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5,762 Commits over 4,018 Days - 0.06cph!

11 Months Ago
adding damaged materials for the ram shell
11 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
11 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
11 Months Ago
meta changes on some collider meshes
11 Months Ago
manifest update
12 Months Ago
roof conditionals colliders and then some
12 Months Ago
roof conditionals link
12 Months Ago
jungle building skin - prefabs for roof conditionals
12 Months Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
12 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
12 Months Ago
jungle skin prefabs setup progress
12 Months Ago
jungle skin - models and gibs
12 Months Ago
jungle skin atlas/material update
12 Months Ago
manifest
12 Months Ago
moved entities to the subEnts folder for clarity
12 Months Ago
updated/placed drawbridge doors in siege tower
12 Months Ago
manifest
12 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
12 Months Ago
drawbridges door prefabs and setup, anim controllers
12 Months Ago
anim import options for drawbridges
12 Months Ago
clipped the open anims on the drawbridges to be the correct span
12 Months Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
12 Months Ago
collider fixed on barge 3600
12 Months Ago
fixed a ton of floating foliage in underwater divesites, some ground gaps
12 Months Ago
removed older underwater rock formations from procmap stack and autospawn folder
12 Months Ago
arctic base s2p
12 Months Ago
fixed some floating rock at arctic base
12 Months Ago
fixed glitchy pump pipes on small oilrig
12 Months Ago
updated tutorial island cliffs, rock formations for new style
1 Year Ago
jungle building skin atlas textures, material and initial test meshes
1 Year Ago
trying glass decal as masked, with front culling to soften the look
1 Year Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
1 Year Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
1 Year Ago
Updating battering ram frame models
1 Year Ago
blocking off large oilrig passage
1 Year Ago
moved splitter boxes out of the way in excavator
1 Year Ago
turned wind movement off on LOD1 wall overgrowth
1 Year Ago
replaced rock formation small prefabs in arctic research base
1 Year Ago
Replaced old rock formations in ice lakes random elements
1 Year Ago
Replaced old rock formations in ferry terminal
1 Year Ago
swamp_c house side rework
1 Year Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
1 Year Ago
cleared tunnel obstruction in military_tunnel
1 Year Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
1 Year Ago
save++
1 Year Ago
pivot work on battering ram wheel
1 Year Ago
battering ram shell temp preview
1 Year Ago
update to visuals prefab pivot (temporary)
1 Year Ago
updated ram hardware models to reflect latest concept changes
1 Year Ago
battering ram update to work in progress visuals