5,771 Commits over 3,804 Days - 0.06cph!
Brutalist skin floor frames and wall frame models/prefabs
block's head prefabs links
brutalist building grade file
brutalist building blocks prefabs setup
fixed some pivots
added gib models
brutalist skin models and colliders + mat
brutalist skin atlas textures
building blocks colliders padding
updating gib scripts on prefabs
delete some old gib model
gib models update across all building tiers
changed layer to construction layer
Added a special padding to wall, doorway, window, half wall, roof walls block
re-applying props prefab connections
workscene backup -post removal
re-baked HLOD now that scale transforms are correct on all buildings
disable shadow casting on some weeds prefab
some cosmetic changes to the subway entrance in ferry terminal to make it stand out
material tweaks, namely ao being too strong on some
refreshing the splats and topology maps with the latest monument changes
mlrs vehicle static prefab, emissive off material
HLOD setup for ferry terminal
distance tweaks to some cover props so they don't get bundled into future HLOD gens
fixed an offset on logistic warehouse LOD4
moss overgrowth prefabs for dressing monuments
new road barrier textures
ferry ramp flaps texture redo
ferry terminal dressing progress
drawbridge model vcol update
material tweaks
ferry ramp flaps LODs/Colliders and prefab
fixed an error on ferry_terminal_exterior prefab
ship barrier LODs/Colliders and prefab
reworked vista view of terminal sea side
wip ship barrier model
ferry sky bridge set LODs/Colliders and prefabs
Level update
Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.
ferry skybridge wip, some positioning tweaks
ferry skybridge wip, some positioning tweaks
ferry_roadbridge and bridge supports LODs/Colliders and prefabs
added an exit card logic for the NMS security room
disabled can hand open on the office elevator doors