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5,482 Commits over 3,653 Days - 0.06cph!

2 Years Ago
Re-modelled concrete debris set to match the new texture layout
2 Years Ago
Fixed truck cabin headlights and tail lights being metallic. Also toned down AO and black levels in the albedo
2 Years Ago
made the electrical boxes textures less repetitive
2 Years Ago
Lighting debug scene Some sample materials to go with it
2 Years Ago
Made the fuel tank prop colliders tighter
2 Years Ago
Added the collector, fuel tank and bin back into the coaling tower external prefab
2 Years Ago
Added coaling tower logo Updated coaling tower prefab
2 Years Ago
Painted train topology in trainyard on rails
2 Years Ago
Derailed the trainyard static trains
2 Years Ago
Updated TrainWagonUnloadable.entity
2 Years Ago
Adding art for the ore wagon, various ore materials
2 Years Ago
iron_ore and sulfur_ore texture sets for wagons/piles
2 Years Ago
trainyard update
2 Years Ago
Adding a variant of the kinetic wheel entity that contains only the wheel part
2 Years Ago
Added train signal lights outside and inside the coaling tower building, as well as the mainframe interactive buttons (wip)
2 Years Ago
big button compact variant with arrow mask texture for directional functions
2 Years Ago
trainyard S2P
2 Years Ago
Trainyard level update, added ladder volume and temporary colliders to the coaling tower collector mesh floor
2 Years Ago
Coaling tower colliders and setup
2 Years Ago
trainyard level update
2 Years Ago
created a model for the interface between the vacuum machine and the pipes inside, prefabs setup
2 Years Ago
trainyard S2P
2 Years Ago
Updated positions of coaling tower interior objects to line up the vacuum and the pipes
2 Years Ago
coaling tower LODs and prefabs setup
2 Years Ago
Trainyard terrain sculpting splat/topology painting
2 Years Ago
trainyard update
2 Years Ago
coaling tower progress - decal pass
2 Years Ago
Added a trampled_coal texture set for the floors and walls cover layer
2 Years Ago
coaling tower building intermediate update
2 Years Ago
tweaks to industrial markings textures made the pipelines texture proper seamless on the beams tile strips
2 Years Ago
coaling tower - basic UVs - initial material setup and blend material tweaking
2 Years Ago
material updates following texture changes
2 Years Ago
fixed gaps in powerplant sewer drains placement
2 Years Ago
material updates following texture changes
2 Years Ago
Updated mud_a textures for new ones Added a gravel_b set for roof gravel and general construction gravel so as to stop using the terrain one in places that dont fit
2 Years Ago
Updated charcoal textures for new ones
2 Years Ago
removed some patterning in sidewalk_b
2 Years Ago
material updates following texture changes
2 Years Ago
concrete_h +with some moss re-made concrete_trim textures
2 Years Ago
Polished road_decals, asphalt_a, concrete_slabs, sidewalk textures with a sprinkle of gravel/moss
2 Years Ago
material updates following texture changes
2 Years Ago
re-worked texture sets concrete_c, asphalt_a, road_decals
3 Years Ago
material updates following texture changes
3 Years Ago
missing mesh decal renderer scripts on some prefabs
3 Years Ago
material updates following texture changes
3 Years Ago
uploading re-worked texture sets concrete_wall, sidewalk_a, sidewalk_b, concrete_slabs
3 Years Ago
reverted LightGroupAtTime
3 Years Ago
new textures for concrete_wall set
3 Years Ago
material updates following texture changes
3 Years Ago
concrete_h and concrete_h_var (puddle variant, now has its own set of maps)