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5,736 Commits over 3,987 Days - 0.06cph!

5 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
5 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
5 Months Ago
S2P didn't commit first time
5 Months Ago
Fixed a gap in sewers of WTP S2P
5 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
5 Months Ago
S2P all
5 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
5 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
5 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
5 Months Ago
merge from main
6 Months Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
6 Months Ago
fixed blocker by train car in mil tunnels slope
6 Months Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
6 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
6 Months Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
6 Months Ago
merge from main
6 Months Ago
ziggurat S2P
6 Months Ago
LOD distance review on bamboo scaffoldings
6 Months Ago
fixed water culling happening outside the hatch of tunnel entrances
6 Months Ago
caves S2P
6 Months Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
6 Months Ago
merge from main
6 Months Ago
progress backup on the trawler greybox
6 Months Ago
S2P jungle ruins
6 Months Ago
reduced strangler fig wall decal dist
6 Months Ago
ziggurat S2P
6 Months Ago
Disabled shadow casting on ziggurat skylight spotlights
6 Months Ago
ziggurat scene, decal draw distances overrides to lower values
6 Months Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
6 Months Ago
shifted barrel spawn away from recycler in ziggurat S2P
6 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
6 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
6 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
6 Months Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
6 Months Ago
m_boat greybox parts and folders prep
6 Months Ago
plugging holes in jungle_ruin_e - s2p
6 Months Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
6 Months Ago
floating city whitebox
6 Months Ago
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
6 Months Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
6 Months Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
6 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
6 Months Ago
floating city initial scene prep/setup
6 Months Ago
merge from main
6 Months Ago
ziggurat scene S2P
6 Months Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
6 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models
6 Months Ago
enabled r/w on zipline platform collision models
6 Months Ago
water treatment plant scene tweaks to sewers openings S2P
6 Months Ago
softer lighting transition into sewer ladder to allow visibility of players below