34,467 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Change packages-lock.json com.unity.ide.rider dependency com.unity.test-framework version back to 1.1.1, and commit missing and changed meta files from the backport merge.
                
                
                
                
             
         
        
            
            
            
                
                Make cardtable_gibs read/write enabled (fix "CollisionMeshData couldn't be created...")
                
                
                
                
             
         
        
            
            
            
                
                Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken specular on dead pines at low shader level
                
                
                
                
             
         
        
            
            
            
                
                Lowering snow_ore population to 1000
Bumping arid_ore population to 1750
                
                
                
                
                    
    
        
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                crane magnet -
tweaked ik hand offsets
tweaked mount position
                
                
                
                
             
         
        
            
            
            
                
                Added crane sitting pose to player animator
Added crane sit mountpose enum
set crane operator prefab to use crane pose
                
                
                
                
             
         
        
            
            
            
                
                crane magnet - Added sitting player anim
                
                
                
                
             
         
        
            
            
            
                
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                lowered 4module vehicle scrap reward to 125 (was 150)
                
                
                
                
             
         
        
            
            
            
                
                added kill trigger to magnet
fixed exhaust not toggling with engine
fixed some cases where fuel was inaccessible 
set magnetcrane AnimatePhysics mode to true for server only
                
                
                
                
             
         
        
            
            
            
                
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                Slightly tweaked near AO to remove black spots on grass
                
                
                
                
             
         
        
            
            
            
                
                Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
                
                
                
                
             
         
        
        
            
            
            
                
                apply crane damage reduction after player damage
                
                
                
                
             
         
        
            
            
            
                
                Updated AO properties to fix ghosting near camera.
                
                
                
                
             
         
        
            
            
            
                
                crane magnet - smoother movement for crane arms
                
                
                
                
             
         
        
            
            
            
                
                Re-enabling graphics jobs on macOS (done experimenting)
                
                
                
                
             
         
        
            
            
            
                
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                Fixed CarShredder_Top_Collider read/write moaning
                
                
                
                
             
         
        
            
            
            
                
                crane magnet - fixed incorrect materials on some lods
                
                
                
                
             
         
        
        
            
            
            
                
                Disabling graphics jobs on macOS for better profiling
                
                
                
                
             
         
        
            
            
            
                
                Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally
Rotate our smoothed direction instead of lerping
                
                
                
                
             
         
        
            
            
            
                
                Change magnet crane animator to physics mode
                
                
                
                
             
         
        
            
            
            
                
                Crane LOD distance tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Fixed on/off states for new lightgroups
                
                
                
                
             
         
        
            
            
            
                
                Magnetcrane flare changes
                
                
                
                
             
         
        
            
            
            
                
                Fixed it better with particle play/stop instead of gameobject sillyness
                
                
                
                
             
         
        
            
            
            
                
                Fixed the magnetcrane exhaust bind
                
                
                
                
             
         
        
            
            
            
                
                Magnetcrane: Disabled the always-on reversing light for now
                
                
                
                
             
         
        
        
            
            
            
                
                Applied light prefabs to Crane, and broke its exhaust effect binding
Fixed refract mat having a yellow tint
Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better
PFX scene file
                
                
                
                
             
         
        
            
            
            
                
                magnet crane and shredder sound tweaks + polish
                
                
                
                
             
         
        
            
            
            
                
                shredded modular cars now produce resources associated with their attached modules 
increased magnet crane respawn time to 5-10 minutes (was 1 second)
                
                
                
                
             
         
        
            
            
            
                
                PFX scene.
Crane Lightgroups & FX prefabs.
                
                
                
                
             
         
        
        
        
            
            
            
                
                increased kill trigger damage on car shredder
fuel system
hand ik
properly enable/disable damage triggers
                
                
                
                
             
         
        
            
            
            
                
                crane driver now takes damage from bullets
!can no longer push cars through terrain
fixed tread/shock values of magnet crane
                
                
                
                
             
         
        
            
            
            
                
                added conveyor belt triggers to shredder
fixed client/server mismatch on shredder
added hurt trigger to shredder
removed debug.logs
fixed no client collision on mangetcrane arms
added proper gibs/explosion effect to magnetcrane
fixed magnetcrane auto-despawning after server was up for 4 hours
                
                
                
                
             
         
        
            
            
            
                
                updates to magnet crane animator & anim clips