108,562 Commits over 3,867 Days - 1.17cph!
rigged up the SMG and did some animations (deploy/idle)
Fixed main menu NRE
Added "debugmode" start parameter
fixed bullets in pistol texture
Converted water checks to a baked water map lookup for better performance and river support
Network++
ban command also bans ownerid if using family share
status command now shows family share ownerid
status command takes an optional argument (player search filter)
Map NREs
Removed some redundant raycasters
Switch off some raycasters when not being used
increased the size of the horse by 20%
Fixed the most extreme floating rocks/flowers. Part 2/2.
Fixed the most extreme floating rocks/flowers. Part1/2.
Map v1 (just fog of war, no drawing yet)
Fixed phrases fucking up if newline
Added NeedsMouseWheel
Added UIEx (extensions for UI)
Misc performance and profiling
Use only map in beltbar
Follow player until click
Added topology filter to cargo plane
Refactored world initialization
Added support for procedural components to custom maps
Fixed player clothes sometimes rebuilding multiple times after change
Added ItemModContainerRestriction
Only one map can be equipped at the same time
Added ServerRPC Conditional IsActiveItem
Made texture2D.Clear 10x faster, allocates relatively no memory
Map fogofwar saving/loading
beancan grenade worldmodel
tweaked position of the f1 grenade world model so it sits better in the hand
del deletes multiple objects
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
Fixed underwater bridges (properly)
Fixed lighthouses interrupting bridges (avoid bridges when placing them)
rpg 2 + lods + prefab + textures + material
Ghetto fixed possible initialization error in custom levels
Various spawntable fixes
Network++
Code lock fixes
Goosey's animal LODs
optimized all of the animal LODs.