branchrust_reboot/maincancel

33,112 Commits over 4,109 Days - 0.34cph!

6 Years Ago
fixed pump shotgun attack effects
6 Years Ago
compile fix
6 Years Ago
distant gunshot tails fade out more smoothly reduced gunshot/explosion tail stereo spread a bit to improve directionality
6 Years Ago
Modified Rust/Flare shader to work with LightGroupAtTime
6 Years Ago
grenade launcher third person sound anim events
6 Years Ago
fixed invisible/too blurry shell casings disabled casing collision (perf) muzzle flashes are far more snappy ( visuals + perf ) improved muzzle flash bias lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)
6 Years Ago
grenade launcher sounds
6 Years Ago
adjusted combat knife positioning m249 skinnable m49 skinnable
6 Years Ago
combat knife skinnable
6 Years Ago
various flamethrower work
6 Years Ago
combat knife is best flesh harvester
6 Years Ago
scientists have much higher explosive protection MGL holster/3p attachment offsets
6 Years Ago
shotgun effect cleanup
6 Years Ago
GL holdtype deploy and reload anims
6 Years Ago
Fixed water system rendering in prefab stage Fixed misc issues with water system in edit-mode
6 Years Ago
Regression fix.
6 Years Ago
Big rig FX prefab update.
6 Years Ago
added combat knife can sprint and attack with chainsaw and combat knife protocol++
6 Years Ago
Decreased effect pool size again
6 Years Ago
Increased projectile pool size
6 Years Ago
grenade launcher holdtype setup holdtype anims override controller entity updates ( bounds, parented hand) world model update ( scale and rotation) world model prefab setup
6 Years Ago
restricted rf frequencies
6 Years Ago
Fixed server compile
6 Years Ago
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
6 Years Ago
Increased effect pool size
6 Years Ago
Optimized Model.FindBone (particularly during continuous gunfire)
6 Years Ago
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6 Years Ago
Fixed remaining issues with LightEx
6 Years Ago
Disabled graphics jobs on Linux (crash fix)
6 Years Ago
40mm smoke grenades compile fix
6 Years Ago
Disabled hitmarker on minicopter
6 Years Ago
40mm buckshot curves
6 Years Ago
compiler error
6 Years Ago
reduced muzzle flash light range (perf) muzzle flash starts with random size manifest added 40mm buckshot
6 Years Ago
Distance flares less dazzling.
6 Years Ago
Restored 33595 + LightLOD fix
6 Years Ago
Rig exhaust fire stuff
6 Years Ago
fixed rocket launcher and MGL not having third person effects
6 Years Ago
Fixed stray flares on Oilrig Better oilrig window hack Out of bounds fix
6 Years Ago
MGL reload timings
6 Years Ago
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6 Years Ago
gl vm updates, entity reload timings
6 Years Ago
Subtracting 33326 for now
6 Years Ago
Subtracted 33595 (bug: excessive shadow draw); proper fix coming next
6 Years Ago
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6 Years Ago
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6 Years Ago
soda can silencer - shares same uv as the oil filter
6 Years Ago
renamed oil filter silencer material and removed unused textures
6 Years Ago
OilFilter Silencer material fix
6 Years Ago
minor Hapis fixes / improvements