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108,534 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Added levelinfo to hapis
10 Years Ago
Fixed cached menu not updating disabled status (to main)
10 Years Ago
progress
10 Years Ago
Fixed cached menu not updating disabled status
10 Years Ago
researchtable bootstrap
10 Years Ago
someone complaind that the animals looked like they were just spooged on.. I fixed that.
10 Years Ago
can't upgrade building blocks under attack re-added consumption sound effects
10 Years Ago
Explosives now have a minimum damage distance (grenades are more effective) viewmodels are snappier when aiming down the sight (better combat)
10 Years Ago
ironsight fixes for various firearms
10 Years Ago
ak47 ADS fix
10 Years Ago
changes to the ironsighting script to allow it to blend smoother between non-ADS and ADS
10 Years Ago
rocket launcher tweaks
10 Years Ago
Wood yield scaled with tree size. 15% bonus on arctic ones.
10 Years Ago
Removed spec from tree billboards for real. Synched some inter-species tree colors. More rocks.
10 Years Ago
More rocks.
10 Years Ago
Less ore shortage.
10 Years Ago
tone down the specular on the horse hair so it doesnt look like it's auditioning for a shampoo commercial
10 Years Ago
Remove Debug.Log
10 Years Ago
Per gameobject audio voice count limiting
10 Years Ago
animations for the beancan grenade view model added sound and special fx as well
10 Years Ago
some more animal animation tweaks
10 Years Ago
Even more rock spawns.
10 Years Ago
tweaked animal animations. fixed the bug where the horse sounded like a popcorn machine
10 Years Ago
Fixes
10 Years Ago
9000 rock backup
10 Years Ago
added missing normal map to grenade fixed grenade pausing in mid air for a second after thrown slowed down hammer refire rate fixed explosives not resetting building block repair delay
10 Years Ago
Enabled ocean/ss in Water prefab
10 Years Ago
God ray experiment (apply post-fog)
10 Years Ago
Vignette experiment (apply pre-tonemapping)
10 Years Ago
Trees billboard specular
10 Years Ago
Cloud tweaks & fixes
10 Years Ago
Progress
10 Years Ago
Patched water script Added lake shader and material; screen-space is for ocean only but keywords are global
10 Years Ago
updating revolver textures and material
10 Years Ago
Optimizations and quality improvements for parallax occlusion mapping Reduced aniso level for base terrain pyramid maps
10 Years Ago
tracer fix again
10 Years Ago
Prettied up rocket spawning (no longer a clipping mesh in your face) rockets should be able to hit people now fixed tracer material regression prettied up rocket smoke trail
10 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
10 Years Ago
Bad merge in UnityVS.VersionSpecific.dll
10 Years Ago
Merging perf stuff from map branch
10 Years Ago
Merged from main
10 Years Ago
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
10 Years Ago
Made stuff static in HapisIsland
10 Years Ago
Latitude tweak
10 Years Ago
Slimming Wood and Toptier building skins
10 Years Ago
Renamed Petur's map to something less misleading (HapisIsland) Fixed fogging in HapisIsland Fixed rock/radtown draw distance in HapisIsland Updated content maps
10 Years Ago
Fixed 2048 leaf textures Fixed SpeedTree updater to use the new shader Ran Speedtree updater
10 Years Ago
wip
10 Years Ago
Various env tweaks.
10 Years Ago
Quick first pass at horse footsteps