136,517 Commits over 4,444 Days - 1.28cph!

6 Years Ago
[D11] Fixed issue with road piece spawning twice
6 Years Ago
[D11] Fix for Incorrect Fuel Engine Materials + Z fighting in Industrial_bld_d
6 Years Ago
Qualities are now calculated correctly and instantly when a seed is planted into a planterbox, instead of having a null planterbox until the first tick because of the parent not being set by that point. Updated farming save.
6 Years Ago
[D1] Optimised BBQ fire particles.
6 Years Ago
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
6 Years Ago
[D1] Optimised fireplace fire particles.
6 Years Ago
[D11] Jumper Rotation Fix
6 Years Ago
SavasIsland_new Cave entrances manual cliffs dressing
6 Years Ago
readjusting position
6 Years Ago
adjusting seat and driver positions
6 Years Ago
Throttle code edit
6 Years Ago
Pedal max angle change from 90° to 75°
6 Years Ago
Animate speedometer and fuel gauge
6 Years Ago
Merge from main
6 Years Ago
Animating both accelerate and brake. Packing data to the client in a combined float. Protocol++.
6 Years Ago
Accelerator pedal now IK animated
6 Years Ago
Attach feet to accel/brake pedals
6 Years Ago
Fixed steering wheel interaction issues in vehicles with multiple steering wheels/drivers
6 Years Ago
Explosion 3 high/low renders & scene backup
6 Years Ago
Adjusted seating position on all seats
6 Years Ago
Fixed everyone in any seat trying to hold the steering wheel
6 Years Ago
Fixed damage tex not being set correctly on initial connection for modules at 0 health
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Don't show health on static vehicle lift
6 Years Ago
mesh -> sharedMesh
6 Years Ago
[D11] Sewers SLOD Distance tweaked
6 Years Ago
Fixed missing references for skin
6 Years Ago
[D11] Specular fix for Wooden Door
6 Years Ago
[D11] More Z fighting Fixes
6 Years Ago
Merge from main
6 Years Ago
[D11] Fix for incorrectly rotated clothes + Fix for Incorrect Decal Markings
6 Years Ago
[D11] Changed default Rustworks env from dev to internal
6 Years Ago
[D11] Merge with main
6 Years Ago
skin approval
6 Years Ago
[D11] Free memory reporting oncreen/in performance counter top right.
6 Years Ago
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
6 Years Ago
Turn off rowboat caustics effect as the Projector component is not supported on HDRP
6 Years Ago
material -> sharedMaterial
6 Years Ago
Enable occlusion culling for d3d12
6 Years Ago
Compile fixes for undefining D11_PLAYER_SAVE (because my xbox connected storage is refusing to work and it's driving me insane)
6 Years Ago
Added clientmanifest to buildassetbundles
6 Years Ago
[D11] Updated projectile fx and mats
6 Years Ago
Fixed an optimisation messing up gene display in some situations
6 Years Ago
Ignore the input from sticks for a short period after closing Pie Menus. Exposed as a ClientVar: pieMenuSticksBlockingSec
6 Years Ago
[D11] Rock Config Fixes
6 Years Ago
[D11] More Fixes for Z fighting Materials
6 Years Ago
lowered L96 turret damage
6 Years Ago
[D11] Applying missing scripts to the rocks.
6 Years Ago
More gene encoding/transfer work.
6 Years Ago
Couple of fixes for scene to prefab (ignore bounding sphere override if it's disabled, and check for existence of lods)