130,544 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Restored stone world model material (was referencing stuff from the old Hapis tunnels)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab preprocessing fixes (RUST-1463, RUST-1664)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated how manifest is loaded
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sanity checks when retrieving next position from NavAgent
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                launch_site scene dressing update
new pavement piece to work off loading bays
new office building model to seal the campus courtyard space better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Touching the stone worldmodel material
 
                
                
                
                
                
             
         
        
            
            
            
                
                More loot on Hapis, nobuild zones, random fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Testing decal fix, touched shaders involved
Switched mt_signs decal material to alpha blend instead of cutout (testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Re-enabled moon phases as they were accidentally disabled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                laser sight no longer reduces ADS aimcone
laser sight removes aimsway
laser sight reduces hipfire aimcone by 25% 
laser sight more visible at distance
laser sight much cheaper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory elevator shafts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forced offscreen water normal compute & write, ignoring reflection keyword
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply 
20887
NRE fix
Voice limiting tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Shotgun trap sound tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed quick-snap recoil compensation when compensating during full auto
storage containers spill their contents out from their drop position when killed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory / added lift door / fixed roof door positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hapis:
Added some more loot.
Added a bunch of recyclers and repair benches.
Plus various.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled some disabled stuff.
 
                
                
                
                
                
             
         
        
            
            
            
                
                slightly higher recoil on the AK47
right clicking items on mailbox properly inserts it into the correct slot
added dropbox
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Attempt at fixing broken reflections on hapis rivers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted emissive materials to match new intensity scale
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vending machine entity having itself as a child object (lolwut?)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Clamp screen blood effect lighting to 0-1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporary workaround for hapis mt signs decal bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory / mesh optimizations / tweaks / various fixes 
 
                
                
                
                
                
             
         
        
            
            
            
                
                launch site office buildings and planters final meshes/prefabs/cols
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated prefab links for office buildings in launch site
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory progress /backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed python smoke screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Interiors WIP for the second largest office building, scene update
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                nook & cranny cliffs instead of dull flat mountain slopes wip