branchsbox/mastercancel

13,867 Commits over 1,552 Days - 0.37cph!

5 Months Ago
Turn off trace solver and give box traces a small radius by default to see if anyone notices
5 Months Ago
Give more helpful warnings in Component.Serialize
5 Months Ago
Call MapInstance.OnCreateObject for all objects instead of just those that weren't supported. Allows users to add/remove behaviour to any loaded map object.
5 Months Ago
Update content of existing labels even if content is empty, fixes Facepunch/sbox-issues#5656
5 Months Ago
More interface cleanup
5 Months Ago
Put linear cast callback on the query shape, this makes more sense
5 Months Ago
Make sure linear cast callback is set for updated mesh shapes!!
5 Months Ago
Keep the same physics contact for both sides, I don't think it makes sense to randomly flip these
5 Months Ago
Fix collision sounds
5 Months Ago
Make sure all izabu changes are wrapped with SBOX define
5 Months Ago
Negative mesh scale fix
5 Months Ago
Izabu latest (#1625)
5 Months Ago
Stop stomping saved game dock location, Facepunch/sbox-issues#5845
5 Months Ago
Fix some readonly property controls throwing during ctor not appearing at all
5 Months Ago
Fix game view geometry/visibility not updating and annoyingly intercepting input, selection etc
5 Months Ago
Set "order" facet if we haven't already, resolves Facepunch/sbox-issues#5801
5 Months Ago
Fixed noise + light range check noise issue caused by varied hash start fixed. Removed light range check from shader as without a UI control for this it can result in large flat surfaces 'lightening; or 'darkening' at some camera angles. This was because light range check was added to reduce occlusion bleed, but without a UI to adjust the level it wont be correct for all scenes. So better not to have it. Merge branch 'master' of sbox
5 Months Ago
Re-add library template (couldn't create from Library Manager), resolves Facepunch/sbox-issues#5811
5 Months Ago
Package.Url points to sbox.game, closes Facepunch/sbox-issues#5838
5 Months Ago
Make property context menu always unfocus current control, fixes Facepunch/sbox-issues#5836
5 Months Ago
Terrain: use hit position of the first brush stroke, instead of center, for a more reliable flatten Add a comment for later
5 Months Ago
Add missing css spec cursor: aliases for diagonal resize, fixes Facepunch/sbox-issues#5497 (nesw-resize, nwse-resize)
5 Months Ago
Fix the Top 2D View (so X is horizontal and Y is vertical)
5 Months Ago
Make sure light cookie is resident and valid if we're getting it's index for lightbinner
5 Months Ago
Allow dragging component properties from the inspector again
5 Months Ago
Can't try to bone merge yourself
5 Months Ago
Add support for copying/moving components by drag/dropping from inspector to heirarchy
5 Months Ago
Fix typo "ChildrentWantMouseInput" -> "ChildrenWantMouseInput"
5 Months Ago
Make Mouse.OverridingVisibility internal
5 Months Ago
Added setter to Mouse.Visible so you don't have to create a panel with pointer-events just to unlock your mouse.
5 Months Ago
Quality improved Small changes to shader to improve quality of sample pattern produced.
5 Months Ago
Keep Time.Now in sync while in editor play mode Facepunch/sbox-issues#5826
5 Months Ago
Fix depth test in ObjectHighlight.shader Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
5 Months Ago
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
5 Months Ago
Create Sandbox.StringToken, delete NativeEngine.StringToken
5 Months Ago
Cache SteamRichPresenceSystem values, avoid 1ms spike every 5 seconds
5 Months Ago
Introduce ContextLocal<T> MenuDll has its own Json options
5 Months Ago
This isn't ever used This isn't ever used Never used Never used Never used Remove unused This really does not need to be routed via an interface Not used
5 Months Ago
Fix S&box adding "English US" keyboard layout
5 Months Ago
Lets uncomplicate this the input system kickoff by dropping the event dispatch Add instrumentation
5 Months Ago
Add `position: relative` to devui console (fixes sbox-issues/issues/5817)
5 Months Ago
Add a c# version of MurmurHash2
5 Months Ago
Trim a bunch of sound stuff we don't use More telemetry
5 Months Ago
move fps_max to c# - make it more accurate
5 Months Ago
Vector4 uses System.Numerics.Vector4 where possible Add BBox.Snap Fix particle bounds being wrong ParticleRenderer has [RequireComponent] ParticleEffect
6 Months Ago
Remove randomly added repeat functions from Curve @MVFP Fix prefab/scene videos timescale too fast Move ParticleGameSystem to its own file Curve micro optimizations
6 Months Ago
Update minimal scene so its not running upgraders when you make a new project.
6 Months Ago
Add header to PageNotifications so it's the same as the others
6 Months Ago
Add confirmation prompt when removing libraries, sbox-issues/issues#5740
6 Months Ago
Make scene tab naming consistent, fix window title showing wrong scene stuff