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14,133 Commits over 1,583 Days - 0.37cph!

2 Years Ago
New Outfit Piece! - Police Hat https://files.facepunch.com/daniel/1b2611b1/police_hat_present.png LODs coming ASAP.
2 Years Ago
Citizen/clothing: posh dress skinning improvements + neck seam fix
2 Years Ago
Citizen/clothing: necklace LOD2 is in fact 3, not 2
2 Years Ago
Try using different SIMD function in IntersectSegmentTriangle as an attempt to fix rare raycast crash
2 Years Ago
Maybe fix a crash in state machines
2 Years Ago
Citizen/clothing: updated necklace (precise attachment rigging + jiggle + LOD0/2) (Fancy collision method with the chest disabled while issues with cloth physics are being investigated.)
2 Years Ago
Some more docs Make joining through Steam Friends work without the game being open
2 Years Ago
Citizen: fixed smile morphs (lipCornerPuller) not working
2 Years Ago
Test operator documentation Merge branch 'master' of sbox
2 Years Ago
New Outfit Piece! - Hard Hat https://files.facepunch.com/daniel/1b2311b1/hard_hat_01.png Including LODs and some experimental jiggle bones.
2 Years Ago
Fix texture hotload for images loaded without '/'
2 Years Ago
test over
2 Years Ago
Test for api website
2 Years Ago
ModelEntity documentation pass Obsolete ModelEntity.MoveTo and related functions Obsolete ModelEntity.MoveTo and related functions due to them not functioning: * All MoveTo overloads * MoveFinished * MoveBlocked * MoveWithVelocity The plan is to eventually move this functionality to KeyframeEntity Reorganize some ModelEntity properties ModelEntity documentation pass Documentation pass - Texture, SoundFile
2 Years Ago
Documentation pass Obsolete Model.GetBodyPartMask methods + cleanup These methods are only useful in engine as far as I can tell.
2 Years Ago
Added ability to join friends through Steam Friends (untested)
2 Years Ago
Acquire physics ref for scene model cloth so tools don't go releasing it out from under us
2 Years Ago
Add BrushEntity.Collisions, obsolete BrushEntity.Solid
2 Years Ago
Fixed prop_animated Collisions property not affecting Hammer Fixed Hammer Physics sim not respecting non solid entities
2 Years Ago
Remove CAsset::IsVisibleForMod - this was causing addons assets to be invisible to other addons assets depending on the order addons were added.. This should fix cases where uploading a map wouldn't upload dependant assets from content pack addons seemingly randomly. As well as let any addon assets see assets in our cloud path so they can resolve references properly.
2 Years Ago
Clothing reskin variations Black Boots, Blue Sneakers, Brown Cargo Pants and Blue V Neck Shirt reskins.
2 Years Ago
Fixed ragdolls incorrectly stopping physics sim in Hammer Fixes launching a ragdoll in Hammer and stopping simulation making the ragdoll unselectable, and spazz out/teleport when re enabling simulation on it.
2 Years Ago
Add SceneModel.ResetAnimParameters
2 Years Ago
Check if we can play map by checking if vpk exists, sometimes asset IsCompiled is false if there's a crc mismatch on something it depends on
2 Years Ago
Revert "Recompiled Assets" - these were recompiled on an old version This reverts commit 3859bffe7bb821a43bb261084a1aa6ce35d1b0ef.
2 Years Ago
Recompiled Assets
2 Years Ago
Up VTEX_LOGICIAL_CRC_VERSION - This is going to rename all generated.vtex_c and recompile vmat_c, I know this sucks but we have to do it because we've had a determinism bug in the texture compiler for a long time and that's causing our texture manager to shit itself when it expects everything to be deterministic. Recompile all vmat_c Remove these generated.vtex_c - how did they even get past the .gitignore update stubble.vmat_c from merge
2 Years Ago
Model related docs Renamed certain extension classes so they are accessible on asset.party Fixed OOB crash in CModel.GetFlexControllerName Make Model attachment, morph & bone methods throw on OOB
2 Years Ago
Black Leather Jacket Reskin Texture Variation of the Brown Leather Jacket
2 Years Ago
Docs + Rect.Right and Rect.Bottom Obsolete lowercase Rect.left/right/top/bottom Added Margin.Top/Right/Left/Bottom and obsolete lowercase variants
2 Years Ago
Cloud Asset framework https://files.facepunch.com/garry/671bcc85-b0e6-4d43-8669-eb4a84ee4a22.mp4
2 Years Ago
Beanie LODs
2 Years Ago
Small adjustments to Stubble textures
2 Years Ago
Documentation Added BBox and Sphere overloads to DebugOverlay.Box/Sphere
2 Years Ago
Clothing Definition adjustments - Hoodie and Hawaiian Shirt Adjustments to these clothing files to swap out when wearing long sleeve gloves.
2 Years Ago
New ...Skin! Adjustments to all the skin types Adjustments to all the skin types, applying slight details.
2 Years Ago
Added ability to disable collisions for AnimatedMapEntity
2 Years Ago
Stripped down console system - tools can have console commands
2 Years Ago
Set locale for CQVectorEdit
2 Years Ago
PET: Add warning label to control point preview when asset needs to be saved first
2 Years Ago
Restore material state after Draw2D.DrawText, fixes Draw2D.DrawText breaks Draw2D.Color
2 Years Ago
Restored Asset.GetCompiledFile, fixes broken addon uploads Deleting assets leaves the compiled file as junk currently. This will be fixed.
2 Years Ago
Asset.GetCompiledFile simply appends Source file with _c, mark as deleted when Delete is ran AssetBrowser: Filter out marked for delete assets AssetBrowser: Add "Delete Asset" option https://files.facepunch.com/devultj/1b1911b1/2C4lP0lDqV.png
2 Years Ago
Another documentation pass
2 Years Ago
Documentation pass
2 Years Ago
Add more convenience methods to EntityTarget and use them in base ents Make source_entity argument optional Added GetTarget, GetTarget<T>, TryGetTargets<T> and TryGetTarget<T> Fix asserts when setting CurrentSequence.Name to empty string Now acts as a default sequence for the model.
2 Years Ago
Damp a little more for water & the fade too
2 Years Ago
Saturate drag for splashes to prevent crazy waves
2 Years Ago
Convert reflection, refraction and ripples to attributes for water so the shader doesn't take 30 minutes to build
2 Years Ago
Revert these two materials