108,632 Commits over 3,867 Days - 1.17cph!
materials/textures for new muzzleflash effect
Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
Added server -autoupdate command line
Small change to the sun flare colour.
rigged the salvaged_icepick and completed a deploy anim
added teh strike effect to the v_hammer and v_torch attack anims.
materials and textures for all the special fx i did yesterday.
Refactored AILocomotion speed and direction controls
Updated animal speeds
Added unarmed 'Dont shoot' player gesture anim
Updated some decor and spawn filter rules
Fixed server tracking code having a trailing space
Undone another one of Scott's crazy commits
Added a slippery slope piece to the test level
More work on the character controller
Fixed compile warnings in torch anim controller
Added GA to server too
GA now reports memory, average fps
Added player gestures anims ( point / thumbsup / wave )
Added some missing #if SERVER
Added waypoint system
Added dedicated subtree behaviour system
Added animal patrol behaviour
Made behaviour trees more modular
Added convars to adjust physics iterations, physics steps at runtime
Added beaches1 and beaches2 placeholders
Fixed resources loaded from saves not incrementing the population count
updated Rock VM material and maps
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added impact sounds to the torch
redid the impact fx for blunt / bullet / slash on all materials.
bunch of new sound effects for impacts
tweaked new VM rock maps.
Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
Refactored Spawnable / SpawnHandler
Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works
Fixed floor triangle having a square collider (thanks hamiltonfed)
Updated Lidgren
Testing different lerp method for player positions
Fixed underwater fog being slightly visible above water
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
Zeroed the testlevel water.