branchrust_reboot/maincancel

30,503 Commits over 3,836 Days - 0.33cph!

7 Years Ago
desklamp models/Prefab/Textures
7 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
7 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
7 Years Ago
Merge from procgen12
7 Years Ago
RIP win32
7 Years Ago
Fixed some blurry UI issues Network++ Save++ Made how to open inventory, how to open crafting less annoying
7 Years Ago
Updated some Item descriptions
7 Years Ago
backup launch_site scene
7 Years Ago
Personal computer
7 Years Ago
launch_site dressing fixes / scene2prefab
7 Years Ago
meta texture re-sizing
7 Years Ago
merge from dungeon_art_7
7 Years Ago
fixed hotspot bonus sound not appearing where hotspot was destroyed lowered ore hotspot HDR component gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
7 Years Ago
Achievements
7 Years Ago
Unity 5.6.2p4
7 Years Ago
Fixed terrain atlas grass albedo using wrong texture
7 Years Ago
Fixed IOOR bug in NavMesh Grid. Weekend ai experiment.
7 Years Ago
Added fake indirect reflection shadowing for pixels receiving primary light shadow
7 Years Ago
Nuked deprecated cginc
7 Years Ago
Fixed rust/std terrain blend shader black detail occlusion
7 Years Ago
Added terrain material reference mini-islands to TestLevel
7 Years Ago
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7 Years Ago
Proper fix for 21895
7 Years Ago
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7 Years Ago
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips Added Petur's adjusted and fixed terrain splat textures + reference materials Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency Set all terrain4 material specularity and smoothness params to 1.0 + now default Fixed terrain layer shader outputting incorrect specular values (gamma issue) Nuked unused splats
7 Years Ago
More visibility range. Not 100% working as intended yet.
7 Years Ago
Cover point visibility range should help with seeing cover when in environments with irregular shapes.
7 Years Ago
Fixed scientists dipping through the world (missing flag in movement mask)
7 Years Ago
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
7 Years Ago
another missing ref
7 Years Ago
ore nre fix
7 Years Ago
Fixed
7 Years Ago
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.
7 Years Ago
Fixed NRE
7 Years Ago
Fixed import settings for spec and smoothness terrain source textures
7 Years Ago
Fixed error in packed texture asset postprocessor
7 Years Ago
Even more robust AiManager.
7 Years Ago
fixed hotspots taking 2 seconds to appear at night
7 Years Ago
A bit more robust handling of temporary sets in AiManager.
7 Years Ago
fixed leaking flares fixed cave nodes not having minigame removed temp survey crater work
7 Years Ago
ore hot spots spawn closer to the last one instead of on the other side
7 Years Ago
ore flare mesh cull and optimization skin approval stuff
7 Years Ago
removed spring cost on SAP reduced SAP HQM cost skin approval compile fix
7 Years Ago
protocol++
7 Years Ago
merge into main
7 Years Ago
Fixed some rust/std shaders shiny below 300
7 Years Ago
Quickfix
7 Years Ago
Ai tweaks
7 Years Ago
Fixed not setting specific blend-layer keywords on packed material Fixed secondary map import settings
7 Years Ago
fixed Find Game button ?