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30,395 Commits over 3,806 Days - 0.33cph!

3 Years Ago
Fixed "fusebox is accessed by its door" ticket
3 Years Ago
Removed low grade fuel from gutting sardine, increased fat yield instead
3 Years Ago
Fixed module_1500x1500_ladder puzzle loot clipping
3 Years Ago
Ensure 63864 is applied to all moonpools
3 Years Ago
Fixed broken chain link fence in train_tunnel_stop_transition_b_36m and mirr
3 Years Ago
Fixed scrap conditionAmount when purchasing single sub
3 Years Ago
Fixed a bunch of navmesh r/w errors
3 Years Ago
Moonpool now prevent building within 75m
3 Years Ago
network++
3 Years Ago
Disable duo sub pontoon parent triggers since they make it hard to climb on from the water
3 Years Ago
Disable parent triggers on the sub if they go underwater.
3 Years Ago
underwater lab ambience & reverb zones
3 Years Ago
Merge FixSubmarineStability->Main. Hopefully this should vastly improve submarine stability and control on real servers.
3 Years Ago
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3 Years Ago
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3 Years Ago
Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
3 Years Ago
Blood water fx tweaks. Only renders underwater.
3 Years Ago
speargun sounds
3 Years Ago
Submarine headlight flare & volumetric improvements
3 Years Ago
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
3 Years Ago
shark baseline
3 Years Ago
merge from save215
3 Years Ago
fishing rod sound tweaks no sound muffling in submarines until we can do some more involved sound playback & mixer changes
3 Years Ago
basic pass on torpedoes so they can be used on public Staging servers for feedback torpedoes can now be purchased from the boat vendor
3 Years Ago
fixed loading NRE
3 Years Ago
Reduced fishing rod crafting ingredients 10 rope to 2
3 Years Ago
Fishing rod is now a tool instead of a weapon
3 Years Ago
phrases
3 Years Ago
collision fix
3 Years Ago
budgeted update for environment fish, better collision
3 Years Ago
merge from /save215
3 Years Ago
- Bring back ArtificialHeight override for the subs, was getting bouncing again with the new system + less raycasts this way - If ArtificialHeight is set, now skipping GetBuoyancyWaterInfo
3 Years Ago
Remove TODO, it's done
3 Years Ago
Surface much more slowly after the five minute timeout
3 Years Ago
Don't have subs surface immediately after dismount. Wait five minutes.
3 Years Ago
Made player corpse ragdolls less buoyant
3 Years Ago
Reduced the deepUnderwater buoyancy raycast to 5m (performance, shouldn't need more)
3 Years Ago
Removed old buoyancy fix
3 Years Ago
Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean Position the bobber preview 0.5m above the water for better visibility
3 Years Ago
Buoyancy returns correct water depth underneath water carving volumes
3 Years Ago
Fix updating buoyancy on client
3 Years Ago
Merge moonpool_buoyancy_fix->main
3 Years Ago
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool) Increased chance of finding rare fish with higher quality bait
3 Years Ago
Buoyancy edits
3 Years Ago
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3 Years Ago
fishing rod sounds
3 Years Ago
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3 Years Ago
Stop window film water drops always playing when the player first mounts a sub
3 Years Ago
Adjust colliders to match Tom's updated pontoons
3 Years Ago
Only play windscreen water drops when moving