branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
chainsaw prefab + sounds
7 Years Ago
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7 Years Ago
EAC SDK rollback
7 Years Ago
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7 Years Ago
EAC SDK update
7 Years Ago
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
7 Years Ago
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours) When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
7 Years Ago
HapisIsland test
7 Years Ago
Loot panel fixes Shotgun trap container no longer small stash Phrases Network++
7 Years Ago
More info for print_skins
7 Years Ago
Skin warning tweaks
7 Years Ago
Log warning with workshop ID when skin download failed / timed out
7 Years Ago
altered the chansaw prefab lod method
7 Years Ago
chainsaw wm fbx + lods/prefab chain mat adjustment
7 Years Ago
Scientists now react to gunshots
7 Years Ago
merge from 'naturefoliage to corefoliage'
7 Years Ago
reverting 25447 - new forest splat aint working visually
7 Years Ago
Codegen
7 Years Ago
Merged from ai branch
7 Years Ago
Added itemskintimeout convar
7 Years Ago
Added workshop skin download timeout / skip
7 Years Ago
Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
7 Years Ago
Removed redundant Hapis APC path files
7 Years Ago
Fixed foliage shader face culling defaulting to back Moved derive tangents to coreutils
7 Years Ago
Added two-sided lighting option to core/foliage and core/generic; moved + cull to top Added shadow bias and intensity control to core/foliage Fixed tint not applied on translucency in core/foliage Replaced core brdf luminance function; touched relevant shaders
7 Years Ago
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7 Years Ago
Nuked core/generic(SRM)
7 Years Ago
Adjusted reflection quality 1 World reflection quality defaults to 2
7 Years Ago
Misc convar description spelling Misc options menu spelling
7 Years Ago
Bed can be repaired Bed can be picked up with hammer + building priv
7 Years Ago
Potential fix for another "_MainTex" UI error
7 Years Ago
Fixed client entity building ID not resetting when pooled
7 Years Ago
LR desc fix
7 Years Ago
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
7 Years Ago
Fixed core/foliage edge mask default values causing clipping errors
7 Years Ago
optimized the footIK (it ignores the "debris" layer)
7 Years Ago
Chainsaw for goosey/ prefab/fbx/ textures/materials
7 Years Ago
Potential fix for another "_MainTex" UI error
7 Years Ago
Enabled player death database again
7 Years Ago
Fixed OnViewModeChanged NRE
7 Years Ago
Potential fix for "_MainTex" UI error when opening map
7 Years Ago
fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
7 Years Ago
skin approval
7 Years Ago
Merge from unity_2017.1.3
7 Years Ago
Cherry picking 25511
7 Years Ago
Fixed a few materials
7 Years Ago
Unpacked all materials (for now)
7 Years Ago
Fixed a few more warnings
7 Years Ago
Added a couple new convars to control the ai execution.
7 Years Ago
Improved load balanced execution of AI.