userTony Fergusoncancel
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487 Commits over 700 Days - 0.03cph!

2 Months Ago
Signal value changes for GameObjectControlWidget
2 Months Ago
Compile GameResource if their source changes (external changes, disk saving)
2 Months Ago
Add toggle grid option pending review of scene toolbar binds (sbox-issues/issues/4767)
2 Months Ago
Fix NRE when trying to access Game.Overlay stuff without a modal system
2 Months Ago
When cloning a GameObject, inherit name (unique) from source
2 Months Ago
Don't prompt scene saving for editor sessions that are GameEditorSession
2 Months Ago
Sync tags between sceneobject and its aoproxy object if it has one, fixes sbox-issues/issues/4944
2 Months Ago
Translation.TryConvert can perform implicit conversions Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
2 Months Ago
Screen Panels are rendered after all cameras, instead of being overlays of main cameras - fixes sbox-issues/issues/4664 https://files.facepunch.com/tony/1b2211b1/sbox-dev_3GOBPSIXii.png
2 Months Ago
Don't update Project.LastOpened when adding it from file
2 Months Ago
AssetBrowser: Can delete assets/directories by hitting delete key with an active selection
2 Months Ago
AssetBrowser: Add "Delete Folder" option to Folders
2 Months Ago
Add ability to asset pick a prefab from a GameObjectControlWidget (https://files.facepunch.com/tony/1b2011b1/sbox-dev_o0AQpv1DWV.mp4)
2 Months Ago
Make shortcuts very obvious by including them in tooltips
2 Months Ago
SceneTabList: middle mouse destroys scene session
2 Months Ago
Set GameTransform.LocalScale default so resetting it doesn't set it to zero
2 Months Ago
"Reset to Default" in the editor will look for DefaultValueAttribute, then get proper instance default intead of just bailing
2 Months Ago
Launcher: creating a new project uses Ident as the folder name instead of Title
3 Months Ago
Add up/down movement to gizmo FirstPersonCamera
3 Months Ago
Fixed Input.Released being stomped by controller input Comment out DISABLE_VK_LAYER_VALVE_steam_overlay_1 for now, it was disabling SteamInput (god knows why)
3 Months Ago
Add Reset to Default support for ControlSheet properties https://files.facepunch.com/tony/1b1411b1/sbox_KIMZGVsIH7.mp4
3 Months Ago
Add EditorHandle for TextRenderer https://files.facepunch.com/tony/1b1411b1/sbox_QaTjrkmULD.png
3 Months Ago
Make a deep copy when getting common inputs Remove NetAttribute, LocalAttribute, PredictedAttribute (unused)
3 Months Ago
Scope to active scene time when ticking panels
3 Months Ago
"disconnect" now behaves closer to Source, by closing your game if it's not networked
3 Months Ago
Fied not showing the decrease grid size button (oops)
3 Months Ago
Two columns for input bind list
3 Months Ago
Added Game Binds modal (accessible via Game.Overlay.ShowBinds())
3 Months Ago
Save gizmo settings into a project cookie
3 Months Ago
Added toggle gizmos shortcut
3 Months Ago
Pass selection when editing tree nodes to support multi-select editing (https://files.facepunch.com/tony/1b1211b1/sbox_Ji28uTwTuF.mp4)
3 Months Ago
Delete duplicate Scenes\minimal.scene now that Windows has picked it up
3 Months Ago
Update minimal template scenes case sensitivity
3 Months Ago
cherry-pick: Fixed Input.Released/Pressed when using a controller
3 Months Ago
Show a big popup when you don't have a code editor installed and you try to open something
3 Months Ago
Add "Open Containing Folder" to scene tab buttons, found myself wanting this a few times this week
3 Months Ago
Fixed "folowing" typo I made a couple weeks ago when saving a scene
3 Months Ago
Prefab 2 -> Prefab PrefabScene: create a root object if there isn't one (case: creating a Prefab from Asset Browser)
3 Months Ago
Add try catch to ControlObjectWidget so we don't break inspector with incompatible classes
3 Months Ago
Cascade tag changes to ModelPhysics body shapes
3 Months Ago
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
3 Months Ago
Fixed GameObject.Clone not following CloneConfig.StartEnabled, added test for it
3 Months Ago
Fixed from my las commit -_- Add unit test for cloning case with destroying a child gameobject
3 Months Ago
Don't serialize child GameObjects that are about to be destroyed
3 Months Ago
SceneTabButton: Add "Close to the Right" option, don't hide other buttons, just make them disabled
3 Months Ago
Fixed prefab node tree not hiding hidden GameObjects Temporary gameobjects have a different icon in the hierarchy Hidden GameObjects don't draw their gizmos A prefab might not have any light sources, if that's the case, make a dummy object so we can see stuff
3 Months Ago
Add convar for toggling version overlay
3 Months Ago
Remove InputActionName struct, InputNodes, decorate original methods with [InputAction], use for InputActionControlWidget
3 Months Ago
Add Scene -> Close All, Close All But This (https://files.facepunch.com/devultj/1b3111b1/D9bLtLtQpY.png)
3 Months Ago
Add parameterless constructor for Transform which sets Scale to 1, add a test for it