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108,466 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Fixed build error spamming 10 times
10 Years Ago
Fixed server compile error in PVT commit Fixed NRE in playerloot
10 Years Ago
Updated native dlls
10 Years Ago
Brought PVT back to Windows build only with tons of changes and performance improvements; disabled by default; needs cleanup after testing (wip) Fixed shader specular issues across the board
10 Years Ago
Store the constructionCollision in the buildingblock prefab
10 Years Ago
rabbit rigged and skin material set up.
10 Years Ago
Fixed client not being able to interact with doors
10 Years Ago
Thompson shader should be the right one now.
10 Years Ago
More fucking about with prefabs, should be solid now...I hope.
10 Years Ago
Sorry I forgot the prefab scenes.
10 Years Ago
Prefab path fixes
10 Years Ago
Lighthouse checkin of the new rocks, I hope these are abit better =/
10 Years Ago
More bundle fucking about
10 Years Ago
Updated plugins
10 Years Ago
Merged to trunk
10 Years Ago
More server profiling Changed how AI ticks to better ration timings
10 Years Ago
Fixing players not being able to walk through open doors
10 Years Ago
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
10 Years Ago
Fixed NRE in ConstructionRenderer.UpdateMaterial Fixed save load spam
10 Years Ago
Added models, textures, and prefabs for human and chicken meat
10 Years Ago
Merged to trunk
10 Years Ago
Re-applying changes - hopefully for real this time.
10 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm
10 Years Ago
Completely disabling water reflection (big perf issues)
10 Years Ago
Clearing m_PreloadedShaders because it crashes Unity on the build server
10 Years Ago
loot crate optimization and fix.
10 Years Ago
Fixed players not being able to walk through doors Fixed a bunch of substance textures that had reverted to legacy shaders Added developer list (to allow things like joining servers without EAC, debugging) clperf console command
10 Years Ago
Progress when loading a save on server
10 Years Ago
Don't make all server builds development builds (!)
10 Years Ago
Copy win32 dlls over on build Tweaked graphics settings, shader preload Misc performance/profiling tweaks
10 Years Ago
Build process cleanup
10 Years Ago
Removing broken things Restoring compatibility with the current server version
10 Years Ago
Queue and spread conditional model updates
10 Years Ago
Subtracting from the subtractive satellite dish commit
10 Years Ago
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.
10 Years Ago
Lets disable 32bit libraries completely in the editor
10 Years Ago
Getting rid of 32bit so files we don't use
10 Years Ago
Fiddling with dll meta files again
10 Years Ago
More dll settings
zon
10 Years Ago
Spiral now has equidistant nodes.
10 Years Ago
added particle system for various leaves blowing. added smoke puff to several of the footsteps.
10 Years Ago
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
10 Years Ago
sandstorm textures / sounds / script / prefab
10 Years Ago
Organized the monument assets in a somewhat future-proof fashion
10 Years Ago
Added DisableMaterialImport asset processor
10 Years Ago
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
10 Years Ago
Lighthouse fixing, scale and uv issues still to fix.
10 Years Ago
Physics layer adjustments for less client and server lag
10 Years Ago
Server performance enhancements Added gamemanifest check in SelfCheck
10 Years Ago
Removed colliders from animal skins (animal root object should handle collision)