branchrust_reboot/maincancel

36,549 Commits over 4,383 Days - 0.35cph!

7 Minutes Ago
merge from fix_dynamic_occlusion_pausing -> main
24 Minutes Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
1 Hour Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
3 Hours Ago
Merge from workbench_upgrades
6 Hours Ago
merge from weapon_refresh_salvaged_cleaver
6 Hours Ago
merge from radtown_gate_pink_fix
Today
Merge from workbench_upgrades
Today
Merge from nvidia_options_fix
Today
merge from deepsea_loot_balance
Today
▊▆▌█▍▆ ▉▊▆▌ ▊▊▌▅▊▇▍▄▅▌▆▉▋▆▌█▌▉█▄▌
Today
merge from fix_c4_deployable_damage -> main
Today
merge from dump_prefabpreprocess -> main
Today
merge from fix_dump_dontdestroyonload -> main
Today
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
deployable_snapping_fix_2 -> main
Today
▌▊▅▉▄▌▌ ▉▌▌▋ ▄▅█
Today
Minor lens flare tweaks.
Today
Set up sound anim events for binoculars viewmodel, added sounds for deploy
Yesterday
S2P'd some stuff to fix compact ceiling light regression.
Yesterday
Merge from 3p_spectator_improvements
Yesterday
▆▉▇█▆▌▅█▌▄ ▅▇▊ ▍▄▌▉▄ ▆▄▌ ▄▉█▆▍ ▍▊▉▄▍▄▊█▌▋ ▇▄▉ ▆▄▅▊ ▆▊▌▍▍ ▊█▌▍█▋▆ ▆▄ ▌▅ ▆▌█▌▋ ▄▄▊▅▄▇▉ █▉▍▄▋
Yesterday
merge from automated_testing
Yesterday
removed duplicate asmdef refs
Yesterday
merge rust_relay_server -> main
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Add null check to fix a NPCShopKeeper.Greeting NRE
Yesterday
merge from custom_item_fixes
Yesterday
merge from dragbyangle_rebalance2
Yesterday
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
Yesterday
█ ▇▇█▋▌ ▍▋▅▄ ▆▍▋▇▍▉▆▆█▅▅▋▅
Yesterday
Merge from workbench_upgrades
Yesterday
merge from lightfixture_refresh_recovery
Yesterday
merge from custom_item_fixes
Yesterday
Merge from elevator_fixes_apr_26
Yesterday
▍▍▆▇▍▅█ ▊▍▋▊ ▇█▄▌▇█▆▊▊█▉▍█▋▆▊▍▌▍▉▉
Yesterday
Merge from heldentity_preprocess_fix
Yesterday
Merge from 3p_spectator_improvements
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
merge from efurnace_emission_fix
2 Days Ago
merge from tincanalarm_v2
2 Days Ago
Removed unknown region log spam in editor
2 Days Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time
2 Days Ago
merge from automated_testing
2 Days Ago
merge mortar_prototype to main
2 Days Ago
▄ ▄▆▊▌█ ▌▍▄▆ ▌▍▆█▋▋▅█▉▇▄▄▅▍▋▌▅▅▊▋▅▆▅██▋▉▊▇█▌▊▇
2 Days Ago
merge mortar_prototype to main
2 Days Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs