branchrust_reboot/maincancel

30,430 Commits over 3,806 Days - 0.33cph!

4 Years Ago
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4 Years Ago
Fixed searchlight LOD distances
4 Years Ago
Merge from gib_pool (scale fixes)
4 Years Ago
Added the new Focus Local Player option as a button in the Rust Editor window
4 Years Ago
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
4 Years Ago
Set default Quality setting back to six (was zero)
4 Years Ago
Gib rotation tweak Fixed powered water purifier gibs rotated incorrectly
4 Years Ago
Speculative NRE fix in DestroyGib
4 Years Ago
Fix benchmark NRE in ForceUnderwear Add AuthResponse.InvalidAuthSession for better kick reasons
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Fix broken queryport option Fix possible NRE in SteamInventory
4 Years Ago
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4 Years Ago
Added "Tools/Scene/Focus Local Player" to select the LocalPlayer object and focus the scene view on it, useful for when testing in large/slow scenes.
4 Years Ago
Heat source NRE on load fix
4 Years Ago
Merge from gib_pool_merge
4 Years Ago
Fixed UIBuffsIcon inspector vars being under an #if CLIENT (cuases NRE when switching to SERVER and back to CLIENT)
4 Years Ago
Updated studio backdrop materials to no longer render AO (excluding grey version)
4 Years Ago
Merge platform changes from experimental branch
4 Years Ago
Prevent RefreshConditionals being called before the vehicle the module is on has finished spawning
4 Years Ago
Added studio backdrops for map makers / content creators - chroma green/blue, black, grey and white
4 Years Ago
Fixed unable place deployables a floor below SAM site
4 Years Ago
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
4 Years Ago
Fixed the power output change not propagating from the reactive target if the target was shot down
4 Years Ago
Searchlight can be repaired, pickup and reduced health
4 Years Ago
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4 Years Ago
network++ (Too many compatibility issues)
4 Years Ago
fixed missing front in EngineUI after Rohan's font asset changes
4 Years Ago
Merge from voicemute
4 Years Ago
Spotlights now use electricity instead of fuel, require 10 power
4 Years Ago
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
4 Years Ago
skin approval
4 Years Ago
Subtracting 53795 and 52796
4 Years Ago
subtracting 53795 & 53796 - server startup errors
4 Years Ago
New benchmark demo
4 Years Ago
Cherry pick font asset changes
4 Years Ago
Compile fix
4 Years Ago
Merge from gib_pool
4 Years Ago
Merge from farming_optimisation
4 Years Ago
Fix LiquidContainer server NRE
4 Years Ago
Drinking tea now hydrates the player
4 Years Ago
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
4 Years Ago
Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
4 Years Ago
Merge from dialogue_graph
4 Years Ago
Merge from io_pooling
4 Years Ago
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
4 Years Ago
Update BillBTestMap for the new Unity version
4 Years Ago
Fixed wounded players blocking server-side projectiles (rockets etc) as if they were standing up. Collider height is now reduced while wounded.
4 Years Ago
Fixed incorrect PrefabID on vehicle_parts.prefab (it had the ID from DoPrepare being run while the prefab was open in the prefab stage - see #53749)
4 Years Ago
AA enum compile fix
4 Years Ago
Fix GetObjectID returning a blank path if the GameObject passed in is currently open in the prefab stage (prefab editor). Was causing some incorrect PrefabIDs to be set on DoPrepare.