branchrust_reboot/maincancel

30,432 Commits over 3,806 Days - 0.33cph!

4 Years Ago
phrases
4 Years Ago
Above ground pool now has more health
4 Years Ago
Barricade cover spawn changes
4 Years Ago
moved Easter menu video back into archive
4 Years Ago
Merge fix for server-side projectiles (autoturrets, NPCs) being able to shoot through armoured module walls in some cases. Allows mountables to set a custom size for the player's capsule collider.
4 Years Ago
merge new tea icons to main
4 Years Ago
▆▆▍▄▍ ▅▉▌▄ ▍▆▄▋▄▍ ▄▌▅▅▄█▍ (▉▄█▆█▉▅▄▅▅ ▌▆ ▍▆▅▆▅)
4 Years Ago
network++
4 Years Ago
merge from mixing table
4 Years Ago
picking 53426
4 Years Ago
Mixing table crafting cost changes
4 Years Ago
Roofs cost the same as floors (build + upkeep) since they also have the same health
4 Years Ago
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
4 Years Ago
Fix car pushing no longer working properly due to the new handbrake system (#52873) + moved the push code.
4 Years Ago
Fixed modular car engine performance not being recalculated when the engine is repaired (regression in #53163).
4 Years Ago
mixing table, tea, and berry sounds
4 Years Ago
█▋▌▇▋▊ █▌▉▋.▋▍_▄▇▋▉/▊▌▅▄▊ ▅█ █▌ ▅█▆▆▄▍▊█▇█ ▋▇▋▄ ▉▆▅ ▌▍▍ ▅▇▅ ▇▉▊ ▋▌▌█▇▆▇▉▉▅▅▉ █▌▅▉▊▍
4 Years Ago
fixed layering issues on the mixing table causing ground watch to fail
4 Years Ago
▇▇▆▊ ▅▊▌▌ ▉▋▌▋▉▅ ▅▉▇▌▍ ▍▉▅▄▊▄▍ ▉▆▄▊▍ ▉▆ ▅▊▇ ▋▆▊▄▄ ▍▆ ▄▋▄ ▊▍▉ ▉▋▅▄▆▌ ▅▇▉▉▅ (▄▉▋▍▌▇▉▇, ▉▋▌ ▄▅▍ ▍▉▍▍ ▍▄▇▊▋▉▍▋ █▍▆▉▄▅▊ ▉▍▉ ▅▇▆█'▉ ▆█▋▊ ▊▍▅▇▆▅▇▊) ▉▋█▌▆▍▄ ▌▉▄▄▊▊█▊▍▇ █▉▋▉█▅▅ ▍▌▇▌ ▇▊▄▇▋▉ ▄▌▉▊▍▇ ▆▉▄▅ █▅▄▆ ▇▅▍▌▊ ▉▄▅▉▆▌█▊▆▉▍▄ ▋▍▅ ▇▌█ ▋█▆█▄█▍▋ ▌▌▄▉▅▊▅ ▊▅█▍▆▆▌ ▉▊▄ ▍▄▄▊▆▌▍++
4 Years Ago
Reduced bone arrow thickness
4 Years Ago
Fixed getting dismounted while flying low over AirWolf on HapisIsland
4 Years Ago
Fixed supply drop flying away after getting hit by projectiles
4 Years Ago
merge from /main/stairs_upkeep_fix
4 Years Ago
merge from save197
4 Years Ago
Merge from summer_dlc_skin_reassignment
4 Years Ago
menu background video update
4 Years Ago
Revert the changes in 53372 - Cars are now cheaper to repair on the lift vs. the hammer again, with hammer going back from 20% to 50% cost (sorry).
4 Years Ago
fixed cave small easy missing culling volumes
4 Years Ago
T1 vehicle parts crate now spawns two vehicle components
4 Years Ago
merge from save197
4 Years Ago
▉▍▌▌▊▊▉▋▊▍▆▋ ▉▉▋▉▌▄ ▄▉▇▇▊ █▍█▄█▅ ▌▅▄▇▇
4 Years Ago
Previously I'd observed that wheel colliders were occasionally preventing the modular car rigidbody from sleeping, even with a forced sleep call and having motorTorque and brakeTorque set to zero. To counter that, I was simply disabling them entirely when the rigidbody went to sleep. However, that caused a surprising new bug: If you shot a sleeping car with a rocket, it would correctly wake the rigidbody, but the act of the wheels waking up as well would completely cancel the rocket explosion's force [because Unity], meaning the car didn't move. I've now determined that it was the steering being non-zero that was preventing sleep [because Unity], so I've removed the disable/enable for wheelcolliders and set steerAngle to zero on sleep as well, which lets sleep work correctly, and explosion forces on sleeping cars now work again.
4 Years Ago
Move damageRenderer serialisation out of #CLIENT define, so it won't get lost when switching to #SERVER
4 Years Ago
Fixed missing DamageRenderer scripts on some vehicle modules
4 Years Ago
Fixed modular car repairs with the hammer costing more than repairs on the vehicle lift. Hammer repair cost has been reduced to 20% of the module's original cost (was 50%), which matches the repair bench/vehicle lift standard.
4 Years Ago
Phrases again
4 Years Ago
merge from mixing table
4 Years Ago
phrases
4 Years Ago
merge from door_open_blockage
4 Years Ago
merge from mixingTable
4 Years Ago
network++
4 Years Ago
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
4 Years Ago
Fixed minicopter and modular cars becoming unusable after loading from a save if the server was saved during engine startup
4 Years Ago
▉▋▊▅▉▇ ▉▅▄▉█▌▄▊██▌ ▆▆▌_▅█▄▇▅▄▋▊▅ ▇▊ ▍▉▊ ▇▍ ▄█▇▊▉▍█▊█ ▅▆█ ▊▅▍ ▊▊▊▊▅▋▆▍ █▊▌▄▋
4 Years Ago
█▅▆ ▋▊▊ ▊▅▌▋▍▇▋ ▉▄▆ ▄▍▅▄▌▍▊▊ ▄▋▄█ ▉▋▍▇▋▉▊
4 Years Ago
Skin bundle update
4 Years Ago
Adjusting stuck-in-car damage
4 Years Ago
- Fixed car collisions with horses not always registering (at high speeds, RemoveInvalidEntities was removing them before they had a chance to tick). - Increased car vs. NPC damage by 25%. - Fixed the player-in-car hurt trigger not doing damage if the car wasn't moving.
4 Years Ago
Engine internal items now take 50% less damage when inheriting damage to the module itself (i.e. they'll survive twice as long)
4 Years Ago
Fixed the associated item on the armoured passenger module. Fixes repair not working correctly.