127,305 Commits over 4,109 Days - 1.29cph!
Fix sound modulation application stomping distant volumes the first frame a sound is played
Slightly moved chillzone decal to prevent z-flickering / disabled shadow casting on the decal
Compound out of bounds fixes
Updated shaders to 2018.1
Fixed compile errors on some old SF shaders
Fixed shaders fetching DXT5nm packed w/ other data
Merged in IHV srgb import fixes
Fixed/updated motion vectors
Rebaked terrain atlas
Fixed potential NRE in color grading effect editor
More 2018.1 shader updates; fixes shadow related shaders errors when using torch
Touched relevant shaders
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NPC turrets no longer allow any other type of NPC close to the Compound, other than Scientists.
Small hostility check optimization for Scientists.
NPC turrets no longer target animals (just annoying).
Add safezone check to patrol heli.
another pass on out of bound abuse at compound
Fixed compound workbench not saving on server restart
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
Another Compound out of bounds fix
Fixed deprecated api causing errors on il2cpp
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compound tunnel A
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compound tunnel A improvements
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fixed checkpoint model LOD1 floating decal
compound tunnel B progress backup
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compound tunnel B improvements
light overgrowth pass
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progress backup / tunnel A scientists patrols
tunnel B scientists patrols
A and B lookat's
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Update prefab ID in DoPrepare instead of OnValidate
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New electric poles / removed old meshes
Updated PCSS shadows to 2018.1
Fixed PCSS shadows for point lights + added blue noise
Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows
Fixed core/skin bug in normal blending
Touched relevant shaders
Fixed UV direction being wrong on all watch towers
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
WTP terrain blend texture fix
Possible fix for cave spikes pit resetting last wipe