30,430 Commits over 3,806 Days - 0.33cph!
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Fixed searchlight LOD distances
Merge from gib_pool (scale fixes)
Added the new Focus Local Player option as a button in the Rust Editor window
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
Set default Quality setting back to six (was zero)
Gib rotation tweak
Fixed powered water purifier gibs rotated incorrectly
Speculative NRE fix in DestroyGib
Fix benchmark NRE in ForceUnderwear
Add AuthResponse.InvalidAuthSession for better kick reasons
Merge from flare_optimizations
Fix broken queryport option
Fix possible NRE in SteamInventory
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Added "Tools/Scene/Focus Local Player" to select the LocalPlayer object and focus the scene view on it, useful for when testing in large/slow scenes.
Heat source NRE on load fix
Merge from gib_pool_merge
Fixed UIBuffsIcon inspector vars being under an #if CLIENT (cuases NRE when switching to SERVER and back to CLIENT)
Updated studio backdrop materials to no longer render AO (excluding grey version)
Merge platform changes from experimental branch
Prevent RefreshConditionals being called before the vehicle the module is on has finished spawning
Added studio backdrops for map makers / content creators - chroma green/blue, black, grey and white
Fixed unable place deployables a floor below SAM site
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
Fixed the power output change not propagating from the reactive target if the target was shot down
Searchlight can be repaired, pickup and reduced health
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network++ (Too many compatibility issues)
fixed missing front in EngineUI after Rohan's font asset changes
Spotlights now use electricity instead of fuel, require 10 power
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
Cherry pick font asset changes
Merge from farming_optimisation
Fix LiquidContainer server NRE
Drinking tea now hydrates the player
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
Merge from dialogue_graph
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
Update BillBTestMap for the new Unity version
Fixed wounded players blocking server-side projectiles (rockets etc) as if they were standing up. Collider height is now reduced while wounded.
Fixed incorrect PrefabID on vehicle_parts.prefab (it had the ID from DoPrepare being run while the prefab was open in the prefab stage - see #53749)
Fix GetObjectID returning a blank path if the GameObject passed in is currently open in the prefab stage (prefab editor). Was causing some incorrect PrefabIDs to be set on DoPrepare.