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13,878 Commits over 1,552 Days - 0.37cph!

7 Months Ago
Validate download size in CodeArchive test
7 Months Ago
Retry downloads 3 times on non success status error
7 Months Ago
Fix codegen error check in compiler Was causing first build after fixing errors to fail too
7 Months Ago
Follow party into network game
7 Months Ago
model swatches deleted
7 Months Ago
Replace old friend menu
7 Months Ago
Fix Razor panels erroring when using <style> tags. All code paths are already relative since CodeArchive changes. Fixes Facepunch/sbox-issues#5528
7 Months Ago
Party wip
7 Months Ago
Add InteractionRange to WorldPanel component (resolves sbox-issues/issues/5550)
7 Months Ago
New Outfit Piece! - Bandana Mask https://files.facepunch.com/daniel/1b2111b1/BJICfUHSEi.jpg LODs coming asap
7 Months Ago
ConeEmitter: velocity direction should always be away from tip ConeEmitter: fix distribution if OnEdge is false
7 Months Ago
Fix Rotation.LookAt(Vector3 forward) Broken if you do Rotation.LookAt(Vector3.Forward)
7 Months Ago
Move InterpolationBuffer to Sandbox.System Cleanup Sandbox.Game Remove unused steamworks stuff
7 Months Ago
Fix DelegateFunctionPointer making traces slow
7 Months Ago
Add pause menu Add Game.Overlay.IsPauseMenuOpen
7 Months Ago
Fix NRE's when polygon mesh face has no material set
7 Months Ago
WrapTextureToSelection with shift-alt-rmb https://files.facepunch.com/layla/1b2011b1/sbox-dev_MA50eCo78d.mp4
7 Months Ago
DragAssetData.Parse: Resolve local asset before attempting to make it a package ident Material API specular obeys S_SPECULAR same as Valve's PS_FinalCombinerDoLighting (you can now turn it off) Graphics.PrepareTextureForUse -> Texture.MarkUsed (Doesn't need a graphics context now) Json.SerializeAsObject (GameResource serialization) supports [JsonInclude] on non public properties. Deserialization already supported it.
7 Months Ago
Change how escape button works, so it has a set path from game => menu -> tools Input.EscapePressed is no longer accumulated Input.EscapePressed has a setter, so you can prevent it doing further things Break game window focus in editor if escape is pressed
7 Months Ago
Do an initial clear initialization on FindOrCreateFrameBufferScratchTexture to make sure the data is not garbage, should fix SSR accumulation artifacts specially on multiview UI-only clears should respect if ( r_ui.GetBool() ) as also per sbox/issues/1575 , will check to make this a clear layer rather than a render layer
7 Months Ago
Fix compile warning
7 Months Ago
Cleanup header bar
7 Months Ago
Don't html encode comments
7 Months Ago
Add this function back, someone was using it
7 Months Ago
Rework polygon mesh to have texture coords the same as hammer, coords can be computed by params and params can be computed by coords. This allows texture wrapping to be identical to hammer. https://files.facepunch.com/layla/1b1911b1/sbox-dev_eGxR8MTpVC.mp4
7 Months Ago
Delete ILobby Add softsplit.donut to codearchive test
7 Months Ago
Use intermediary texture to avoid collision in filtering generated cubemaps, this should fix the cubemap corruption in certain hardware
7 Months Ago
Fix Project.HasCompiler logic to look for any compiler (resolves sbox-issues/issues/5531)
7 Months Ago
beard adjustments / fixes
7 Months Ago
Add CompilerName and AdditionalFiles to CodeArchive Add CompileCodeArchive test
7 Months Ago
Remove model check in CMeshSystem::ChangeModel, this function needs to run even if it's the same model for model reloads
7 Months Ago
Don't cache null types in AssetType.FromExtension. Fixes GameResource assets not appearing in projects that use libraries. Fixes Facepunch/sbox-issues#5498
7 Months Ago
New Clothing Piece! - Cowboy Hat and Sleeveless Jacket First passes of the cowboy and sleeveless jacket assets LODs and further skinning adjustments coming ASAP. https://files.facepunch.com/daniel/1b1711b1/ApplicationFrameHost_3qpuuGFpGa.jpg
7 Months Ago
Add MusicPlayer.TargetMixer
7 Months Ago
Fix nullable error
7 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
7 Months Ago
Remove VR hand assets from "Half-Life: Alyx" & associated source files
7 Months Ago
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
7 Months Ago
Generate schema as part of build
7 Months Ago
Hide some of these filesystem things, in hopes that the analyzer stops looking for zio Update minor update packages SkinnedModelRenderer: Don't let anything get in the way of deleting the sceneobject on disable
8 Months Ago
VR hands: "grab" poses
8 Months Ago
VR hands: couple more fixes + "cylinder" poses
8 Months Ago
Update VR hands with more backported stuff & fixes + left hand model
8 Months Ago
Include code archive when publishing
8 Months Ago
Revert "Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)" This was breaking certain types that are created from native
8 Months Ago
Don't copy filesystem dll to game root
8 Months Ago
Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)
8 Months Ago
ByteStream can be accessed from non-main threads Add ByteStream.Compress(), Decompress Can create compiler without file path CodeArchive serialize/deserialize Write code archive to filesystem
8 Months Ago
More compiler cleanup Disable FastPathTests (left a comment for you @Metapyziks) CompilerSettings becomes Compiler.Configuration, is a struct Cascade ParseOptions down on each compile instead of trying to keep it up to date
8 Months Ago
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling