14,133 Commits over 1,583 Days - 0.37cph!
Make PerformanceStats.All a ConcurrentDictionary
m_pDriverVersion reports as "unknown" instead of a null string
Disable game launcher's play button while compiles are pending
Prevents a kick with flurry of errors
Fixed errors when deleting a ButtonEntity mid movement
don't use V_vsnprintf in SentryOutput, external code can specify the funky %S format specifiers
Texture2DBuilder.Finish(): correctly check the memory required for texures w/ mips
Possible fix for access violation in CreateAnimGraphInstance, although I suspect it's maybe an error in HAnimationGraph networking support
Use crashpad for fatal errors
Make spam setting speed on PlatformEntity work
(And spam StartMoving, etc)
Update steam audio to 4.11 but keep it as dynamic only for the time being since baked is not working :(
Fix editor fullscreen positioning
Launcher position cleanuip
Fix filter for addon switcher
advertising board - removed placeholder advert
office desk - removed until fixed
Merge branch 'master' of sbox
Remove fallback DX9 code for getting driver version, it's straightforward to grab from the registry by the DX adapter LUID.
This returns the same windows driver version numbers DX9 was reporting, but I've added some vendor specific renames
e.g for nvidia "31.0.15.1659" becomes "516.59" making it easier to filter by driver for us
rendersystemdx11: stop linking d3d9
rendersystemdx11: stop linking nvapi
LoadD3dCompiler calls Plat_LoadModule without full path ( this is exactly the same way ADJ and we use the same d3dcompiler_47.dll - so hopefully that fixes weird WINE shit )
Replace Direct3D 9 PIX with D3D11 ID3DUserDefinedAnnotation - we're getting a much better list of events in RenderDoc now too
New: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_5uxtBKqZlV.png
Old: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_fcTCgPGtQT.png
- Enable CPixEventScope to record events, these are used to tell us our View / Layer
- Don't limit these events behind Plat_IsRunningOnCustomerMachine() - there is no overhead and it can be incredibly helpful for us having them on Steam builds
Implemented following guidance of: https://developer.nvidia.com/blog/best-practices-gpu-performance-events/
rendersystemdx11: don't link d3dx11 legacy stuff
Fix ErrorReports::UpdateGpu usage from rebase conflcit
Delete dead D3DX dlls
Revert "office desk - wip"
This reverts commit c500813f83dffc62a407afba54ec9e378ab5700e.
Merge branch 'master' of sbox
office desk - moved to correct folder
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
switch sentry backend to crashpad
Set error tag stating whether tools, server or game
Add error tag to determine whether running under proton
Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns
Lets set the explicit path to crashpad_handler.exe instead of just hoping
Refresh wave lines for sound file preview on resize and maybe fix NRE while we're at it
Reinstall crash handler after startup
Add core.voip_3d for when the user can set the sound asset for voice chat
Pass the client pawn to player voice stream so voice emits from player when a 3d sound asset is used for voice chat
Add voice chat speaker UI element
Add core.voip.sound so voice chat works again
office desk - wip
Merge branch 'master' of sbox
Capture GPU information before it crashes
Hammer: fix crash when closing editor sessions with active working sets
New Outfit Piece - Army Shirt
New Army Shirt to help complete the Army Outfit, LODs and revised skinning coming ASAP. Plus a black version of the long hair and scruffy beard!
https://files.facepunch.com/daniel/1b2811b1/Photoshop_9b7Nkf3uk9.jpg
EntityTarget struct can now be used as a target_destination [Property]
Also added EntityTarget.IsValid() convenience function
Warning fixes
Increase trace ranges for ent_ commands, add ent_bbox
advertising board - moved LOD1 distance outwards
advertising board - removed burger self ilum
advertising board - missed orange self ilum
advertising board - removed self ilum until it works nicely with glass
advertising board - lod2 range tweak
Reorganize steam audio scene shutdown
Attempt to fix all fatal errors grouping into one error
Possible crash fix in CBlendUpdateNode that seems to be popping up when joining boomer gamemode
Citizen/animgraph: some reorg & added left 90° shuffling (not working in-game yet)
Advertising board
-Normal map adjustment
-adjusted lods
-adjusted glass position
Looped paths with Hammer & path_platform support
https://files.facepunch.com/rubat/1b2711b1/sbox-dev_dMCeMtJZMO.gif
CCTV globe - adjusted mount and globe
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Internal allocator for steam audio, hopefully this fixes that annoying crash
Close the session, hopefully that'll mark the session as crashed
Remove particle_parse nonsense
Remove physics_fx
Remove te_worlddecal too, isn't doing anything
Remove a bunch of UTIL_ effects functions
Remove te_projecteddecal, no longer does anything and projected decals should be done in C# anyway
Same with te_decal
Remove a bunch of shoot decal functions that were just empty functions
Crash reporting stats fix