129,502 Commits over 4,140 Days - 1.30cph!
Merge from d11_hdrp branch
Repair: recently damaged, insufficient resources, not damaged.
Fixed a reverted searchlight.
Fixed those grazillion broken light fixture files.
Scene backup.
Prefab/mat tweaks.
[D11] Add Rustworks wipe server request
[D11] Add subset of playerFlags to telemetry snapshot
cliffs, secondary spawns setup
spawn populations polish
Scene to prefab fixes for compound
2019.3 - no IL2CPP option yet ( ! )
More caching for ragdoll stuff. Player ragdolls work with skeleton now.
Contains SERVER;CLIENT instead of equals
[D11][UI] Renew Server flow, Report owned server implementation
[D11] [UI] WIP Server Stats implementation (starting to hook up to Rustworks). Fixed Lantern Time being incorrect.
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
[D11] Disables entity spawning when loading
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
Disable shadow casting on particle effects
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
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Legacy particle materials
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch.
Changes to audio as well, but they're relatively minor.
Hapis mesh read/write fixes
Remove unused particle effects
Hacky fix for getting stuck in third person after exiting instrument
WIP override camera point logic for mountables
Revert file storage
Revert entity.proto
Revert PlayerVoiceSpeaker
Some comments to explain stuff
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CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
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