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105,875 Commits over 3,806 Days - 1.16cph!

zon
10 Years Ago
Animals now have a weighted spawn chance.
10 Years Ago
Removed AmplifyMotion native-to-managed fallback warming Added exception guards to pvt table add and remove to avoid crash and display more info via warning
10 Years Ago
Adding today's progress (stonewall_a)
zon
10 Years Ago
Commented basic NPC and AI classes.
zon
10 Years Ago
Adjusted meat drop rate.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node
10 Years Ago
Made terrain config get stored in an asset to be reused in all scenes
10 Years Ago
Fixed torch flicking on for a second when swapped to
10 Years Ago
Fixed player belt inventory not really sending in snapshots
10 Years Ago
Updated water to latest version Added separate pass for beneath the water surface
10 Years Ago
Include build time in error reports Fixed active weapon not always updating properly
10 Years Ago
Fixed missing walls etc
10 Years Ago
First pass at waterpipe shotgun sounds
10 Years Ago
adjusted the pipe shotgun deploy so it's as quick as the other firearms.
zon
10 Years Ago
NPC attacks now align to target more quickly.
10 Years Ago
made the ak47 prefab use the "smg" 3rd person player animations.
10 Years Ago
made improvements to the third person rifle animations.
zon
10 Years Ago
Fixed contest advance and retreat ranges.
zon
10 Years Ago
Cleaned up how NPC join and leave groups.
10 Years Ago
Send player's belt inventory correctly No active weapon when sleeping
10 Years Ago
Fixed clothes not animating in PlayerModel.unity
zon
10 Years Ago
NPC can now form groups. Contests are now a group mechanic.
10 Years Ago
Server diagnostics
10 Years Ago
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10 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
10 Years Ago
Updated water to latest version
zon
10 Years Ago
NPC now update on the network correctly.
10 Years Ago
Time of Day update to 2.3.5 prerelease 3 Added alternative higher-quality scattering model (still unused for now)
10 Years Ago
More work queue optimizations
10 Years Ago
inGroundPathQueue = true
10 Years Ago
Workqueue profiling
10 Years Ago
The lighthouse is now properly bigger, with remade LODs and fixed collision.
10 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
10 Years Ago
time and physics convars for server owners
10 Years Ago
adjusted the timing on the animal animations.
10 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
10 Years Ago
Stability performance vars Workqueue insight
10 Years Ago
viewmodel / worldmodel prefabs for the ak47
10 Years Ago
Player prefab performance test
10 Years Ago
sound fx / particle effects and prefabs for the ak47.
10 Years Ago
finished ak47 view model animations
10 Years Ago
Temporarily preventing sending network update on stability var change
10 Years Ago
Entity list Entity stats
10 Years Ago
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
10 Years Ago
Time of Day update to 2.3.5 prerelease 1 Fixed nighttime progressing incredibly slowly
zon
10 Years Ago
TargetStimulus no longer tracks velocity.
zon
10 Years Ago
NPC now overshoot less often while chasing.
zon
10 Years Ago
TargetStimulus now tracks velocity.
zon
10 Years Ago
Renamed AISpeed to NPCSpeed.