108,634 Commits over 3,867 Days - 1.17cph!
Water Impact VFX for all animals and player.
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
changes to rock projectile
Added working tint const color to Particles/Refraction
Added Particles/Tint Refraction that extends Particles/Refraction with per-texel RGB tint
banner nmap meta changes
banners LODs, COls, Gibs, Mats
updated phrases
updated loot tables
turret has 12 ammo slots & proper loot panel
nerfed heli rockets explosive damage (less damage to buildings, same damage to players)
10% reduction in heli bullet damage
explosives will now destroy turrets
turret can never be placed on terrain
turret can be repaired with hammer
turrets wont target other turrets
can no longer loot turret while online
turret will no longer track targets when shot and offline
increased explosive protection
fixed turret high network usage
fixed turret not destroying when foundation was destroyed under it
turret will not track players that are no longer visible to it
turret will no longer aggro on authed players who attack it
Merge from shadow batching
Small water refactor; exposed thickness adjust ssr params in water rendering; tweaked thickness adjust
Reduced rocks throwing distance
thrown rock no longer kills people in one shot
loot tables, phrases, manifest
first pass of functional turret AI, target acqusition/loss etc
turrets use ammo
turret blueprint parts
lots of bugfixes
Fixed water refraction
Fixed warnings in DoF shaders
Updated rocket launch effects.
Updated C4 Explosion effect.
WIP underwater effects.
Tweaked window frame cull distance
Wood signs placement sockets accuracy
Jack O Lanterns require 2 pumpkins to be crafted
Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
Rock now transitions to the holding position before re-stricking
Build server - use unity 5.2.1p4