reporust_rebootcancel

129,502 Commits over 4,140 Days - 1.30cph!

6 Years Ago
Update project version
6 Years Ago
Merge from d11_hdrp branch
6 Years Ago
Repair: recently damaged, insufficient resources, not damaged.
6 Years Ago
Updated ASE to 1.7.0.002
6 Years Ago
Fixed a reverted searchlight.
6 Years Ago
horse fix
6 Years Ago
Fixed those grazillion broken light fixture files.
6 Years Ago
Scene backup. Prefab/mat tweaks.
6 Years Ago
[D11] Add Rustworks wipe server request
6 Years Ago
[D11] Add subset of playerFlags to telemetry snapshot
6 Years Ago
Merge from 2019.2 branch
6 Years Ago
Merge from 2019.1 branch
6 Years Ago
Campfire embers fix
6 Years Ago
cliffs, secondary spawns setup spawn populations polish
6 Years Ago
manifest
6 Years Ago
Scene to prefab fixes for compound
6 Years Ago
Spark material fixes
6 Years Ago
2019.3 - no IL2CPP option yet ( ! )
6 Years Ago
More caching for ragdoll stuff. Player ragdolls work with skeleton now.
6 Years Ago
ConsoleSystem generated
6 Years Ago
Contains SERVER;CLIENT instead of equals
6 Years Ago
[D11][UI] Renew Server flow, Report owned server implementation
6 Years Ago
Compile fixes
6 Years Ago
Update GA.dll
6 Years Ago
old meta files
6 Years Ago
Merge from main 😨
6 Years Ago
[D11] [UI] WIP Server Stats implementation (starting to hook up to Rustworks). Fixed Lantern Time being incorrect.
6 Years Ago
Rebuild vfx
6 Years Ago
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
6 Years Ago
radtown_small_3 setup
6 Years Ago
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
6 Years Ago
Disable shadow casting on particle effects
6 Years Ago
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
6 Years Ago
server fix
6 Years Ago
█▅▄█▌▊▉▌ ▋▋▌ ▍▉█ ▅▅▍▋▇▄▉▆ ▆▇▍
6 Years Ago
Legacy particle materials
6 Years Ago
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch. Changes to audio as well, but they're relatively minor.
6 Years Ago
Hapis mesh read/write fixes
6 Years Ago
Remove unused particle effects
6 Years Ago
Fog fixes
6 Years Ago
Hacky fix for getting stuck in third person after exiting instrument
6 Years Ago
WIP override camera point logic for mountables
6 Years Ago
Revert file storage Revert entity.proto Revert PlayerVoiceSpeaker Some comments to explain stuff
6 Years Ago
▅▆▄▇▇▍ ▄▌█▄█▅▊▆▅, ▍▋▉▄▅▆▌▉ ▌▍▉▅▊▊▊█ █▊▍ ▆▄▌▍█▊ ▋█▇█▍▆▄▄█▍ (█▌▇▆'▄▇ ▊▅▇▌▋█ ▆▌ ▊▍█_▋▄▄▅▋▄ ██▌▉ ▅▍ ▋█▅▅ ▋▅ ▊▄█▍▌█▊ ▊▉ ▌▆ ▆█▌▍▋▇)
6 Years Ago
CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
6 Years Ago
▅▊▊▌█ ▆▅▌▆▇▍▉▇▆▋ ▊▍▆ ▍█▄▇▆▅▋▆ █▇ ▄ ▄▋▍▌▌▉ ▍▅▊ ▅█▅▌▅▆ ▌█▇
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
merge from main