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5,482 Commits over 3,653 Days - 0.06cph!

3 Years Ago
merge from monument_lighting_upgrade
3 Years Ago
trainyard backup
3 Years Ago
industrial buildings prefab updates - many were missing mesh decal renderer scripts.. a regression?
3 Years Ago
stair_ladders set extra
3 Years Ago
material updates following texture changes
3 Years Ago
uploading re-worked texture sets stair_ladders, concrete_f, concrete_a, concrete_d, concrete_b, concrete_g
3 Years Ago
Separated greybox into tasks objects/folders
3 Years Ago
Reworked the machine greybox
3 Years Ago
Coaling tower greybox iteration 3 Added a pipe network that can divert flow from the coal hopper to a fuel tank for future use More fleshing out of the interior interactive elements/space
3 Years Ago
coaling tower greybox iteration - added interior
3 Years Ago
Some more fleshing out of the coaling tower interactivity aspects
3 Years Ago
Couple of new rail track pieces to facilitate the new trainyard rail layout Reshaped the tracks layout in trainyard to ready it for connection to procmap Coaling tower whitebox
3 Years Ago
Powerplant greencard skip fix (fixed inside the existing external prefab) - this will require a S2P later on
3 Years Ago
Adding barbwire parts back into LOD1 for stone wall and stone gate so players on lower settings are aware of them
3 Years Ago
merge from may_22_bugfixes
3 Years Ago
merge from save224
3 Years Ago
greatly reduced shadow proxies artifacts on temperate cliffs
3 Years Ago
compound s2p
3 Years Ago
fixed issues with compound railway floating in certain seeds - shrunk railway length
3 Years Ago
fixed codelock on compound farming machine
3 Years Ago
Fixed dressing errors on powerline platforms
3 Years Ago
Improved powerline A collider detail along zipline floors Added colliders to the zipline stop module
3 Years Ago
blackbin shadow proxy rotation fix
3 Years Ago
Some alignment fixes Fixed a material regression
3 Years Ago
art zoo backup
3 Years Ago
Adobe skin - floor frames and wall frames final art LODs/Colliders/Gibs and prefab setup
3 Years Ago
Adobe skin - final art LODs/Colliders/Gibs and prefab setup
3 Years Ago
stairs prefabs better fitment with door and window inserts fixed offset on triangle stairs
3 Years Ago
wall frame / floor frames base prep
3 Years Ago
manifest
3 Years Ago
progress backup - various fixes
3 Years Ago
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3 Years Ago
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3 Years Ago
Manifest
3 Years Ago
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3 Years Ago
Railroad track procgen uses alpha dithering on the sides to better fade into terrain Updated World Setup prefab
3 Years Ago
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3 Years Ago
procgen railroad track painted with vertex alpha on its edges - to be used for terrain normal capture
3 Years Ago
Made the custom normals point up on a wider portion of the gravel on track
3 Years Ago
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3 Years Ago
merge from brick building
3 Years Ago
merge from main
3 Years Ago
Grass, moss and gravel do not spawn on rail topology
3 Years Ago
New spawn populations for bushes on railside topology for all biomes to provide cover
3 Years Ago
Medium sized rocks don't spawn on rail topology
3 Years Ago
Train tracks textures: balance work on albedo, mipmap seaming countermeasures, fixed AO map showing obsolete data Updated procgen railroad mesh: up facing vertex normals on the edges
3 Years Ago
Adding a procgen specific railroad segment model. LODs are specifically keeping more segments than static counterpart to retain curve bending.
3 Years Ago
Adding a cinematic only version of studio light projector for paddy
3 Years Ago
Fixed the garage door clip importing only 90% of frames Made garage door anim go 7.5degrees lower