36,612 Commits over 4,383 Days - 0.35cph!
Merge from 3p_spectator_improvements
merge from cpu_batching_submesh -> main
binoculars_ui_refresh -> main
merge from automated_testing
merge from hbhf_power_fix
merge from automated_testing
merge from gamephysics_schedule_improvements
merge from mortar_prototype
Merge from workbench_upgrades
set skin id on crypt building skin to
10472 which is the same as the steam pack id
merge from storepage_crypt
merge from mortar_prototype
merge from crypt_building_skin - store icon and square images for steam on sitem
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merge from deepsea_loot_balance
merge from Quickfire_FloatingCityVendor
project_generation_proto_files -> main
Fixed some spraycan regressions when reskinning redirect items
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
merge from storepage_crypt
merge from automated_testing
merge from cpu_batching_submesh -> main
merge from terrain_lower_fixes
merge from automated_testing
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Merge from lod_baker_multiple_source_meshes
added base decor pack sitem as required item for storage barrels in their steam item files
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
Merge from 3p_spectator_improvements
Fixed launch site terrain
merge from workbench_upgrades
merge from FireRate_Tooltip
merge from radtown_1_lightstuff
Merge from workbench_upgrades
vendingmachine_ui_refresh -> main
Merge from shadow_convars_fix
Merge from workbench_upgrades
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Merge from heightmap_bake_fix
vendingmachine_ui_refresh -> main
Fixed remaining light fixture issues.
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test
Test list
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Replace tabs in spawn.report output (they confuse the new console)
Merge: from objectworkqueue_valuetype_allocs
- Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled
Tests: none, trivial change. Checked IL