userVincentcancel
reporust_rebootcancel

5,482 Commits over 3,653 Days - 0.06cph!

2 Years Ago
bespoke shadow proxy model for space_center_roof_module
2 Years Ago
coaling tower culling distance change added door at the end of the suspended walkway
2 Years Ago
merge from main
2 Years Ago
removed shadow proxies from garage doors, use renderer
2 Years Ago
Fixed flickering decals on tower (depth bias issue)
2 Years Ago
import settings fix for coaling tower colliders
2 Years Ago
S2P
2 Years Ago
fixing a bug with coaling tower LOD3.. coming from an other prefab S2P trainyard
2 Years Ago
Fixed stray barrel spawnpoints in Trainyard
2 Years Ago
adding a strip of decor topology on the trainyard rail (to potentially block barrels spawns)
2 Years Ago
fixed missing material reference on coaling tower LOD3 prefab
2 Years Ago
Adding cave_procedural_entrance_c variation
2 Years Ago
Adding cave_entrance_c model - purpose is to offer an entrance that aims into the hillside for proc gen caves to come Adding cave_procedural_entrance_b variation
2 Years Ago
enabling crunch compression on the tarpaulin textures changing tarp material to use standard + wind
2 Years Ago
procedural_cave_entrance_a tweaking terrain parameters and topologies - getting pretty seamless
2 Years Ago
procedural_cave_entrance_a tweaking terrain parameters and topologies, trying to integrate into terrain hillside as seamlessly as possible adding a test map that only loads caves and environment for quick iterating
2 Years Ago
procedural_cave_entrance_a scene and basic setup
2 Years Ago
Fixed grass not growing around powerlines - redid the terrain modifiers a bit
2 Years Ago
fixed some material ID mismatch on lightpost_a
2 Years Ago
switched layers on the damaged brick wall set material
2 Years Ago
Tweaked concrete_f_single set for damian
2 Years Ago
Temperate cliff colliders - more accuracy
2 Years Ago
Made the pier posts deeper in fishing villages (wooden_walway_large set)
2 Years Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
2 Years Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
2 Years Ago
some more
2 Years Ago
Enabled crunch compression on some textures in the vehicle folder
2 Years Ago
removing a bunch of unused stuff :DDD
2 Years Ago
Enabled crunch compression on some textures in the nature folder
2 Years Ago
Enabled crunch compression on textures in the props and structures folder
2 Years Ago
some material tweaks along the way
2 Years Ago
Enabled crunch compression on higher resolution textures in the Generic Textures folder
2 Years Ago
deleting obsolete texture
2 Years Ago
loot wagon prefab colliders settings
2 Years Ago
Made some bespoke art for the train_wagon_loot wagon Uses a gravel pile overlay that wont yield anything Modified the train_wagon_fueltank to have three hatches, hatches are openable Updated prefab
2 Years Ago
tweaks to corrugated_a
2 Years Ago
Material fixes follow up
2 Years Ago
new textures for corrugated_a (I might revert this if it turns out too life changing)
2 Years Ago
Added gibs for the ore wagon, updated prefab
2 Years Ago
Gave the compound wall its own detail mask, edited materials
2 Years Ago
further tweaks to stairs_ladders and material
2 Years Ago
Material fixes follow up
2 Years Ago
brought the concrete_f_single/single_dirty variants up to par to the normal concrete_f texture set style
2 Years Ago
fixed regression incorrectly setting conc_metal_quarry to metalness workflow
2 Years Ago
Material fixes follow up
2 Years Ago
metal_beam and metal_beam_b texture sets refresh
2 Years Ago
Material fixes follow up
2 Years Ago
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
2 Years Ago
Added a coal ore mesh that can be animated inside the coaling tower scrap bin
2 Years Ago
some material tweaks