new lightning 
Rebaked billboards to match new colors
                
                
                
                
             
         
        
            
            
            
                
                Further color tweaks. Made pines lighter
Removed specular from pines as a temp fix for incorrect fresnel
                
                
                
                
             
         
        
            
            
            
                
                road/scrap tutorial completion
phrases