161,851 Commits over 4,597 Days - 1.47cph!

10 Years Ago
Upgrade fix (copy & paste fail)
10 Years Ago
Adjusted locker deploy / prevent building volumes (RUST-1681)
10 Years Ago
Rocket factory building / interior / exterior / progress
10 Years Ago
caves
10 Years Ago
More bespoke caves.
10 Years Ago
Rest of the caves.
10 Years Ago
Can put code lock on cupboard
10 Years Ago
plastic_wrap generic textures
10 Years Ago
Mailbox. fbx/textures/prefab/materials/gibs
10 Years Ago
Tier 2 workbench. fbx/textures/prefab/materials/gibs
10 Years Ago
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
10 Years Ago
Scene2Prefab (RUST-1682)
10 Years Ago
Fixed small culling issue in cave_small_hard
10 Years Ago
Preprocessing fix
10 Years Ago
Rocket factory / broken windows / interior polish / backup
10 Years Ago
Fixed some missing scripts in overgrowth_dressing scene Scene2Prefab
10 Years Ago
southwest
10 Years Ago
wip
10 Years Ago
progress
10 Years Ago
wip
10 Years Ago
wip
10 Years Ago
Cupboard has same protection properties as a wooden door
10 Years Ago
Removed antihack.enabled (toggle the protections individually instead) Add last violation type to player kick message and server log when enforcing Retired some legacy functionality
10 Years Ago
Rocket factory backup
10 Years Ago
Rocket factory prefabs / scene changes
10 Years Ago
rocket paneling, thermal cloth, metal_panels_b generic textures
10 Years Ago
Rocket factory progress
10 Years Ago
Manifest
10 Years Ago
bugfix for semi auto weapons not firing as fast as they should fishtrap requires cloth instead of rope again SAR fire rate reduced to 0.175 to compensate SAP fire rate reduced to 0.15 to compensate Revolver fire rate reduced to 0.175 to compensate
10 Years Ago
Updated encoding utilities
10 Years Ago
Added new core brdf shaders
10 Years Ago
Added smoothness texture post processor for baked toksvig specular anti-aliasing Added freeimage native plugin (editor only)
10 Years Ago
Added core skin shader gui
10 Years Ago
Added deferred extension scripts w/ support for post-based subsurface scattering and extended gbuffer Added subsurface profile asset editor and runtime handlers
10 Years Ago
spear attack rate very slightly increased duration between click and attack significantly reduced for spear spear attack range increased
10 Years Ago
crossbow reload time reduced by 0.8s fixed crossbow scope misalignment
10 Years Ago
Backup
10 Years Ago
progress
10 Years Ago
backup
10 Years Ago
lod & topo fixes
10 Years Ago
HV arrows show up as having a metal tip (temp) lowered costs of metal hanging signs by 90% lowered wooden sign costs flamethrower can now damage AI
10 Years Ago
Renamed specular map post processor; added manual trigger for batch processing to tools/textures menu Fixed NRE when subsurface profile is not assigned
10 Years Ago
Reverted graphics setting hw tier to default, back to FP16; need target alpha for post-based SSS
10 Years Ago
mailbox implementation rifle body takes 250 scrap to craft map crafts in 5 sec note crafts in 5 sec drinking from the world is slightly less glitchy (maybe) manifest phrases protocol++
10 Years Ago
jerrycan textures
10 Years Ago
waterjug.entity
10 Years Ago
autoturrets randomly stagger their target time (l ess server lag ) ceiling lights can be deployed on angled surfaces (so they hang down)
10 Years Ago
cave placements optimized cliffs & rocks
10 Years Ago
Cleaned up and prepared for both paths side by side
10 Years Ago