33,112 Commits over 4,109 Days - 0.34cph!
fixed pump shotgun attack effects
distant gunshot tails fade out more smoothly
reduced gunshot/explosion tail stereo spread a bit to improve directionality
Modified Rust/Flare shader to work with LightGroupAtTime
grenade launcher third person sound anim events
fixed invisible/too blurry shell casings
disabled casing collision (perf)
muzzle flashes are far more snappy ( visuals + perf )
improved muzzle flash bias
lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)
adjusted combat knife positioning
m249 skinnable
m49 skinnable
various flamethrower work
combat knife is best flesh harvester
scientists have much higher explosive protection
MGL holster/3p attachment offsets
GL holdtype deploy and reload anims
Fixed water system rendering in prefab stage
Fixed misc issues with water system in edit-mode
Big rig FX prefab update.
added combat knife
can sprint and attack with chainsaw and combat knife
protocol++
Decreased effect pool size again
Increased projectile pool size
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
restricted rf frequencies
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
Increased effect pool size
Optimized Model.FindBone (particularly during continuous gunfire)
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Fixed remaining issues with LightEx
Disabled graphics jobs on Linux (crash fix)
40mm smoke grenades
compile fix
Disabled hitmarker on minicopter
reduced muzzle flash light range (perf)
muzzle flash starts with random size
manifest
added 40mm buckshot
Distance flares less dazzling.
Restored
33595 + LightLOD fix
fixed rocket launcher and MGL not having third person effects
Fixed stray flares on Oilrig
Better oilrig window hack
Out of bounds fix
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gl vm updates, entity reload timings
Subtracting
33326 for now
Subtracted
33595 (bug: excessive shadow draw); proper fix coming next
soda can silencer - shares same uv as the oil filter
renamed oil filter silencer material and removed unused textures
OilFilter Silencer material fix
minor Hapis fixes / improvements