36,359 Commits over 4,383 Days - 0.35cph!
merge from bandit_sentry_culling_fix
merge from armored _ladder_hatch_material_fix
merge from floating_city_oilrig_leg_fix
merge from ferry_terminal_nets
Don't reset new speed consistency test params between runs
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Merge from workbench_upgrades
Remove a rogue closing parenthesis in copypaste reply
merge from egghunt_top_rewards_fix
S2P all floating cities, to fix a missing material
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
merge from crypt_skin_fixes
Commit changed metas from NukeDistant merge
merge from contact_image_rendering_fix
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merge from new_achievements_apr26
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Merge: from useplayerupdatejobs_purge
- Clean: Removal of UsePlayerUpdateJobs 0 and 1 code
- Optim: RelationshipManager now uses cached server occlusion results instead of running new ones
- Bugfix: stop NPCs/Bots writing tick history, corrupting internal memory
Tests: booted a server from a save and connected to it
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merge from craftingqueue_blurrytexts_fix
Merge from workbench_upgrades
merge from split_dump_command
Merge from workbench_upgrades
Subtract: roll back
148302 - merge from usepalyerupdatejobs_purge
Release servers are crashing (but debug not). Will chase up next week
merge from fix_privaddfriend_vis
Merge: from useplayerupdatejobs_purge
- Clean: Removal of UsePlayerUpdateJobs 0 and 1 code
- Optim: RelationshipManager now uses cached server occlusion results instead of running new ones
Tests: unit tests + ran around on craggy, used heli, zipline, swam
merge from harbor_build_block_preview_fix
Merge from island_water_volumes
Merge from combat_knife_rotation_fix_2
Merge from balloon_clump_lod_distances
Merge from recycler_ammo_fix
Merge from floor_frame_grill_fix
Merge from ladder_hatch_sfx_range
merge from planter_reskin_water_fix
merge from server_browser_refresh_fix
merge from computer_station_IO
Merge: from triggerparent_jobs_isinside
- Buildfix
Tests: built server locally
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Merge from new_achievements_apr26
merge from split_dump_command
Merge from standard_shader_detail_vertex_color_tint
Merge from iteration_profiler (unity package to measure compile/domain reloads)
Also fixes a web request during every compile in the editor
merge from perf.playermodel_fix
Merge from standard_shader_detail_vertex_color_tint