6,250 Commits over 4,414 Days - 0.06cph!
Another iteration of 6P files.
Further tests. Scene test setup.
Texture density changes for debugging orientation
Debug setup for 6P shader
First smoke puff using 6point (test)
Distant nuke files and prefab on a clean branch because the other had SF and other stuff
Needs the shader files too (cc @diogo)
6P Mat update & scene backup
Afterglow stuff & scene backup
Fix for high orientation & ground fx WIP
Orientation improvs / backup
Flare stuff & related files
World space UV and camera near fade on parameter.
Edge lines infinitely dynamic instead of repeating
Pre edge-blend animation checkpoint
Organized fields.
Time of day modulation.
Shader backup
New noise texture
16x8 frame setup. More optimal for the duration.
6point shader test setup for Diogo
Flipbook files (2 variants)
Core glow in the volumetric shader.
Lightwrapping & transmission for a better volumetric feel.
Topside lighting mods to facilitate house changes WIP
Topside adjustments for the new cabin interior.
S2P
Fixed bad positioning on the distance flare.
New corridor lighting and some surrounding tweaks to facilitate
NV Scientist secondary light additions.
Minor related mat tweaks.
Fixed NVScientist mask emissive not being like in the cinematic branch.
Optimized some texture sizes and params.