5,482 Commits over 3,653 Days - 0.06cph!
bespoke shadow proxy model for space_center_roof_module
coaling tower culling distance change
added door at the end of the suspended walkway
removed shadow proxies from garage doors, use renderer
Fixed flickering decals on tower (depth bias issue)
import settings fix for coaling tower colliders
fixing a bug with coaling tower LOD3.. coming from an other prefab
S2P trainyard
Fixed stray barrel spawnpoints in Trainyard
adding a strip of decor topology on the trainyard rail (to potentially block barrels spawns)
fixed missing material reference on coaling tower LOD3 prefab
Adding cave_procedural_entrance_c variation
Adding cave_entrance_c model - purpose is to offer an entrance that aims into the hillside for proc gen caves to come
Adding cave_procedural_entrance_b variation
enabling crunch compression on the tarpaulin textures
changing tarp material to use standard + wind
procedural_cave_entrance_a tweaking terrain parameters and topologies - getting pretty seamless
procedural_cave_entrance_a tweaking terrain parameters and topologies, trying to integrate into terrain hillside as seamlessly as possible
adding a test map that only loads caves and environment for quick iterating
procedural_cave_entrance_a scene and basic setup
Fixed grass not growing around powerlines - redid the terrain modifiers a bit
fixed some material ID mismatch on lightpost_a
switched layers on the damaged brick wall set material
Tweaked concrete_f_single set for damian
Temperate cliff colliders - more accuracy
Made the pier posts deeper in fishing villages (wooden_walway_large set)
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
Created bespoke gibs for train_wagon_loot
Updated train_wagon_fuel_tank gibs
Updated prefab scripts
Enabled crunch compression on some textures in the vehicle folder
removing a bunch of unused stuff :DDD
Enabled crunch compression on some textures in the nature folder
Enabled crunch compression on textures in the props and structures folder
some material tweaks along the way
Enabled crunch compression on higher resolution textures in the Generic Textures folder
deleting obsolete texture
loot wagon prefab colliders settings
Made some bespoke art for the train_wagon_loot wagon
Uses a gravel pile overlay that wont yield anything
Modified the train_wagon_fueltank to have three hatches, hatches are openable
Updated prefab
new textures for corrugated_a (I might revert this if it turns out too life changing)
Added gibs for the ore wagon, updated prefab
Gave the compound wall its own detail mask, edited materials
further tweaks to stairs_ladders and material
brought the concrete_f_single/single_dirty variants up to par to the normal concrete_f texture set style
fixed regression incorrectly setting conc_metal_quarry to metalness workflow
metal_beam and metal_beam_b texture sets refresh
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
Added a coal ore mesh that can be animated inside the coaling tower scrap bin