branchrust_reboot/maincancel

34,879 Commits over 4,262 Days - 0.34cph!

Today
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
Today
merge from adventcalendar_effect_fix
Today
merge from adventcalendar_effect_fix
Yesterday
merge from indirect_instancing
Yesterday
Revert 140177 - needs more investigation
Yesterday
boat_ai_boxing_fix -> main
Yesterday
notification_custom_link_support -> main
Yesterday
Merge from naval_update
Yesterday
merge from naval_update
Yesterday
Update workshop scene "publish submission" info paragraph
Yesterday
Yesterday
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
Yesterday
merge from workcart_canvas_fix
2 Days Ago
merge from blackjackmachine_optims
2 Days Ago
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2 Days Ago
Merge: from analytics_std_dev_fix - Bugfix: fix for invalid std_dev calculation Tests: none, trivial change
2 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: shooting a weapon can cause NREs on the client Tests: shot in the sky with a bunch of bursts - no NREs
2 Days Ago
merge from workcart_canvas_fix
2 Days Ago
merge from shotguntrap_optims
3 Days Ago
syncvar_autosave_trimming -> main
3 Days Ago
auto_populate_entitylist -> main
3 Days Ago
auto_populate_entitylist -> main
3 Days Ago
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3 Days Ago
merge from commandblock_tests
3 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: improve performance of GamePhysics.TraceRays family of queries - Optim: TickMode 1 - add UsePlayerUpdateJobs2 related shortcuts to TriggerParent Tests: built a boat with tickmode 1, spawned npc player on it, jumped on and off, flew in it's vicinity - no issues.
3 Days Ago
merge from standardized_health_display_conditions -> main
3 Days Ago
merge from shield_stats_display_workbench -> main
3 Days Ago
merge from flameturret_optims
3 Days Ago
quick_craft_improvements -> main
3 Days Ago
merge from naval_update
3 Days Ago
merge from naval_update
3 Days Ago
merge from naval_update
3 Days Ago
Merge from naval_update
3 Days Ago
boat_jiggle_fix -> main
4 Days Ago
boatai_boxing_fix -> main
4 Days Ago
quick_craft_improvements -> main
4 Days Ago
fix pooled list leak for physics tumbling entity
4 Days Ago
merge from loaded_ammo_type_indicators -> main
4 Days Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
4 Days Ago
merge from naval_update
4 Days Ago
merge from naval_update
4 Days Ago
merge from fix_containerioentity_item_syncing -> main
4 Days Ago
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4 Days Ago
merge from linerenderer_lod_fix
4 Days Ago
merge from spacestation_storepages (new space station building skin video to store ui prefabs)
4 Days Ago
merge from naval_update
4 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: properly cleanup TriggerParent and TriggerParentDelayedExit to avoid invalid invokes running Tests: built & finished a boat, jumped around while moving, put it into edit, finished, jumped around - no errors, no extra invokes
4 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: mitigate double trigger exit call on TriggerParent - Bugfix: TriggerParentDelayedExit leaving invalid invokes when editing already existing boat Tests: built a boat, spawned a player on it, edited - no more errors, no extra invokes running
4 Days Ago
Undo of Undo: 139927 (merge: from triggerparentdelayedexit_optim) Will apply the fixes on top with merge
4 Days Ago
merge from naval_update