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5,598 Commits over 3,957 Days - 0.06cph!

2 Years Ago
precision tweaks to roof triangle up collider
2 Years Ago
fixed concave conditional lookup being hooked up with a convex piece
2 Years Ago
removed offset in SC triangle.down prefab
2 Years Ago
removed offset in SC triangle.down prefab
2 Years Ago
Fixed potato graphics metalness issue on SC material
2 Years Ago
fixed jittery SC foundation steps
2 Years Ago
more accurate colliders for SC floors
2 Years Ago
changed import settings on collider meshes for SC skin
2 Years Ago
fixed offset in SC triangle.spiral prefabs
2 Years Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
2 Years Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
2 Years Ago
fixed SC floor frames gibs assignment
2 Years Ago
fixed SC foundation hole nexto adjacent tiers
2 Years Ago
eliminating gap between roof and wall from LOD2
2 Years Ago
fixed regression disabling tint on shipping container material
2 Years Ago
visually different softside for SC wall.half
2 Years Ago
ferry terminal now spawns on procmap alongside harbors
2 Years Ago
decals fix on ferry terminal building
2 Years Ago
merge from main
2 Years Ago
backup
2 Years Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
2 Years Ago
combing shipping container skin prefabs for left over fixes fixed gibs bounds and overrides, incorrect surface types, checked layers
2 Years Ago
merge from main
2 Years Ago
fixing some roof top line prefab issues with shipping container skin
2 Years Ago
terrain config colors tweaks
2 Years Ago
tweak
2 Years Ago
tweaks and levels
2 Years Ago
raised lava surface fx a notch
2 Years Ago
bespoke prefabs for lava rock formations
2 Years Ago
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
2 Years Ago
lava biome polish
2 Years Ago
terrain biome transitions fixes spawn pops particle fx on lava lake
2 Years Ago
fixed seam in lava pond
2 Years Ago
cherry picking 80238 refraction shader fix
2 Years Ago
caldera_fast test level running empty procmap stack fixed surface types for lava bergs/shore meshes removed palms trees/cacti from lava biome spawn populations
2 Years Ago
backup
2 Years Ago
resources and biome polish
2 Years Ago
new lakeside topology to facilitate spawning decor by lava lake
2 Years Ago
lava lake bergs and sheets variants made from iceberg set (autospawn prefabs)
2 Years Ago
levels backup
2 Years Ago
enabled stochastic tiling on lava lake
2 Years Ago
lava lake bergs and sheets variants made from iceberg set
2 Years Ago
Added Lake in Topology Not for most grasses as they can spawn on custom map lakes as they don't follow the same rules as procmap. This should not impact procmap visuals in any way.
2 Years Ago
tweaked lava haze damage volume down created variants of arid decor clutter to make lava biome versions
2 Years Ago
Lava biome terrain foliage variants
2 Years Ago
lava basic damage volumes changed lava flow map to exr
2 Years Ago
merge from main
2 Years Ago
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
2 Years Ago
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged
2 Years Ago
downsampling textures in PS for better visuals (unity's downsampling is crap)