34,752 Commits over 4,505 Days - 0.32cph!
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
merge from gnb_fix_mirror_fixes
merge from qol_pickafriend_color
merge from fix_pipe_tool_reconnect
merge from microphone_powerusage_fix
merged from keycard_color_fix
merge from wounded_map_fix
merged from workshoplightfix
merge from map_entity_load_fix
Fixed aggressive scene view artifacts on Mac/Metal
merge from metal_detector
merge from test_gnb_memory_leak -> main
(fix GNB memory leak)
Fix NRE if SkinViewer is closed while loading a skin
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
Fixed upkeep resources cost texts being too large
merge from server_parent_pid
merge from vending_machine_optimisation
merge from new_vendor_map_ui
Fix bugs with attack heli rocket/flare firing lockouts
Fixed efitor refl probe blinking occasionally in scene view
Updated Workshop scene to have night time lighting
merge from youtooz_deployables
merge from default_nudity
merge from binoculars_rangefinder
Potential UpdateHolsteredOffset nre fix
Attack heli: Reset flare and rocket timers if new inventory is loaded in
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
- Attack heli flares can now only be fired once every 30 seconds
- Added small lights to the heli pilot controls that indicate rocket and flare readiness
- Added a little ding sound when flares become available again
- Improved attack heli rocket hit pos prediction marker accuracy slightly
- If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray
- Added a couple of useful methods to ItemContainer
Fixed tree billboards being aggressively culled after
92683
merge from server_noconsole
merge from save246 - excavator yaw prefab, disabled renderer batching on props onboard
merge from large_backpack_conveyor_filter
merge from gesture_weapon_fix
merge from gnb_shader_updates
Fixed IsSeatClipping direction not being normalised
Merge fixes in some random prefabs
merge from fix_send_inventory_nre
updated diesel_collectable prefab
subtract map_entity_load_fix
Merge SeatClipInfoChanges -> Main
Merge from map_entity_load_fix
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel