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5,955 Commits over 4,138 Days - 0.06cph!

2 Years Ago
pad color tweaks
2 Years Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
2 Years Ago
pink mat go
2 Years Ago
compound scene update S2P
2 Years Ago
helipad final art colliders, baked LOD and prefab setup
2 Years Ago
helipad wip asphalt_b texture set
2 Years Ago
fixed pink mats
2 Years Ago
merge from main
2 Years Ago
helipad progress
2 Years Ago
fixed loot barrels gibs errors-mismatches updated barrels visuals on additional prefabs updated deployed hobobarrel icon
2 Years Ago
oilrig trims textures - reduced noise over painted variants
2 Years Ago
decal layer change on some materials
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
some progress from before break
2 Years Ago
merge from collision meshes as shadow fix
2 Years Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
2 Years Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
2 Years Ago
harbor_1 and 2 layout changes continued
2 Years Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
2 Years Ago
swing bridge whitebox - figuring out design
2 Years Ago
removed shadow proxies using colliders as source and some less precise proxies
2 Years Ago
merge from mesh memory review
2 Years Ago
harbor_2 dock island + swing bridge prrof of concept
2 Years Ago
harbor_2 cargoship dock - clearing space for a longer dock alley
2 Years Ago
updated mural texture trees prefab
2 Years Ago
merge from main
2 Years Ago
backup
2 Years Ago
tweaks to terrain trigger volumes
2 Years Ago
merge from main
2 Years Ago
fixed scenes where forkilift material had overrides
2 Years Ago
forklift textures polish removed old material variations
2 Years Ago
merge from main
2 Years Ago
re-textured forklift
2 Years Ago
warning stickers deferred decals added decals to some barrels
2 Years Ago
removing old textures
2 Years Ago
refreshed barrel art updated prefabs
2 Years Ago
tweaked related materials
2 Years Ago
better generic rust textures and metal base textures
2 Years Ago
detail maps tweaks
2 Years Ago
texture tweaks - ao
2 Years Ago
texture tweaks - ao
2 Years Ago
further mask downscale, using a small res mask to sharpen transitions
2 Years Ago
assigned LODs on foundation wall b/c/d
2 Years Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
2 Years Ago
tweak regular white and green bus variants
2 Years Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
2 Years Ago
texture sizes plugging some holes in the mesh
2 Years Ago
layer change
2 Years Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus