35,103 Commits over 4,293 Days - 0.34cph!
Fixed alt-move press on clothing in main inventory when clothing slot was already taken and player had loot open displaying a "GiveItem failed" message
Null check owner when checking for mounted player in Projectile to prevent NRE
merge from more_map_markers
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merge from easter_23_event
merge from disconnect_reason_queue_bypass
merge from monuments_consolecommand_displayname
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Suppress AltMove "GiveItem failed" error. Failure is intended in the scenario where the player is alt-moving clothes to their clothing bar from their inventory and the clothes can't be worn to to other clothes using a necessary slot.
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merge from AutoWearClothing
Remove overloads on RPC Test methods (the comments told me to)
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merge from team_ui_nicknames
merge from satchel_bug_fix
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Be less 'clever' with UseDistance check in PlayerCorpse. The previous version compiled in editor but not on build server.
merge from genetic_vending
Scrap trucks at the junkyard now destroy themselves if they're taken out of the junkyard
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Fixed all player input no longer working if an item was moved while it was selected in the inventory while the splitter input field had keyboard focus
For destroyed entities: If the drop container is the floating type, use it even when there is only one item to drop, instead of dropping just the item on its own.
merge from cpu_affinity_commands
merge from cpu_affinity_commands
merge from ComputerArrowKeys
Fixed network read thread spinning unless decrypt queue is at capacity
merge from cpu_affinity_commands
merge from gameplay_metrics
merge from RCDroneHPDisplay
merge from HoldToDismountPC
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
merge from cinematic_tools
Enabling multithreaded networking by default for both client and server
Adding -nonetworkthread startup parameter to disable multithreaded networking
Fixed computer UI allowing player to open inventory