200,682 Commits over 4,171 Days - 2.00cph!

7 Years Ago
divesite_b
7 Years Ago
Added OverrideEverything bool for GoalPlans to always interrupt the current GPV. Targeting AI to high priority DM.
7 Years Ago
divesites have a floating buoy marking their position
7 Years Ago
Aggro logic improvements for Scientists.
7 Years Ago
More UI optimisation Fixed role assignment UI
7 Years Ago
compile fixes additional divesites
7 Years Ago
dive site loot balance 1/2
7 Years Ago
More work on AI for Compound (seek cover, peacekeeping vs fleeing, etc).
7 Years Ago
Scene2Prefab
7 Years Ago
Tweaks to peacekeeping AI.
7 Years Ago
no throwing items while head is under water as they'd move at 1 foot/sec anyway adjusted underwater view distances
7 Years Ago
Updated underwater rock formation prefab and scene
7 Years Ago
Footsteps are quieter when crouching
7 Years Ago
Knowledger overlay (V) sorts entities by distance, has higher refresh rate Role assignment toggle fixes
7 Years Ago
Editor stuff
7 Years Ago
In editor, don't load the building definitions if we're starting on a game level, but the level doesn't have a LevelGenerator (i.e. somehting that'd need buildings to be loaded)
7 Years Ago
Flatten tree view hierarchy until it gets felled (potential perf opt)
7 Years Ago
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7 Years Ago
Fixed incorrect prefab references in the rock_dressing scene
7 Years Ago
fixed super bright white bubbles and plankton field when underwater added missing phrases updated diving tank icon
7 Years Ago
diving mask can be used with miner hat
7 Years Ago
fixed underwater rock formation crate spawns
7 Years Ago
Network issue testing: Adding some additional diagnostic info
7 Years Ago
Removed NPCs from default game mode
7 Years Ago
Reduce weapon recoil a little
7 Years Ago
Allow setting target framerates more easily. Fix the way VSync was set.
7 Years Ago
Remove unused var
7 Years Ago
Better, simpler, framerate-independent eye view punch
7 Years Ago
Punch: Update current before target
7 Years Ago
Gun stat adjust
7 Years Ago
AI tweaks at Compound Scene2Prefab
7 Years Ago
Networking issue: More/different stats
7 Years Ago
NPC Vending machine tables
7 Years Ago
Slight increase in scientist respawn times at Compound. Work towards preventing Scientists from crouch walking like idiots.
7 Years Ago
Scene2Prefab
7 Years Ago
peacekeeper scientist
7 Years Ago
Different stats again
7 Years Ago
Switched out scientist type for compound spawners. Scene2Prefab
7 Years Ago
NPC turrets clean up sleepers after 20 minutes fixed NPC turret aim offset on sleepers
7 Years Ago
additional sentry turrets in compound
7 Years Ago
ch47 no longer visits shitty monuments
7 Years Ago
NPC vending machine prefabs
7 Years Ago
Cleaned out old IsHostile function.
7 Years Ago
Increased stopping distance slightly for waypoint paths, to ensure Scientists don't get stuck while pathing.
7 Years Ago
Stationary scientists can return to spawn.
7 Years Ago
Scene2Prefab
7 Years Ago
Tweaks to AI at Compound. Unfreeze NPCs due to bad tweaks. Stationary NPCs now actually return to their spawn post properly.
7 Years Ago
Updated rules sign
7 Years Ago
Couple of fixes scene2prefab compound
7 Years Ago
Added buttons to Cohesion debug to trigger people joining and leaving the tribe