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14,133 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Fix list view in inspector not creating classes
2 Years Ago
Fixed TextManager not evicting old textures regularly enough Fix soundscape sounds not stopping and volume not cross fading properly
2 Years Ago
Skirt Delete Deleting Skirt asset, will make another one to fill it's place in the future.
2 Years Ago
Polo Shirt Skinning and LODs Adding LODs and Small adjustments to Skinning of Polo Shirt
2 Years Ago
Fix LocalPosition and LocalRotation setting physics body to wrong position
2 Years Ago
Adding clear back, since people were using it
2 Years Ago
Decal.Clear uses RPC instead of native networking
2 Years Ago
Handle multiple line input in in-game console
2 Years Ago
Fix addon exceptions not logging correctly
2 Years Ago
Fix oopsie where most Hammer inputs don't work
2 Years Ago
Do not allow using any public method as hammer input
2 Years Ago
New Outfit Piece - Polo Shirt New Blue Polo shirt, LODs and skinning adjustments coming ASAP https://files.facepunch.com/daniel/1b1311b1/Photoshop_bRnXTjWccU.jpg
2 Years Ago
Fix ragdoll render bounds, fixes ragdolls getting culled when clearly still in view
2 Years Ago
Clean notice manager, prevent exception on exit
2 Years Ago
css supports universal selector
2 Years Ago
Hide constructor for ICSharpCompiler.Diagnostic
2 Years Ago
Cleanups Warning fixes Prop Physics can be clientside only through Hammer New inputs for Prop SetCollisions (1/0) SetVisible (1/0) SetBodyGroup (by name in modeldoc) SetMaterialGroup (by name in modeldoc) SetScale (float) Delete (replaces Kill)
2 Years Ago
Load texture options from meta instead of txt https://files.facepunch.com/layla/1b1311b1/sbox-dev_pVhUB9McwK.png
2 Years Ago
Don't allow animgraph override on client unless the entity is client only
2 Years Ago
Fix asset type popup shadow in wrong place
2 Years Ago
Paint the top of the GameFrame when in full screen mode
2 Years Ago
Added SceneCamera.EnablePostProcessing
2 Years Ago
Rename RenderDevice to g_pRenderDevice Add Render.DrawSceneToTexture Remove old RenderScene implementation Disable initial screen clear (assuming it's not needed now) Remove unused AllocateD3DTexture from texturedx11 Not sure what this GetBinding call was hoping to achieve Render ScenePanel SceneViews as dependant views rather than EmbeddedViews - because they get rendered first apparently I don't even know Create a version of CreateRenderTarget that'll only create if the passed in texture is different Fallback MSAA if not supported when rendering scene Bought back ScenePanel.RenderOnce, added ScenePanel.RenderNextFrame() Fix new Texture.Create being commented out
2 Years Ago
Reduce size of default SoundscapeRadiusEntity When leaving a soundscape, keep playing it until you're not in a soundscape anymore
2 Years Ago
Add AnimGraphDirectPlayback Time and Duration
2 Years Ago
Remapped RotateTexture90CW (Face mode) to "Alt+S" The asset browser toggled override the command in face mode
2 Years Ago
Spell check documentation Spell check documentation part 2 Spell check documentation part final
2 Years Ago
Fix renderblobs in particles not receiving lighting information
2 Years Ago
Clean up some documentation Hidden DoorEntity.ShouldPropagateState and BaseTrigger.ToggleDrawTriggers
2 Years Ago
If we're compiling shaders in fast mode lets pass some info into the shader compile hash so it'll rebuild when compiling in optimized mode Compile shaders in -fast mode when hotloading (about 4x faster for iterating)
2 Years Ago
Don't pop up shader log when clicking code compile notice Quicker notice dismiss Hide startup code compile notitfications unless there are errors (maybe this should be the default?) Show only the top 5 compile errors
2 Years Ago
Cleaned up shader compiling, added new notifications system This update won't increase the speed of shader building, but it'll bring some stability and reliability to editing them. Thew new notifications are going to annoy you - please let us know what options you want (sbox-issues/discussions)
2 Years Ago
Enable InitSkinnedPositionFromCPSnapshot
2 Years Ago
In-game leaderboard UI tweaks with title / player count https://files.facepunch.com/ziks/1b1011b1/sbox_zdvdjjzfiN.png
2 Years Ago
Trackie Bottoms + small texture adjustments
2 Years Ago
Drop compile targets from shaders, not needed anymore
2 Years Ago
New Leaderboards API wraps Steam Leaderboards
2 Years Ago
New Outfit Piece! - Trackie Bottoms (Grey & Black) We have some new trackie bottoms, with grey and black variations LODs coming asap. https://files.facepunch.com/daniel/1b0811b1/Photoshop_J4U3qrOaBG.jpg
2 Years Ago
Tweaking clothing icons Steamworks tweaks
2 Years Ago
Simplified how SceneLights work. If you're creating manual SceneWorlds you might need to tweak your lights..
2 Years Ago
Fix intersection on box on tiled light builder, don't bother trying to get intersection inside of box Also reenable depth cull Bloat bbox a bit to catch edges, send updated compiled shader
2 Years Ago
fixed missing texture reference on stylish glasses
2 Years Ago
removed legacy clothing items: beret, hardhat, tophat, cap, leathercap, security helmet, wooly hat, service hat, hipsecurityholster, unibrow, dress.kneelength, legacy eyelashes, glasses_stunnershades, glasses_thickrimmed, gloves_workgloves, all legacy hairstyles, tuxedo, legacy hoodie, labcoat, lips, pearl earrings, office shirt, police uniform shirt, service shirt, turtleneck, short sleeve shirt, legacy smart shoes, legacy trainers, heels, workboots, cargo shorts, labtrousers, police uniform trousers, legacy smart trousers, legacy jeans, legacy tracksuit, high vis vest, security kevlar vest Merge branch 'master' of sbox
2 Years Ago
Temporarily roll back recent Citizen mesh changes while some obscure bone transform issues are being figured out
2 Years Ago
Revert "Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass" This reverts commit df3835dff9ab74bacf1a0b3f9aa9bd2dafe1b8bf. Revert "Citizen: updated skinning on LOD0" This reverts commit 0f754ec4457ac35441c48ca7b004017ed705c163.
2 Years Ago
Ignore vs folder Switch icons to jpg
2 Years Ago
Some entity docs Make DoorEntity.UpdateState private Codegen'd 'To' methods preserve accessibility
2 Years Ago
Fix rendering scene to pixmap not working with multisampling enabled Fix save button not working with custom BaseResourceEditor Clothing icons (first iteration) Update clothing icon editor Don't show button text on avatar screen
2 Years Ago
Docs + try to mess with api docs website
2 Years Ago
Fixed long exceptions inflating inspector minimum size There weird minimum size increase from contents behavior is still somewhere in Qt's sources. Fixed hidden exception spam on startup