30,430 Commits over 3,806 Days - 0.33cph!
Merge from demo_filestorage (signs should now appear in demos)
Fix cockpit module glass not showing its damage effect
Adjust drive force rolloff
Code review: Switch screenshot render texture to use GetTemporary/ReleaseTemporary
Increase minimum node size
Exposed the action string field to the dialogue graph blackboard
Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
Make multi-engine vehicle a little slower, since they end up so hard to control on Rust's landscape
Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on.
Adjusted transparent scrap icon on research table loot panel
Make DamageShowingRenderers class public
Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage, plus other damage texture changes in DamageRenderer.
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
Set car window culling mode to Back. Makes it a bit easier to see through
Fix sudden jumps in glossy reflections on car window glass
Merge from wiretoolmeasure
Workbench Tier 1 2 3 can now be picked up
Workbenches now use condition
Reduced T2 and T3 workbench health
Merge from flare_optimizations
skin approval + pre approval
Merge from flare_optimizations
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merge from searchlight_electric
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
Merge Glass -> Main. Modular car cockpits now have glass.
client.connect will now fill in the connection screen properly and add the server to your history
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
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Merge CustomCameraScreenshots -> Main (for editor only)
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Merge from gib_pool (overrides for building blocks)
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
Fix player accumulating velocity while in debug camera
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Moved searchlight IO points to middle of its base
Fixed some serialised fields getting compiled out on the gib prefab
Allow read+write on color picker textures (and skip them in the import analyzer)
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
Fix more possible NREs in ForceUnderwear
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