30,493 Commits over 3,836 Days - 0.33cph!
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Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours)
When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
Loot panel fixes
Shotgun trap container no longer small stash
Phrases
Network++
More info for print_skins
Log warning with workshop ID when skin download failed / timed out
altered the chansaw prefab lod method
chainsaw wm fbx + lods/prefab
chain mat adjustment
Scientists now react to gunshots
merge from 'naturefoliage to corefoliage'
reverting
25447 - new forest splat aint working visually
Added itemskintimeout convar
Added workshop skin download timeout / skip
Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
Removed redundant Hapis APC path files
Fixed foliage shader face culling defaulting to back
Moved derive tangents to coreutils
Added two-sided lighting option to core/foliage and core/generic; moved + cull to top
Added shadow bias and intensity control to core/foliage
Fixed tint not applied on translucency in core/foliage
Replaced core brdf luminance function; touched relevant shaders
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Adjusted reflection quality 1
World reflection quality defaults to 2
Misc convar description spelling
Misc options menu spelling
Bed can be repaired
Bed can be picked up with hammer + building priv
Potential fix for another "_MainTex" UI error
Fixed client entity building ID not resetting when pooled
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
Fixed core/foliage edge mask default values causing clipping errors
optimized the footIK (it ignores the "debris" layer)
Chainsaw for goosey/ prefab/fbx/ textures/materials
Potential fix for another "_MainTex" UI error
Enabled player death database again
Fixed OnViewModeChanged NRE
Potential fix for "_MainTex" UI error when opening map
fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
Merge from unity_2017.1.3
Unpacked all materials (for now)
Fixed a few more warnings
Added a couple new convars to control the ai execution.
Improved load balanced execution of AI.