branchrust_reboot/maincancel

30,395 Commits over 3,806 Days - 0.33cph!

3 Years Ago
Added human skulls as a junk fishing option Fish trap unsaved changes
3 Years Ago
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout) Trout is now much rarer in fish trap
3 Years Ago
Extra checks for accessing torpedo container
3 Years Ago
Mark fishing rod as default blueprint (for testing, may change before wipe)
3 Years Ago
merge into main
3 Years Ago
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle) Fixed line of sight check happening every frame (should only be a couple of times a second)
3 Years Ago
Fixed MixerSnapshotManager constantly throwing NREs at the main menu due to no AmbienceManager instance
3 Years Ago
Merge save215->main
3 Years Ago
Fix client NRE when when swapping between fishing rod on belt bar Potentially fixed fishing rod server nre
3 Years Ago
Cherry-pick submarine buoyancy fix, save215->Main
3 Years Ago
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3 Years Ago
Merge from save215
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Compile fix
3 Years Ago
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item") Will only work if server.cinematic is true
3 Years Ago
Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
3 Years Ago
Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
3 Years Ago
Fixed disconnect on dying when not inside any triggers. Sorry Staging players.
3 Years Ago
Show IO information on crafting UI (same as weapons)
3 Years Ago
Made TriggerHurt an IServerComponent like the other hurt trigger types, since it's only used on the server side
3 Years Ago
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3 Years Ago
Don't serialize lastDealtDamageTime
3 Years Ago
skin approval
3 Years Ago
Merge from electrical_qol
3 Years Ago
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3 Years Ago
Merge getWaveData_fix -> Main
3 Years Ago
Fixed pump jack floating decals
3 Years Ago
skin approval
3 Years Ago
Merge from reflex_update
3 Years Ago
Fixed Potatoes and berries plants flagging the player as hostile when hit
3 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
3 Years Ago
Added additional requested custom map volume and trigger prefabs
3 Years Ago
fixed accidental fog change while troubleshooting
3 Years Ago
Swamp a,b,c now uses the same Fog FX that is used at the bandit camp - no longer lit at night from 400m S2P Swamp A,B,C
3 Years Ago
merge from misc_improvements
3 Years Ago
Better cancel support for internet streams
3 Years Ago
Potential fix for radio streaming stall
3 Years Ago
Don't connect/disconnect in boom box load
3 Years Ago
Remove Yaarana radio station
3 Years Ago
Improved audio stream buffering: Use a ring buffer for increased performance and smaller memory footprint Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others) Stop downloading more data if enough has been buffered Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
3 Years Ago
Merge from cine_anim
3 Years Ago
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3 Years Ago
skin approval
3 Years Ago
For connect exceptions, show only the exception message in the console, not the whole stack
3 Years Ago
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text on the main menu.
3 Years Ago
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
3 Years Ago
Merge from render_scale
3 Years Ago
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
3 Years Ago
Add a couple of additional null checks to modular vehicle conditional refreshes
3 Years Ago
Applied new settings to large tiles variant as well