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36,612 Commits over 4,383 Days - 0.35cph!

Just Now
Merge from 3p_spectator_improvements
1 Hour Ago
merge from cpu_batching_submesh -> main
1 Hour Ago
binoculars_ui_refresh -> main
3 Hours Ago
merge from automated_testing
5 Hours Ago
HBHF sensor tests fixes
6 Hours Ago
merge mortar_prototype
6 Hours Ago
merge from hbhf_power_fix
6 Hours Ago
merge from automated_testing
Today
merge from gamephysics_schedule_improvements
Today
merge from mortar_prototype
Today
Merge from workbench_upgrades
Today
set skin id on crypt building skin to 10472 which is the same as the steam pack id
Today
merge from storepage_crypt
Today
merge from mortar_prototype
Today
merge from crypt_building_skin - store icon and square images for steam on sitem
Today
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Today
merge from deepsea_loot_balance
Today
merge from Quickfire_FloatingCityVendor
project_generation_proto_files -> main
Today
merge from mainmenu_bits
Today
Fixed some spraycan regressions when reskinning redirect items
Today
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
Today
merge from storepage_crypt
Today
merge from automated_testing
Today
merge from cpu_batching_submesh -> main
Today
merge from terrain_lower_fixes
Today
merge from automated_testing
Yesterday
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Yesterday
Merge from lod_baker_multiple_source_meshes
Yesterday
added base decor pack sitem as required item for storage barrels in their steam item files
Yesterday
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
Yesterday
Merge from 3p_spectator_improvements
Yesterday
Fixed launch site terrain
Yesterday
merge from workbench_upgrades
Yesterday
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Yesterday
merge from FireRate_Tooltip
Yesterday
merge from radtown_1_lightstuff
Yesterday
Merge from workbench_upgrades
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Merge from shadow_convars_fix
Yesterday
Merge from workbench_upgrades
Yesterday
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Yesterday
Merge from heightmap_bake_fix
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Fixed remaining light fixture issues.
3 Days Ago
network++
4 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
4 Days Ago
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4 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
4 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL