userTony Fergusoncancel
branchsbox/mastercancel

487 Commits over 700 Days - 0.03cph!

3 Months Ago
Add ProceduralHitReaction to CitizenAnimatonHelper, expose Hitbox to DamageInfo since I think it'll be used by most people
3 Months Ago
Fixed not being able to drag in gameobjects to component control widgets, my bad
3 Months Ago
Add basic detection for external scene changes (such as from version control), make a dialog asking the user if they want to load or discard those changes (if they have the scene open) https://files.facepunch.com/tony/1b2911b1/parsecd_Tq3qDQ74Ki.mp4
3 Months Ago
ComponentControlWidget: Support dragging in components where there might be multiple of them in a GameObject
4 Months Ago
Sod that, remove Input.VR.IsActive
4 Months Ago
Obsolete Input.VR.IsActive since it's grabbable via Game (and this code path hasn't been working for ages)
4 Months Ago
Include "vr" in connection userdata
4 Months Ago
Use TextAreaAttribute for TextRenderer
4 Months Ago
Add regex validator to FloatControlWidget, making sure we cover whole, fractional numbers, and numbers with exponential notation
4 Months Ago
Update DecalRenderer SceneObject when Size / Material is changed programmatically
4 Months Ago
Convert ComponentTypeSelector TextEdit to LineEdit
4 Months Ago
Change save dialog width and change the icon
4 Months Ago
BuildBoneHierarchy typo fix, add SkinnedModelRenderer.GetBoneObject( Bone / int )
4 Months Ago
Fixed VS Code open file, now opens code workspace at specific path/line/column
4 Months Ago
Add CameraComponent.RenderToTexture
4 Months Ago
Show project close dialog when switching project too
4 Months Ago
Add close dialog when closing the editor main window, checking all loaded editor scenes https://files.facepunch.com/tony/1b1011b1/parsecd_xYoAHD6h6B.png
4 Months Ago
Add popup dialog when closing a scene that has unsaved changes - next up multiple scene dialog https://files.facepunch.com/tony/1b1011b1/parsecd_AQsMHNci5r.png
4 Months Ago
Update template.gitignore to ignore some editor project files
4 Months Ago
Add support for (de)serializing component fields
4 Months Ago
Don't use the same assembly twice
4 Months Ago
Component Version Upgraders (#1431) https://docs.facepunch.com/doc/component-versioning-2fVhFt2lJp
4 Months Ago
Update RazorComponentTemplate to use TextArea
4 Months Ago
Add TextAreaControlWidget, supports properties using TextAreaAttribute https://files.facepunch.com/tony/1b0811b1/parsecd_Hhi72QodaJ.png
4 Months Ago
Set SceneObject shadow casting flag before setting model / transform so we don't need to update the object again
4 Months Ago
Re-plug in speech synthesizer play return
4 Months Ago
Fixed not loading the startup scene fallback when loading a project
4 Months Ago
Fixed decals projecting down instead of forward
4 Months Ago
Can use HideInEditor to hide components in component selector
4 Months Ago
Fixed play toggle not working while focused on the game You'll probably need to bind this manually, so if it still doesn't work for you, type "bind F5 play_toggle" in console
4 Months Ago
Fix SceneTrace.WithAnyTags using WithAllTags
5 Months Ago
Fixed aoproxy crash when changing model
5 Months Ago
Don't render AO proxies if we're not casting shadows
5 Months Ago
Add property to ModelRenderer to configure shadow rendering https://files.facepunch.com/devultj/1b1811b1/sbox_DopEMn3tD5.mp4
5 Months Ago
Pass tags to envmap probes in prep for having control over them
5 Months Ago
Make sure to pass tags to light SceneObjects
5 Months Ago
Give SceneCameras created by CameraComponent a name (derived from its GameObject)
5 Months Ago
Fix row spacing for ListView using ItemAlign.SpaceBetween when item count is 1
5 Months Ago
Range slider is optional
5 Months Ago
Scene view falls back to a set background color if we don't have a camera (and gives prefab editor a standard look)
5 Months Ago
Fixed all treeviews being broken :dizzy_face:
5 Months Ago
Fixed DecalRenderer not creating its sceneobject when created programmatically
5 Months Ago
Clamp SceneCamera.Rect input so we can't crash the game Clamp camera width and height to always be non-zero to prevent crashing VectorControlWidget can pass RangeAttribute details to its fields CameraComponent.Viewport type change, use RangeAttribute to clamp in UI https://files.facepunch.com/tony/1b1411b1/sbox_g6X5TNg4fQ.png
5 Months Ago
Scene: add GameObject and Component querying to hierarchy - GameObject querying uses Contains - Component querying requires a full type match https://files.facepunch.com/tony/1b1411b1/sbox_XIfJhgo8Sb.mp4
5 Months Ago
Added multiple camera rendering support and exposed camera viewports - Added CameraComponent properties - CameraComponent.Priority - CameraComponent.Viewport https://files.facepunch.com/tony/1b1311b1/sbox_hUq2v5P1Zx.mp4
5 Months Ago
Define SerializedProperty.IsEditable in inherited types where possible (ReadOnlyAttribute or !CanWrite) https://files.facepunch.com/tony/1b1311b1/sbox_R9sUMW3RGj.png
5 Months Ago
Scene: Copy / Paste (As Child) supports multiple objects Scene: Cut supports multiple selection, fixed paste NRE if no selection, use the scene as a fallback
5 Months Ago
Scene: add multi-select duplicate support
5 Months Ago
Get rid of angle pitch jitter in scene view
5 Months Ago
Remove ConVar.Replicated and associated code Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File