userTom Butterscancel
branchrust_reboot/maincancel

269 Commits over 3,348 Days - 0.00cph!

6 Months Ago
added new pipe tool texture atlas variant for more variety
7 Months Ago
fixed flickering mesh in fbx for the wall rack
1 Year Ago
ptz missing face fix will need some adjusting to preserve current deployment behaviour
1 Year Ago
fixed collision issue on zipline slope that could partially hide dropped items
1 Year Ago
adding AssetFolder.cs to main
1 Year Ago
adjusted the offset to the arrow graffiti mesh on the caboose
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
fixed issue with baseball bat - wrong shader & wrong shader settings. .mat file mustn't have been committed originally
1 Year Ago
cached texture fix on pickaxe and hatchet viewmodel
1 Year Ago
textures (it missed them for some reason)
1 Year Ago
updated concrete pick/hatchet materials from metallic to specular updated both cinematic and game versions
1 Year Ago
further fixes to locomotive
1 Year Ago
- Fixed last remaining mesh flickering issues - fixed some errors with vertex painting irregularities (on the side vents and fuel for example) - fixed some gaps in the mesh allowing you to see through
2 Years Ago
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2 Years Ago
added a new drybox container to replace the buoyant backpack that appears when subs are destroyed model, textures, lods, collision and prefab setup
2 Years Ago
World models for tuna and bean cans lods, collision and prefab setup
2 Years Ago
fixed position of siren
2 Years Ago
Siren light no longer has transparent backing
3 Years Ago
resized textures
3 Years Ago
Solar panel texture update altered wood support texture to metal and updated material rebaked normals etc
3 Years Ago
fix for missing materials on lower lod levels for the arcade machine
3 Years Ago
fixed missing bottom faces for arcade machine and vending machine fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
3 Years Ago
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
3 Years Ago
fix for l96 visibility
3 Years Ago
L96 Specular setup no longer uses metallic setup now good for skin creators
3 Years Ago
Converted jackhammer textures from core/generic workflow to the specular workflow.
3 Years Ago
Fixed major gaps in supply drop
3 Years Ago
Kayak paddle update. Updated mesh and textures. Prefab setup.
4 Years Ago
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
4 Years Ago
Reactive target mechanism scale fix
4 Years Ago
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4 Years Ago
Workbench Tier 3 Gib fix
4 Years Ago
Fix for missing faces on particular scrap heli panel.
4 Years Ago
Better normals/smoothing group fix for minicopter.
4 Years Ago
Tier 1/2/3 workbench missing faces fix
4 Years Ago
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4 Years Ago
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4 Years Ago
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5 Years Ago
scrap heli gibs, prefab update
5 Years Ago
updated scrap heli collision
5 Years Ago
Scrap Heli Carrier with temp collision mesh
5 Years Ago
changed length of hitch & trough's legs to protrude underground to account for hills.
5 Years Ago
combined hitch and trough models as per helks request. LODs/Gibs and Collision meshes also.
5 Years Ago
Hitch & Trough: Lods/Col/prefab setup/materials & textures
5 Years Ago
Battery cell tier 2 materials, textures, prefab, col & gibs
5 Years Ago
Makeshift battery cell tier 1 prefab/fbx/materials/textures/lods/collision/gibs