30,432 Commits over 3,806 Days - 0.33cph!
Above ground pool now has more health
Barricade cover spawn changes
moved Easter menu video back into archive
Merge fix for server-side projectiles (autoturrets, NPCs) being able to shoot through armoured module walls in some cases. Allows mountables to set a custom size for the player's capsule collider.
merge new tea icons to main
▆▆▍▄▍ ▅▉▌▄ ▍▆▄▋▄▍ ▄▌▅▅▄█▍ (▉▄█▆█▉▅▄▅▅ ▌▆ ▍▆▅▆▅)
Mixing table crafting cost changes
Roofs cost the same as floors (build + upkeep) since they also have the same health
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
Fix car pushing no longer working properly due to the new handbrake system (#52873) + moved the push code.
Fixed modular car engine performance not being recalculated when the engine is repaired (regression in #53163).
mixing table, tea, and berry sounds
█▋▌▇▋▊ █▌▉▋.▋▍_▄▇▋▉/▊▌▅▄▊ ▅█ █▌ ▅█▆▆▄▍▊█▇█ ▋▇▋▄ ▉▆▅ ▌▍▍ ▅▇▅ ▇▉▊ ▋▌▌█▇▆▇▉▉▅▅▉ █▌▅▉▊▍
fixed layering issues on the mixing table causing ground watch to fail
▇▇▆▊ ▅▊▌▌ ▉▋▌▋▉▅ ▅▉▇▌▍ ▍▉▅▄▊▄▍ ▉▆▄▊▍ ▉▆ ▅▊▇ ▋▆▊▄▄ ▍▆ ▄▋▄ ▊▍▉ ▉▋▅▄▆▌ ▅▇▉▉▅ (▄▉▋▍▌▇▉▇, ▉▋▌ ▄▅▍ ▍▉▍▍ ▍▄▇▊▋▉▍▋ █▍▆▉▄▅▊ ▉▍▉ ▅▇▆█'▉ ▆█▋▊ ▊▍▅▇▆▅▇▊)
▉▋█▌▆▍▄ ▌▉▄▄▊▊█▊▍▇ █▉▋▉█▅▅ ▍▌▇▌ ▇▊▄▇▋▉ ▄▌▉▊▍▇ ▆▉▄▅ █▅▄▆ ▇▅▍▌▊ ▉▄▅▉▆▌█▊▆▉▍▄ ▋▍▅ ▇▌█ ▋█▆█▄█▍▋ ▌▌▄▉▅▊▅ ▊▅█▍▆▆▌ ▉▊▄
▍▄▄▊▆▌▍++
Reduced bone arrow thickness
Fixed getting dismounted while flying low over AirWolf on HapisIsland
Fixed supply drop flying away after getting hit by projectiles
merge from /main/stairs_upkeep_fix
Merge from summer_dlc_skin_reassignment
menu background video update
Revert the changes in
53372 - Cars are now cheaper to repair on the lift vs. the hammer again, with hammer going back from 20% to 50% cost (sorry).
fixed cave small easy missing culling volumes
T1 vehicle parts crate now spawns two vehicle components
▉▍▌▌▊▊▉▋▊▍▆▋ ▉▉▋▉▌▄ ▄▉▇▇▊ █▍█▄█▅ ▌▅▄▇▇
Previously I'd observed that wheel colliders were occasionally preventing the modular car rigidbody from sleeping, even with a forced sleep call and having motorTorque and brakeTorque set to zero. To counter that, I was simply disabling them entirely when the rigidbody went to sleep. However, that caused a surprising new bug: If you shot a sleeping car with a rocket, it would correctly wake the rigidbody, but the act of the wheels waking up as well would completely cancel the rocket explosion's force [because Unity], meaning the car didn't move.
I've now determined that it was the steering being non-zero that was preventing sleep [because Unity], so I've removed the disable/enable for wheelcolliders and set steerAngle to zero on sleep as well, which lets sleep work correctly, and explosion forces on sleeping cars now work again.
Move damageRenderer serialisation out of #CLIENT define, so it won't get lost when switching to #SERVER
Fixed missing DamageRenderer scripts on some vehicle modules
Fixed modular car repairs with the hammer costing more than repairs on the vehicle lift. Hammer repair cost has been reduced to 20% of the module's original cost (was 50%), which matches the repair bench/vehicle lift standard.
merge from door_open_blockage
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
Fixed minicopter and modular cars becoming unusable after loading from a save if the server was saved during engine startup
▉▋▊▅▉▇ ▉▅▄▉█▌▄▊██▌ ▆▆▌_▅█▄▇▅▄▋▊▅ ▇▊ ▍▉▊ ▇▍ ▄█▇▊▉▍█▊█ ▅▆█ ▊▅▍ ▊▊▊▊▅▋▆▍ █▊▌▄▋
█▅▆ ▋▊▊ ▊▅▌▋▍▇▋ ▉▄▆ ▄▍▅▄▌▍▊▊ ▄▋▄█ ▉▋▍▇▋▉▊
Adjusting stuck-in-car damage
- Fixed car collisions with horses not always registering (at high speeds, RemoveInvalidEntities was removing them before they had a chance to tick).
- Increased car vs. NPC damage by 25%.
- Fixed the player-in-car hurt trigger not doing damage if the car wasn't moving.
Engine internal items now take 50% less damage when inheriting damage to the module itself (i.e. they'll survive twice as long)
Fixed the associated item on the armoured passenger module. Fixes repair not working correctly.