branchrust_reboot/maincancel

34,564 Commits over 4,444 Days - 0.32cph!

5 Years Ago
Handle errors a bit better in the workshop editor so invalid skins/junk show a message on screen instead of blank everything
5 Years Ago
Possible fix for ArgumentOutOfRangeException in SoundManager.RequestSoundInstance
5 Years Ago
Possible fix for NRE in BaseArcadeMachine.FixedUpdate
5 Years Ago
Fix useless RGB errors when closing the game due to not having Razer/SteelSeries installed
5 Years Ago
Added "Copy" and "Clear" to the console UI
5 Years Ago
Horses now produce dung more often Dung yeilds more Fertilizer
5 Years Ago
Prevent small sign t-stacking - attempt 2
5 Years Ago
Merge from vehicles
5 Years Ago
Merge from vehicles
5 Years Ago
Merge from general_qol
5 Years Ago
phrases
5 Years Ago
skin Approval
5 Years Ago
merge from save217 (Staging wipe)
5 Years Ago
Merge from vehicles
5 Years Ago
Merge from general_qol
5 Years Ago
Fixed chickens being flagged for both navmesh and A*
5 Years Ago
merge from modders_junkyard
5 Years Ago
Camper BBQ lighting improvements
5 Years Ago
Supply drop visibility mods & related files.
5 Years Ago
Siren spinner animator supports red siren lights too
5 Years Ago
FX scene backup & airdrop related files.
5 Years Ago
Removed a camper debugging convar
5 Years Ago
Merge from vehicles
5 Years Ago
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
5 Years Ago
Fix fluid connections to tanker module not disconnecting properly
5 Years Ago
Merge from general_qol
5 Years Ago
Added profiling for PuzzleReset script
5 Years Ago
Merge from general_qol
5 Years Ago
Merge from vehicles
5 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
5 Years Ago
Merge from benchmarking_update
5 Years Ago
skin approval
5 Years Ago
network++ Phrases
5 Years Ago
merge from general_qol
5 Years Ago
Skin bundle update
5 Years Ago
Reduced explosionForce on ch47
5 Years Ago
Compile fix
5 Years Ago
Merge from vehicles
5 Years Ago
Updated backdrop prefab materials with new unlit shader (excluding grey variant)
5 Years Ago
Added shader for Paddy
5 Years Ago
Better fix for players getting stuck in dance after respawning Remove last weeks fix, should no longer be needed
5 Years Ago
Merge from cine_lights
5 Years Ago
Fix bad grammar
5 Years Ago
New ServerVar 'cargoshipevent' starts the cargo ship event
5 Years Ago
skin approval
5 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file
5 Years Ago
Added cinematic tracking marker prefabs for map makers (2 variants)
5 Years Ago
Remove old unused dance animation Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
5 Years Ago
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
5 Years Ago
Fixed cargo ship layouts still causing antihack trouble after my previous fix