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5,741 Commits over 3,804 Days - 0.06cph!

11 Months Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
11 Months Ago
merge from meshlod converter
11 Months Ago
11 Months Ago
merge from meshlod converter
11 Months Ago
radtown level backup
11 Months Ago
pushcarts default tint = red
11 Months Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
11 Months Ago
some extra breeze block piles for set dressing
11 Months Ago
merge from meshlod converter
11 Months Ago
radtown S2P
11 Months Ago
quick rubble dressing pass around damaged brick walls to test out new models
11 Months Ago
rubble pile scrap models, textures, prefabs
11 Months Ago
merge from meshlod_converter
11 Months Ago
removing unused prefabs
11 Months Ago
oilrigs S2P
11 Months Ago
tweaked volume placement
11 Months Ago
small rig vent prefab was missing environment volumes
11 Months Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
11 Months Ago
forgot to re-add a deferred mesh decal component
11 Months Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
11 Months Ago
fixed door awning position in storage warehouse building
11 Months Ago
some brick pile texture tweaks
11 Months Ago
master house decal pass
11 Months Ago
radtown S2P
11 Months Ago
master house LODs, Collider pass, Prefab setup and baked LOD
11 Months Ago
master house interior progress
11 Months Ago
master house interior progress
11 Months Ago
master house wip
11 Months Ago
reduced small rubbish skip AO map size, set lid colliders to convex
11 Months Ago
latest work in progress on master house
11 Months Ago
master house backup
11 Months Ago
added decal layer ID 1,2,3 to terrain material
11 Months Ago
merge from terrain-decal-fix
11 Months Ago
materials prep on masterhouse
11 Months Ago
level update, s2p
11 Months Ago
workers_house building - final models, colliders, prefabs
12 Months Ago
workers house latest wip
12 Months Ago
merge from main
12 Months Ago
worker house wip files
12 Months Ago
backup latest wip
12 Months Ago
backup - materials wip for worker house and mapping wip
12 Months Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
12 Months Ago
created a residential hinged door from previous residential building door
12 Months Ago
powerlines ziplines prefab rebuilt
12 Months Ago
fixed cargo ship harbor container displaying further than the others
12 Months Ago
Implementing some of QA's first round of feedback on radtown redux S2P
12 Months Ago
primitive colliders for generic doors and windows frames
12 Months Ago
radtown scene update
12 Months Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
1 Year Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p