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6,250 Commits over 4,414 Days - 0.06cph!

3 Years Ago
Swizzled R/G on Positive
3 Years Ago
Debug 6P setup
3 Years Ago
Another iteration of 6P files.
3 Years Ago
Further tests. Scene test setup.
3 Years Ago
Texture density changes for debugging orientation
3 Years Ago
Debug setup for 6P shader
3 Years Ago
First smoke puff using 6point (test)
3 Years Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)
3 Years Ago
3 Years Ago
3 Years Ago
Cleanup for moving 1/2
3 Years Ago
6P Mat update & scene backup
3 Years Ago
Aftersmoke WIP
3 Years Ago
Afterglow stuff & scene backup
3 Years Ago
Fix for high orientation & ground fx WIP
3 Years Ago
Orientation improvs / backup
3 Years Ago
Shockwave stuff / backup
3 Years Ago
Flare stuff & related files
3 Years Ago
Scene backup
3 Years Ago
BRZone files
3 Years Ago
3 Years Ago
3 Years Ago
World space UV and camera near fade on parameter.
3 Years Ago
World scale stuff WIP
3 Years Ago
World UV WIP
3 Years Ago
Edge lines infinitely dynamic instead of repeating
3 Years Ago
Pre edge-blend animation checkpoint
3 Years Ago
3 Years Ago
Final'ish sans rad noise
3 Years Ago
3 Years Ago
Organized fields. Time of day modulation.
3 Years Ago
3 Years Ago
Zone shader backup
3 Years Ago
Temp SF folder crap.
3 Years Ago
Shader backup New noise texture
3 Years Ago
16x8 frame setup. More optimal for the duration.
3 Years Ago
6point shader test setup for Diogo
3 Years Ago
Flipbook files (2 variants)
3 Years Ago
Core glow in the volumetric shader.
3 Years Ago
Progress, emissive core
3 Years Ago
Lightwrapping & transmission for a better volumetric feel.
3 Years Ago
Cleanup checkpoint
3 Years Ago
Shader backup
3 Years Ago
Topside lighting mods to facilitate house changes WIP
3 Years Ago
Topside adjustments for the new cabin interior. S2P
3 Years Ago
Fixed bad positioning on the distance flare.
3 Years Ago
Various final fixes.
3 Years Ago
New corridor lighting and some surrounding tweaks to facilitate
3 Years Ago
NV Scientist secondary light additions. Minor related mat tweaks.
3 Years Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.