5,482 Commits over 3,653 Days - 0.06cph!
merge from monument_lighting_upgrade
industrial buildings prefab updates - many were missing mesh decal renderer scripts.. a regression?
material updates following texture changes
uploading re-worked texture sets
stair_ladders, concrete_f, concrete_a, concrete_d, concrete_b, concrete_g
Separated greybox into tasks objects/folders
Reworked the machine greybox
Coaling tower greybox iteration 3
Added a pipe network that can divert flow from the coal hopper to a fuel tank for future use
More fleshing out of the interior interactive elements/space
coaling tower greybox iteration - added interior
Some more fleshing out of the coaling tower interactivity aspects
Couple of new rail track pieces to facilitate the new trainyard rail layout
Reshaped the tracks layout in trainyard to ready it for connection to procmap
Coaling tower whitebox
Powerplant greencard skip fix (fixed inside the existing external prefab) - this will require a S2P later on
Adding barbwire parts back into LOD1 for stone wall and stone gate so players on lower settings are aware of them
merge from may_22_bugfixes
greatly reduced shadow proxies artifacts on temperate cliffs
fixed issues with compound railway floating in certain seeds - shrunk railway length
fixed codelock on compound farming machine
Fixed dressing errors on powerline platforms
Improved powerline A collider detail along zipline floors
Added colliders to the zipline stop module
blackbin shadow proxy rotation fix
Some alignment fixes
Fixed a material regression
Adobe skin - floor frames and wall frames final art
LODs/Colliders/Gibs and prefab setup
Adobe skin - final art
LODs/Colliders/Gibs and prefab setup
stairs prefabs
better fitment with door and window inserts
fixed offset on triangle stairs
wall frame / floor frames base prep
progress backup - various fixes
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Railroad track procgen uses alpha dithering on the sides to better fade into terrain
Updated World Setup prefab
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procgen railroad track painted with vertex alpha on its edges - to be used for terrain normal capture
Made the custom normals point up on a wider portion of the gravel on track
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merge from brick building
Grass, moss and gravel do not spawn on rail topology
New spawn populations for bushes on railside topology for all biomes to provide cover
Medium sized rocks don't spawn on rail topology
Train tracks textures: balance work on albedo, mipmap seaming countermeasures, fixed AO map showing obsolete data
Updated procgen railroad mesh: up facing vertex normals on the edges
Adding a procgen specific railroad segment model. LODs are specifically keeping more segments than static counterpart to retain curve bending.
Adding a cinematic only version of studio light projector for paddy
Fixed the garage door clip importing only 90% of frames
Made garage door anim go 7.5degrees lower