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14,133 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Make PerformanceStats.All a ConcurrentDictionary
2 Years Ago
Delete some unused stuff
2 Years Ago
m_pDriverVersion reports as "unknown" instead of a null string
2 Years Ago
Disable game launcher's play button while compiles are pending Prevents a kick with flurry of errors Fixed errors when deleting a ButtonEntity mid movement
2 Years Ago
don't use V_vsnprintf in SentryOutput, external code can specify the funky %S format specifiers Texture2DBuilder.Finish(): correctly check the memory required for texures w/ mips
2 Years Ago
Possible fix for access violation in CreateAnimGraphInstance, although I suspect it's maybe an error in HAnimationGraph networking support
2 Years Ago
Use crashpad for fatal errors
2 Years Ago
Make spam setting speed on PlatformEntity work (And spam StartMoving, etc)
2 Years Ago
Update steam audio to 4.11 but keep it as dynamic only for the time being since baked is not working :(
2 Years Ago
Fix editor fullscreen positioning Launcher position cleanuip
2 Years Ago
Fix filter for addon switcher
2 Years Ago
advertising board - removed placeholder advert
2 Years Ago
office desk - removed until fixed Merge branch 'master' of sbox
2 Years Ago
Remove fallback DX9 code for getting driver version, it's straightforward to grab from the registry by the DX adapter LUID. This returns the same windows driver version numbers DX9 was reporting, but I've added some vendor specific renames e.g for nvidia "31.0.15.1659" becomes "516.59" making it easier to filter by driver for us rendersystemdx11: stop linking d3d9 rendersystemdx11: stop linking nvapi LoadD3dCompiler calls Plat_LoadModule without full path ( this is exactly the same way ADJ and we use the same d3dcompiler_47.dll - so hopefully that fixes weird WINE shit ) Replace Direct3D 9 PIX with D3D11 ID3DUserDefinedAnnotation - we're getting a much better list of events in RenderDoc now too New: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_5uxtBKqZlV.png Old: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_fcTCgPGtQT.png - Enable CPixEventScope to record events, these are used to tell us our View / Layer - Don't limit these events behind Plat_IsRunningOnCustomerMachine() - there is no overhead and it can be incredibly helpful for us having them on Steam builds Implemented following guidance of: https://developer.nvidia.com/blog/best-practices-gpu-performance-events/ rendersystemdx11: don't link d3dx11 legacy stuff Fix ErrorReports::UpdateGpu usage from rebase conflcit Delete dead D3DX dlls
2 Years Ago
Revert "office desk - wip" This reverts commit c500813f83dffc62a407afba54ec9e378ab5700e. Merge branch 'master' of sbox office desk - moved to correct folder
2 Years Ago
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
2 Years Ago
switch sentry backend to crashpad Set error tag stating whether tools, server or game Add error tag to determine whether running under proton Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns Lets set the explicit path to crashpad_handler.exe instead of just hoping
2 Years Ago
Refresh wave lines for sound file preview on resize and maybe fix NRE while we're at it
2 Years Ago
Reinstall crash handler after startup
2 Years Ago
Add core.voip_3d for when the user can set the sound asset for voice chat
2 Years Ago
Pass the client pawn to player voice stream so voice emits from player when a 3d sound asset is used for voice chat
2 Years Ago
Add voice chat speaker UI element
2 Years Ago
Add core.voip.sound so voice chat works again
2 Years Ago
office desk - wip Merge branch 'master' of sbox
2 Years Ago
Capture GPU information before it crashes
2 Years Ago
Hammer: fix crash when closing editor sessions with active working sets
2 Years Ago
New Outfit Piece - Army Shirt New Army Shirt to help complete the Army Outfit, LODs and revised skinning coming ASAP. Plus a black version of the long hair and scruffy beard! https://files.facepunch.com/daniel/1b2811b1/Photoshop_9b7Nkf3uk9.jpg
2 Years Ago
EntityTarget struct can now be used as a target_destination [Property] Also added EntityTarget.IsValid() convenience function Warning fixes Increase trace ranges for ent_ commands, add ent_bbox
2 Years Ago
advertising board - moved LOD1 distance outwards
2 Years Ago
advertising board - removed burger self ilum
2 Years Ago
advertising board - missed orange self ilum
2 Years Ago
advertising board - removed self ilum until it works nicely with glass
2 Years Ago
telegraph pole lod0
2 Years Ago
advertising board - lod2 range tweak
2 Years Ago
Reorganize steam audio scene shutdown
2 Years Ago
Attempt to fix all fatal errors grouping into one error
2 Years Ago
Possible crash fix in CBlendUpdateNode that seems to be popping up when joining boomer gamemode
2 Years Ago
Citizen/animgraph: some reorg & added left 90° shuffling (not working in-game yet)
2 Years Ago
Advertising board -Normal map adjustment -adjusted lods -adjusted glass position
2 Years Ago
Looped paths with Hammer & path_platform support https://files.facepunch.com/rubat/1b2711b1/sbox-dev_dMCeMtJZMO.gif
2 Years Ago
CCTV globe - adjusted mount and globe Merge branch 'master' of sbox Merge branch 'master' of sbox
2 Years Ago
Internal allocator for steam audio, hopefully this fixes that annoying crash
2 Years Ago
Lets try crashpad
2 Years Ago
Close the session, hopefully that'll mark the session as crashed
2 Years Ago
Delete ihasowner.h
2 Years Ago
Remove particle_parse nonsense Remove physics_fx
2 Years Ago
Remove te_worlddecal too, isn't doing anything
2 Years Ago
Remove a bunch of UTIL_ effects functions Remove te_projecteddecal, no longer does anything and projected decals should be done in C# anyway Same with te_decal
2 Years Ago
Remove a bunch of shoot decal functions that were just empty functions
2 Years Ago
Crash reporting stats fix