branchrust_reboot/maincancel

30,389 Commits over 3,806 Days - 0.33cph!

2 Years Ago
subtracting 70830, will reapply once fixed
2 Years Ago
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2 Years Ago
Forgot Hapis map bundle assignment
2 Years Ago
merge from hapis_conversion
2 Years Ago
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2 Years Ago
Merge from spraycan_merge2 (NRE fix)
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from global_broadcast_fix (HABs and helicopters should no longer broadcast globally when they are idle)
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Fixed solar panels pointing to the sun's location in the server's central sky dome instead of the suns true direction. Light angle on solar panels now always matches visible sun position.
2 Years Ago
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2 Years Ago
Merge from spraycan_merge2
2 Years Ago
merge from loadingscreen_tweaks - better fade on ultra widescreen
2 Years Ago
Added FPS counter configs to the options menu
2 Years Ago
Hid MC Repair, Hab Repair, and ScrapTransportHeliRepair items
2 Years Ago
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2 Years Ago
Potential fix for NRE when respawning after getting killed by a rhib
2 Years Ago
Fixed WorkCart movement audio playing when it shouldn't be in certain situations
2 Years Ago
Add "autofocus" option to community UI input fields, will select that input field as soon as the UI is created
2 Years Ago
Fixed a couple of bugs with the WorkCart monitor changes
2 Years Ago
WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter.
2 Years Ago
Fixed above-ground work cart controls being yellow (now blue like the body)
2 Years Ago
Horses now get the same speed boost on rail as they do on road
2 Years Ago
Added SedanRail entity for admins. Spawnable only on rails
2 Years Ago
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2 Years Ago
cherrypicking 70776 - Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
2 Years Ago
Added ai.killanimals server command
2 Years Ago
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands. AI now checks the ignore list when adding players to memory.
2 Years Ago
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2 Years Ago
Add Tools/Scene/Add Parent GameObject editor shortcut
2 Years Ago
Add Tools/Scene/Focus Camera To Main Camera editor shortcut If the dev_cam root is found it uses that for the focus zoom calculation and enables that gameobject
2 Years Ago
Merge from shot_parenting
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Added terraincollisionproxy scripts to the snowmobiles
2 Years Ago
SedanTest uses CarProtection instead of BlockMetal protection
2 Years Ago
Server compile fix
2 Years Ago
Moved woundedfreecam from editor-only to admin-only
2 Years Ago
Removed missing ref to DrawCinematic
2 Years Ago
Ported RustEditor changes from media_projects to Main
2 Years Ago
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2 Years Ago
Powerplant greencard skip fix (fixed inside the existing external prefab) - this will require a S2P later on
2 Years Ago
Adding barbwire parts back into LOD1 for stone wall and stone gate so players on lower settings are aware of them
2 Years Ago
Removed the editor-only 'woundedneverends' convar and added server convar 'woundforever'. False by default. If true, crawling state never expires.
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
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2 Years Ago
Merge MagnetCraneUpdates -> Main. Includes interpolation changes and an attempt to make yaw animation smoother.
2 Years Ago
Merge General QOL -> Main. Fixes footstep sounds always being barefoot sounds after changing to other footwear in inventory (broke in 65844).
2 Years Ago
Removed allowTransitionToOtherParentingVolume, since this isn't a release hotfix. Let's try the simplest version of the fix and we can see if everything's stable on Staging. Essentially every parent trigger is now allowTransitionToOtherParentingVolume = true.
2 Years Ago
Merge TrainParentingFixes -> Main