255,542 Commits over 3,990 Days - 2.67cph!
Improved grass visuals when viewed directly from above (i.e. looking straight down)
Improved grass patch border transition
Duplicate sound event potentially fixed.
Duplicate sound event potentially fixed.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
Cabinet audio events are now networked.
Cabinet audio events are now networked.
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
These trees had two colliders
Removed rigidbodies from more prefabs
Tweaked the CRT shader so it can no longer display a perfect black.
Tweaked the CRT shader so it can no longer display a perfect black.
Fixed specular highlight on water
Fixed an error when queuing sound events.
Fixed an error when queuing sound events.
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
Removed more rigidbodies
Ores now properly dispense metal/sulfur ore
Fixed construction guide shader
Fixed player sticking head through ceiling
Fixed not unducking
Fixed player collider sometimes being sidewards
Fixed door falling off (!)
Removed rigidbodies from a bunch of static-y stuff
Disabled network sleeping (perf test)
Made SpawnHandler resolution configurable (1024x1024 for now)
Fixed beaches 3 tree billboards
Sky dome ambient color tweaks
More profiling when sending snapshots
fixed vm_rock missing event errors
Fixed NRE on server with clothes swapping
Changed linux server not to ship steamclient.so
Recorded some replacement demos for Mazing.
Recorded some replacement demos for Mazing.
Made all scenes use tricolor ambient light
Time of Day update to 2.1.2 prerelease 1
Fixed AvatarImage panels rendering 184x184 avatars incorrectly
Added a property to GameCabinet to enable bandwidth logging.
Added a property to GameCabinet to enable bandwidth logging.
Tweaking so out of memory errors get bucketed the same
Fixed NRE in PlayerInput.ClientTick
Re-enabled water reflection (perf test)
Wolf now uses mesh collision
Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
Attempt at fixing build script syntax errors on Mac OSX.
Attempt at fixing build script syntax errors on Mac OSX.
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
Merge branch 'master' of arcade