branchrust_reboot/maincancel

30,450 Commits over 3,806 Days - 0.33cph!

6 Years Ago
Subtracting 33361 (test)
6 Years Ago
fall damage fixes server.playerserverfall convar (default true)
6 Years Ago
server falling deals appropriate fall damage players do not fall through water wounded players also now fall instead of hovering
6 Years Ago
disconnected/sleeping players now fall to ground
6 Years Ago
Toggle LightEx along with light lodding/culling
6 Years Ago
fixed muzzle brake not properly applying recoil reduction muzzle brake reduces damage by 15%
6 Years Ago
skin approval compound bow behaves exactly like hunting bow when not charged (same rof/damage etc, was 80%) compound bow costs 25 metal frags instead of 75
6 Years Ago
missing file
6 Years Ago
tracer work
6 Years Ago
tracers visible from long distance
6 Years Ago
Code locks stackable in players inventory
6 Years Ago
Shelves can no longer be placed on top of each other
6 Years Ago
Barricades now stack (10)
6 Years Ago
dropbox can now be repaired
6 Years Ago
Vending machine can no longer be placed through world layer
6 Years Ago
Shader stripping lightmap and built-in fog permutations (not needed for now)
6 Years Ago
Fixed volumetricLightBeam-related errors when leaving craggy landing test scene
6 Years Ago
udpated heli tracers
6 Years Ago
tracer improvements
6 Years Ago
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
6 Years Ago
fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles tracers are now 1/4 length
6 Years Ago
explosive ammo can be heard much farther away (quieter distance sound) explosive ammo causes weapons and silencers to lose condition faster small gc reduction from checking for silenced weapons
6 Years Ago
minicopters now decay when indoors at half the outside rate (instead of lasting forever)
6 Years Ago
Unload certain large static prefabs after loading the map
6 Years Ago
Super potato quality setting (test)
6 Years Ago
improved flashlight effect wall clipping
6 Years Ago
improved laser effects thompson can now take flashlight and lasersights protocol++
6 Years Ago
underwater crates untie in half the time can only access minicopter fuel if pilot or engine off can recycle empty cans water jug can go into fridges salvaged axe harvests more animal flesh
6 Years Ago
tightened up minicopter collision shape
6 Years Ago
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
6 Years Ago
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6 Years Ago
Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
6 Years Ago
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
6 Years Ago
Prefab ID fixes
6 Years Ago
Added TerrainDistanceMap to CraggyIsland as a test
6 Years Ago
Added TerrainDistanceMap
6 Years Ago
Added EncodeVector2i / DecodeVector2i to BitUtility
6 Years Ago
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
6 Years Ago
Better 33224
6 Years Ago
Optimized buoyancy cpu path; now 35% faster Protocol++
6 Years Ago
Fixed ores spawning inside hilltop rocks to finally shut up holmzy
6 Years Ago
EAC SDK update, third attempt
6 Years Ago
TOD_Rays and TOD_Scattering are client only components
6 Years Ago
Subtracting 33207, 33208, 33210
6 Years Ago
Fixed shadows not always highest quality in edit-mode
6 Years Ago
Test for Alistair
6 Years Ago
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