34,314 Commits over 4,201 Days - 0.34cph!
fix deploy guide"built-in render texture type not found" error
merge from anisotropic_fallback
Merge: from analytics_save
- Adds a "save" event tracking when server creates a save
Tests: triggered save in editor with logging
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
Add gametip for too hot debris harvest attempts
merge from fix_terrain_texturing_alloc -> main
merge from upgrade_cctv_convars -> main
Cherrypick
134447 (fix steam being accessed too soon in client analytics)
merge from fix_terrain_texturing_alloc -> main
merge from oilrig_postvolume_fix
merge from workshop_max_texture_res -> main
merge from boatspawner_nudge_fix
Merge from texture_streaming_delay_fix
Merge from slots_optimize
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Merge from shadow_cascades_light_leak_fix
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
Buildfix: add missing CLIENT guards
Tests: build all configs locally
Merge: from analytics_queue_rewrite
- New analytics uploading backend, disabled by default (analytics.usev2)
- New debug vars - analytics.log and analytics.dryrun
Tests: unit tests, used both old and new analytics backends and monitored logs
Increase grass distance max clamp
merge from vclouds_demo_timescale_fix
merge from construction_guide_missing_normal_maps
merge from vclouds_amd_seam_fix
merge from ui_overhead_optims
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Editor force on helicopter compile fix
Merge: from baseplayer_vis_nre
- Simplified how debug.invis works
- Reimplemented how global.spectate and spectateid work - spectator no longer parents to the spectated player
- Tightened existing debug logs around mystery baseplayer NRE.
This eliminates a source of potential NREs related to players spectating others, but doesn't outright forbid them
Tests: 2p sesions on Craggy, one player spectates other - killed scientist with AK(hs audio replicated), helicopter fly around, motorbike ride around, noclipped outside of usual network range and back, cycled invis, left the server and returned - no issues. Tried debug camera.
merge from editor_force_on_helicopter - resolved merge conflict
merge from fishing_village_collider_fix_fix
merge from Halloween_25_Update
merge from deployguide_water_refraction
merge from fix_workshop_error -> main
unskinned_windmill -> main
unskinned_windmill -> main
syncvar_Improvements_2 -> main
syncvar_improvements_2 -> main
ddraw_server_wrappings -> main
merge from hmlmg_improvements
Merge from boomerang_animfix
Merge from steam_timeline
merge from qol_dump_improvements -> main
merge from fishing_village_collider_fix_fix
merge from workshop_filedialog_title -> main
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allocation_reductions -> main
allocation_reductions -> main
unskinned_windmill -> main
Halloween_25_Update -> main