128,796 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                [D11] Fix for Respawn Screen losing focus when dying with the Game Options menu up, and a wayward steam achievement check sneaking into the console build
                
                
                
                
             
         
        
            
            
            
                
                Instanced rendering tests
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated Game Options screen with new buttons and hints
                
                
                
                
             
         
        
            
            
            
                
                [D11][TUTORIAL] Quick fix for respawn button losing focus
                
                
                
                
             
         
        
            
            
            
                
                Removed GA_AutoRun (update message spam)
                
                
                
                
             
         
        
            
            
            
                
                oilrig progress backup + resolving flow/stairs between lower levels
                
                
                
                
             
         
        
        
            
            
            
                
                Auto-generate gerstner waves when data is missing
Tidy up a little bit
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed bug 24 "'You Died' UI Text wrong" and 26 "No option to spawn at your sleeping bag"; Text for weapon on Respawn UI now shows "N/A" in cases where no valid weapon/object could be found as the killers weapon. Spawn bags will no longer incorrectly be omitted if they are the first or second sleeping bags in the game. Also re-organised defines in various menus for consistency and readability.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Couple more changes to try to fix the server builds
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] adjusted the slot of the lantern icon
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] [UI] Brought back most of the game tips (consume food is still excluded for now because it causes problems)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Bit more logging of defines
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Hold navigation actions will now display hold next there key.
Added missing translations
                
                
                
                
             
         
        
            
            
            
                
                [D11][TUTORIAL] Added label for IgnoreForWarmup ,download space enabled for ps4
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] fixed a couple of navigation issues in the inventory panels
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] more changes to the loot panels
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for null exception on console when closing pause/options menu
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Updated material definitions in HAB prefab (ropes)
                
                
                
                
             
         
        
            
            
            
                
                Ropes moved from basket to balloon - HAB
                
                
                
                
             
         
        
            
            
            
                
                Updated guide mesh definition in SAM Site prefab
                
                
                
                
             
         
        
            
            
            
                
                SAM Site guide mesh
Simplified parts of gibs in an attempt to rid of convex errors
                
                
                
                
             
         
        
        
            
            
            
                
                fixed sam site orientations
                
                
                
                
             
         
        
            
            
            
                
                broken ass sam site deployable
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                no inherited velocity on HAB
tonnes of SAM work
tonnes of HAB work
                
                
                
                
             
         
        
            
            
            
                
                Cargo ship hull interior AI spawns.
                
                
                
                
             
         
        
            
            
            
                
                Jumpsuit mesh/materials/textures (unskinned and missing decals)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.
                
                
                
                
             
         
        
            
            
            
                
                Added cpu-side wave sampling test
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
                
                
                
                
             
         
        
        
        
            
            
            
                
                sam sites on top of launch
manifest
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                [D11] [UI] Collapsed #if defines into single check instead of multiple to try and fix this build issue.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Changing the inventory variant panels to match the mockups