branchrust_reboot/maincancel

30,432 Commits over 3,806 Days - 0.33cph!

4 Years Ago
AA enum compile fix
4 Years Ago
Fix GetObjectID returning a blank path if the GameObject passed in is currently open in the prefab stage (prefab editor). Was causing some incorrect PrefabIDs to be set on DoPrepare.
4 Years Ago
FXAA doesn't work well with large (F9) screenshots. Disable AA for large shots, but only if it's FXAA. Also added an enum for the antialiasing types.
4 Years Ago
Fixed fuel storage not being accessible on RHIB after collider update
4 Years Ago
Fixed bugs that didn't account from default state. Fixed death screen padding issue.
4 Years Ago
Merge from TMP_Text update optimization
4 Years Ago
Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
4 Years Ago
merge from trainyard_path_fix
4 Years Ago
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
4 Years Ago
Merge ScreenshotChanges -> Main
4 Years Ago
Merge General
4 Years Ago
Fix modular car conditional object NRE that could occur when adding a new module to a chassis, if the following out-of-order scenario occurred: - Server creates the module entity and saves it to client with socket index -1 (no socket) - Server adds the module to the car with socket index now set - Server saves new socket index to client - Client creates the module entity and calculates socket index correctly - Client loads new entity, socket index incorrectly reverts to -1 - Client refreshes module conditionals, bad socket index causes NRE
4 Years Ago
Merge from flare_optimizations
4 Years Ago
ch47 departure fix
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Mertge from unity_2019.4
4 Years Ago
Merge from TMP_Text update optimisation
4 Years Ago
Revert ProjectSettings changes
4 Years Ago
Merge from memory
4 Years Ago
merge from flare_optimisations
4 Years Ago
merge from /FixCarConditionalNRE
4 Years Ago
▋▉▅ ▆▅▅▌▆█▊▋█▆█▇▌▍.█▌▇▄▍▋▋▆▆▋▍▊█▌▍▌▆▇▊▌ ▍▊█ ▄▇▍▄█▉▆▍ ▍▆▋▇ █▌▅ ▋▋▇▍▌█▌▊ ▍▌▌▊▍▅▋▍▄ ▋▇▇▊▍▋▇▋ ▄▌▍▇▋██ ▍▄ ▉▌█ ▍▋▄▅▊▄
4 Years Ago
▌▌▅ ▊▅▆ ▌▆█▍▇▅▋▊▇ ▌▅▊ ▋▌▊▅ ▄▌▇▉▇▅ ▉▆▄▇ ▋▆▇▌▊▊▋ ▋▇▆▄
4 Years Ago
▆▍▄▄▋ ▊▉▋▄▋▅▌▊▄▆ ▍▌▋▊ ▋▆ ▇█▋▄▊ ▌▆▋▌▍ ▉▉ ▆▇▋▅▊▆▄▄ █▇▅▌▊ ▉▆▋▊ ▋▍▆▄ ▉▌█▇ ▍▅ ▋▆▍▆▌▉▇█▋▉ ▋▆█▊▊ ▌▄▇▍ █▄ ▉█▅▄▍ ▇█▊█▆▌ ▊▅ ▆▌█ ▅▇ ▆▇▅▉▆ ▌▉█▊ ▇▋▌▅ ▇▉▄▆ ▋▌▅ ▌▆▌▌▆▆▍ (▊▇▇▌ █▍ ▍▊▅▍▄▆▆▉)
4 Years Ago
Fixed two cases where roof eaves conditional models would not show even though they should, resulting in gaps (server side fix)
4 Years Ago
merge from ddraw_init_optimization
4 Years Ago
phrases
4 Years Ago
manual skin approval
4 Years Ago
Updated scrap tea item descriptions, changed bonus scrap spawn pos.
4 Years Ago
Disable a buff debug.log
4 Years Ago
▊▍█▅▋▄▊▅▋▍▉▄▊▉▉▄█▅▆_▍▉▌▌▍▄ ▌▍▊
4 Years Ago
merge from summer_dlc, noticed 53256 was forgotten upon review
4 Years Ago
Disable ingredient tooltip when there's no ingredient in a slot, to prevent blank tooltips
4 Years Ago
merge new mixing table UI to main
4 Years Ago
▆▉█▄▇▊▇ ▅▄▊█▄ ▅▊▉▅ ▊█▍▍▄▊▊▆ (▌▋█▌▇█▍▄█ ▋▅▍▊▉▊ ▄█▊▆ ▆▋▉)
4 Years Ago
Final phrases and codegen checks
4 Years Ago
Produce Exchange sell order changes (cloth and corn) Network++
4 Years Ago
merge from /mixingtable
4 Years Ago
▇▍▅▄▋▄▌▊▊▊.█▆▄▋▆▇▊ ▋█ ▉▉ ▍▇▉▍▉▅ ▄▅▅▌▍▌ ▆▉ ▅▌▉█▆ ▍▇▇▄ ▋▌ ▊▅ ▇▇▆ ▊▊▊█▇ ▉▉▄▅▍ ▋▉▉▋█▇▌▆ ▄█▄▆▅▊▅▉ ▇ ▌▅▌▍▊▋ (▌▆▇▆ ▋▅ ▊▇▉ ▆▇▅▌▌▇ ▇█ ▌▍ ▇▌▆▇█) ▍▇▋▆▋ ▌ ▇▍▄▋▊ █▄▅ ▅▅█▅█ ▄▌█▇▋▄ █▊▄ ▄▇▌▊▌▍▆█ ▇▇▊▊▍▇ ▅▄▅ ▌▇ ▇▋▋▍▋▋▆ ▊█▍▄▆▆▆ ▆▍▊ ▍▄▊▄▌ ▋▋▄█▋▅ █▇▇▉▅▅▇ ▇▆█ ▄▌▉▇, ▌█ ▆▅ ██▊██▅ ▄▆▆█▄ ▍▌▆ ▍▅ ▅▄▊█▄▄▍▍▊▆ ▌▆▄ ▋▄▆-█▌▄▇▉▍
4 Years Ago
Fixed demo NRE
4 Years Ago
Barricade cover deployable purchasable at Compound
4 Years Ago
Fixed mixing table costing 500scrap to research
4 Years Ago
phrases
4 Years Ago
network++
4 Years Ago
merge from /mixingTable
4 Years Ago
Fixed two modular car presets not having an engine!
4 Years Ago
water entry sound tweaks
4 Years Ago
Cherry pick Mac IL2CPP build fixes
4 Years Ago
▉▌▌▉▋█ ▄▉▉▇ ▍▅▋▅▌▅▅▌
4 Years Ago
Fixed Holmzy's barrel problem