branchsbox/mastercancel

14,134 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Minor cleanups
2 Years Ago
letter box - adjusted front for better snapping wall letter box - updated prefab Merge branch 'master' of sbox
2 Years Ago
ModelDoc: Attempt to reorder folders of clones properly
2 Years Ago
letter box - fix for grid scale Merge branch 'master' of sbox
2 Years Ago
Update some auto recompiled assets Fixed ButtonEntity linear movement direction when parented Switch platform entities back to SetPos+SetVelocity movement
2 Years Ago
wall letter box - adjusted size to snap to grid Merge branch 'master' of sbox
2 Years Ago
New TreeView - adds smooth scrolling, entity and panel list improvements
2 Years Ago
Add Release Mode option to compiler settings
3 Years Ago
Add "Copy Path" to asset inspector header menu
3 Years Ago
Use .addon for project templates - Removed template.json. - Use AddonConfig meta to show information in the addon creator dialog. - Allows template creators to set up any information for their addon to be passed to newly created addons.
3 Years Ago
Remove non functioning ent_text and related commands Add ent_text & restore ent_remove_all commands in C#
3 Years Ago
Fixed Pulley constraint not respecting break limits
3 Years Ago
Audio changes * Remove view entity sound bias, always 12u in front without the pitch issues * Update carpet materials to use carpet surface * Update concrete materials to use concrete surface * Base reverb volume reduced drastically
3 Years Ago
ceiling light - set to static fire exit - made static Merge branch 'master' of sbox
3 Years Ago
Remove bullshit from soundevents_core
3 Years Ago
cctv globe - lod 0 Merge branch 'master' of sbox
3 Years Ago
Add lock abs transform scope guard when updating graphs to avoid IsValidToRecomputeTransformState assert
3 Years Ago
Fixed 'Unhandled RPC' error on map cleanup with ParticleSystemEntity
3 Years Ago
Fixed PhysicsJoint.CreatePulley always returning null
3 Years Ago
Do Plat_ExitProcess so we don't hang, and will catch shutdown errors Add gpu info to crash logs
3 Years Ago
Remove MOVETYPE_* Most of the move types were unused. We want all the movement logic in c#, we don't really want c++ doing special things. So there are basically two move types - KeyFramed and Dynamic. We shouldn't need to explicitly define these. If the entity has a physics object and it's dynamic, then it's 2. If not then it's 1.
3 Years Ago
Tools.ComboBox.TrySelectNamed fires OnItemChanged() on success Fixes Launcher not doing anything until you reselect a game config
3 Years Ago
Add Texture.GetPixels
3 Years Ago
Remove warning I left thinking it was dead code
3 Years Ago
advertising board - prefab with breakable glass advertising boards - lods Merge branch 'master' of sbox
3 Years Ago
Fixes and Adjustment to Jumpsuit Outfit + Colour Variation Fixes to the lowpoly, textures and skinning. Plus LODs have now been added as well as a blue coloured variation. https://files.facepunch.com/daniel/1b1811b1/slack_Vk0gTN69pu.jpg
3 Years Ago
Remove Tools.ListView
3 Years Ago
Move the error list from Sandbox.Tools to tools addon ErrorList keeps a static list of diagnostics for when the widget is hidden/shown as well as hotloading Use lovely new managed ItemListWidget instead of ListView for ErrorListView
3 Years Ago
Remove SOLID tag from prop gibs, add debris tag
3 Years Ago
Fix obsolete warnings
3 Years Ago
Fix physics timescale default
3 Years Ago
Fix tags set in Hammer not reaching the in game entities Fix console spam on map load with paths due to unfortunately named properties Merge branch 'master' of sbox
3 Years Ago
PhysicsShape Add/Remove/HasTag methods take strings instead of uint Merge branch 'physicshape-tag-strings'
3 Years Ago
Rework Entity.OnPhysicsCollision API a bit, mainly adding all data for the other entity in a collision as well as the Surface and PostAngularVelocity of both Restore physicsgamesystem interop used for collision event
3 Years Ago
remove sv_gravity and all other movevars Remove a bunch of movetypes delete src\game\shared\movevars_shared.cpp/h Get rid of phys_timescale Get rid of sv_skyname Initial Physics Settings class Obsolete Global.PhysicsSubSteps, Global.PhysicsTimeScale Simplify physics substep math, store substeps and timescale on world Physics settings page https://files.facepunch.com/garry/26f366ac-323a-4258-8106-0f1fa49a3e58.png Game page Move compiler stuff into project settings, add a couple more options Merge branch 'project_settings'
3 Years Ago
Fix game crashing when
3 Years Ago
Remove CBaseEntity::VPhysicsShadowCollision (S1 legacy code) Delete PhysicsGameSystemS1 and other unused crap Get rid of legacy gamevcollisionevent_t, cleans up calls to CBaseEntity::VPhysicsCollision Move C# collision interop from CBaseEntity::VPhysicsCollision to CPhysicsGameSystem::DispatchCallbacks, call C# once per collision instead of once per entity in that collision. Give ourselves additional data to expose onto the game API.
3 Years Ago
Fixed breadcrumb passing the format, not the formatted string Better error on Open Image Denoise error Add breadcrumbs to CUtlLinkedList overflow
3 Years Ago
When resolving MSAA, account for alpha
3 Years Ago
Fixed package meta deserialization for enum values Solves collision matrix info not loading on remote packages
3 Years Ago
Animgraph: Better way of deleting selection without deleting group input/output
3 Years Ago
Citizen/animgraph: updated Rifle/SMG branch to use new deploys & fix IK (Also fixed a weightlist error.) Merge branch 'master' of sbox
3 Years Ago
Animgraph: Don't allow group input/output nodes to be copied
3 Years Ago
Minor deadcode removal
3 Years Ago
Delete physics_testbed delete physprofiler_subtool Delete rubikon serialization, reflection, snoop, intersectiondictionary
3 Years Ago
Use copy_postbuild.cmd instead of just copy.cmd
3 Years Ago
When out of memory, drop a breadcrumb describing how much we tried to allocate Add breadcrumbs around startup and shutdown, loop changes
3 Years Ago
updated map prefab, materials, models, fx Merge branch 'master' of sbox
3 Years Ago
Delete some orphan textures
3 Years Ago
Actually fix launch config cookie being stomped..