200,680 Commits over 4,171 Days - 2.00cph!

7 Years Ago
Fixed Hostility check and tidied it up so we can see what's going on in there
7 Years Ago
Merge from main
7 Years Ago
Merge from compound_monument
7 Years Ago
branching wip network refactor
7 Years Ago
Stop navigating at end of FollowCombatTarget
7 Years Ago
Scene2Prefab
7 Years Ago
Manifest
7 Years Ago
Network++ Save++
7 Years Ago
Dont parent views to container transforms in standalone builds
7 Years Ago
Fixed GroupNeeds not unsubscribing from TimeManager.OnHour when destroyed (i.e. between sessions, causing NREs) TerrainDecals destroys any TerrainDecalObject instances in OnDestroy (for safety, this should be taken care of by scene unloading) Session.LoadScene calls SceneManager.SetActiveScene to make sure we spawn things in the correct scene for cleaner session management
7 Years Ago
wip moving to Client / ClientConnection and Server / ServerConnection setup
7 Years Ago
Bug fixes Out of bound prevent movement volumes now work correctly compound scene2prefab
7 Years Ago
Building now has a HasActiveConstruction property to indicate that there's some sort of construction going on. Various bits of building AI now check this instead of IsFinished making it possible to build upgrades.
7 Years Ago
update career UI : changed league/market tab
7 Years Ago
Fixed settlement creation UI appearing after loading a game
7 Years Ago
NetworkServer -> Server, more refactoring
7 Years Ago
more
7 Years Ago
Spawn underwater rock formations
7 Years Ago
update biter ZTL
7 Years Ago
hiding cash info while in the squad editor to see the unit count
7 Years Ago
Fixed world space UI canvas being hidden after quicksave Fixed settlement indicator/status UI elements not having color reset properly
7 Years Ago
AI improvements at Compound.
7 Years Ago
UI value element separated tint options for label and value text components
7 Years Ago
Yet another AI tweak.
7 Years Ago
Fixed activity widget colors
7 Years Ago
A couple more tweaks to AI.
7 Years Ago
more
7 Years Ago
more
7 Years Ago
Underwater vegetation
7 Years Ago
Underwater vegetation tweaks
7 Years Ago
Reset _genericCommand in PlayerController to avoid weird commands with null fields
7 Years Ago
fixed scientist sentry guns being destroyable fixed compound vending machines only selling tshirts after a load
7 Years Ago
Deleted old Seek Out Attacker GoalPlan
7 Years Ago
more
7 Years Ago
added chill area to compound added additional vending machine flare cost reduced (less gp from recycle)
7 Years Ago
adjusting building supplies cost
7 Years Ago
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
7 Years Ago
tweaked light materials
7 Years Ago
More underwater rock formations / static driftwood / tweaked underwater create spawners around rock formations
7 Years Ago
merged from main
7 Years Ago
Dive mask UI fix
7 Years Ago
scene2prefab
7 Years Ago
Fixed bad vitals display in UnitInfoWidget Activity timeouts (defaulted all types to 10 seconds) Activity expiration uses condition groups Activity tooltip text
7 Years Ago
When people leave the player's tribe they will join another if there are any available
7 Years Ago
extra sentry gun chillzone updated barbed wire update plugins rebuild building supplies vending machine updated added lowgrade to resource VM
7 Years Ago
Added Eums.HasFlagEntityType non alloc impl of Enum.HasFlag for the EntityTypes enum
7 Years Ago
manifest
7 Years Ago
scene2prefab
7 Years Ago
scene2prefab
7 Years Ago
scene2prefab