branchrust_reboot/maincancel

34,669 Commits over 4,474 Days - 0.32cph!

5 Years Ago
Merge from FirstPersonSpectate
5 Years Ago
Rename needsVehicleTick back to isMobile, and make it always true for BaseVehicle and its subclasses (this makes it true on CardTable and Sofa unnecessarily, but better that than have it unticked by mistake elsewhere)
5 Years Ago
Fixed modular cars not using fuel after recent changes
5 Years Ago
Merge from FirstPersonSpectate
5 Years Ago
Don't auto-load a save on BillBTestMap
5 Years Ago
Merge from SleeperMountingMergePt2
5 Years Ago
merge from missing script hunting
5 Years Ago
manifest rebuild - build times
5 Years Ago
merge from save219 (Staging wipe)
5 Years Ago
Merge from first person spectate
5 Years Ago
Change MLRS username overflow mode from Ellipsis to Truncate, since the font we use now has no ellipsis.
5 Years Ago
Merge from SleeperMountingMergePt2
5 Years Ago
merge from human_ai_combat
5 Years Ago
Move a variable
5 Years Ago
Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
5 Years Ago
Merge from SleeperMountingMergePt2
5 Years Ago
Updates to BillBTestMap
5 Years Ago
Fixed vehicle sub-entities doubling up on the client side
5 Years Ago
Merge VehicleUpdates -> Main, let's try this again
5 Years Ago
merge from permstore_1
5 Years Ago
merge from human_ai_combat
5 Years Ago
merge from ai_misc
5 Years Ago
merge from ai_purge2
5 Years Ago
cherrypicking 66864 - fixed hazmat suit displaying the incorrect VM
5 Years Ago
Revert the accidental revert of the revert. Subtracts 66868.
5 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
5 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
5 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
5 Years Ago
Revert 66868. Was causing trouble with PrefabAttributes that tried to double-process when already destroyed.
5 Years Ago
Allow prefab pre-processing to include sub-entities. Fixes nested entities on vehicles not stripping client/server-only components. Need André to review this.
5 Years Ago
Merge misc_improvements -> Main
5 Years Ago
Merge IntegrateVehicleSubEnts -> Main
5 Years Ago
Fix ProjectSettings set to CLIENT
5 Years Ago
Merge MLRSUpdates -> Main
5 Years Ago
delete unused murderer and bear_full prefabs
5 Years Ago
removed deleted scripts from a couple of prefabs
5 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
5 Years Ago
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
5 Years Ago
Expose bear, boar and chicken population values in admin UI Increased scroll speed of server info and convar lists
5 Years Ago
Update DryWetMidi plugin to fix .net version
5 Years Ago
Skull rock skin can now be recycled (5 stone, same as the rock)
5 Years Ago
Skull rock skin worldmodel LOD closer matches rock worldmodel
5 Years Ago
Fixed MLRS realigning bool not handling negative values on the server
5 Years Ago
Fixed missing sfx on skull rock skin viewmodel
5 Years Ago
Give the card table pot storage a working loot panel reference as well, though it shouldn't matter as this storage is never accessed by players.
5 Years Ago
Fixed ridable horse corpses not being lootable.
5 Years Ago
merge from 66430 - Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
5 Years Ago
Merge from vehicles
5 Years Ago
Merge generic_large -> Main. "Re-add generic_large loot panel with 42 slots (for modders)"
5 Years Ago
remove stray debug.log