5,400 Commits over 3,592 Days - 0.06cph!
Converted some decor prefabs to MeshLOD
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
Converted small rock formation prefabs to MeshLOD
Converted v2 rocks to MeshLOD
Converted Rock clutter to MeshLOD
Converted cave segments to MeshLOD
converting prefabs in /static folder for MeshLOD when possible
Structures folder, converting to MeshLOD, Removing some Material Setup components
Props folder, second pass converting to MeshLOD
Props folder, fist pass converting to MeshLOD
Removing MaterialSetup components for snow
merge from meshlod converter
merge from meshlod converter
pushcarts default tint = red
material tweaks
added corrugated sheets to the masterhouse awning for roof
some extra breeze block piles for set dressing
merge from meshlod converter
quick rubble dressing pass around damaged brick walls to test out new models
rubble pile scrap models, textures, prefabs
merge from meshlod_converter
small rig vent prefab was missing environment volumes
Re-exporting large oilrig vent mesh with correct normals
Redid the small rig vent collider to be like the large one since the large one does work
forgot to re-add a deferred mesh decal component
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
fixed door awning position in storage warehouse building
some brick pile texture tweaks
master house LODs, Collider pass, Prefab setup and baked LOD
master house interior progress
master house interior progress
reduced small rubbish skip AO map size, set lid colliders to convex
latest work in progress on master house
added decal layer ID 1,2,3 to terrain material
merge from terrain-decal-fix
materials prep on masterhouse
workers_house building - final models, colliders, prefabs
backup - materials wip for worker house and mapping wip