branchrust_reboot/maincancel

33,112 Commits over 4,109 Days - 0.34cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Moved Ice Throne dismount points out a little further
3 Years Ago
Shift the chair dismount check point up a little. Helps with chairs that are sitting on rubble etc.
3 Years Ago
resolved some ice throne mounting issues
3 Years Ago
merge from xmas_2022
3 Years Ago
Skin bundle update
3 Years Ago
merge from xmas_2022
3 Years Ago
Subtract 77636, wrong branch
3 Years Ago
Vest skin setup
3 Years Ago
WTP S2P
3 Years Ago
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3 Years Ago
Fixed most dismounting issues with chairs (since 77428).
3 Years Ago
touching xmasdungeon.population
3 Years Ago
re merge from cake stomp
3 Years Ago
merge from xmas_2022
3 Years Ago
reapplying 77572 Xmas merge
3 Years Ago
subtracting 77572 for now due to server and client startup errors
3 Years Ago
Merge from xmas_2022
3 Years Ago
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3 Years Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from xmas_2022 - Season's Beatings!
3 Years Ago
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3 Years Ago
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3 Years Ago
enabled shadow casting on LOD0,1 of codelock
3 Years Ago
Disable underground layers for network visibility grid Recalculate network groups for entities when loading saves
3 Years Ago
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3 Years Ago
Fixed one rowboat mount point not working
3 Years Ago
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3 Years Ago
No detail alpha by default for CarKeypad material
3 Years Ago
Car keypads now look progressively more damaged, like the main vehicle does
3 Years Ago
Code lock vehicle models now fall off when the door panels that they're attached to fall off (don't worry - the actual lock still functions though)
3 Years Ago
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3 Years Ago
Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
3 Years Ago
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
3 Years Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
3 Years Ago
full manifest rebuild - build times
3 Years Ago
Merge from SteamNetworking_NotByDefault - RakNet will remain the default network protocol till further testing is carried out on SteamNetworking. SteamNetworking is likely to be default enabled in January patch instead.
3 Years Ago
Codegen and phases checks
3 Years Ago
Fix ability to split stacks / move items when a container is locked
3 Years Ago
Add "spawngrid <prefab> <width> <height> <spacing>" command
3 Years Ago
Added a vehicle lift sound for updating the lock code
3 Years Ago
- Increased caboose lighting check from every 10 seconds to every 5 - Fixed listen server bug where LightGroupAtTime could miss the intended IO Entity by getting stuck looking at the server-size version
3 Years Ago
Added sounds at the vehicle lift for lock create/remove and vehicle repair. These are also synced to other clients.
3 Years Ago
Increase netting trigger size so it works on stone wall frames as well