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5,840 Commits over 3,865 Days - 0.06cph!

4 Months Ago
texture tweaks
4 Months Ago
collisions for strangler figs and sound triggers in foliage
4 Months Ago
strangler fig models - LOD and billboards, materials and textures
4 Months Ago
Fixed missing backfaces on battering ram build stage
4 Months Ago
removed temporary prefab now that we have final prefabs
4 Months Ago
adobe gate/wall item definitions
4 Months Ago
final prefabs for Adobe gate and wall
5 Months Ago
fixed floaty window collision on shipping container skin
5 Months Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
6 Months Ago
setup detail layer for damage on ram materials
6 Months Ago
replaced greybox volumes with the wip floor kit in ruins
6 Months Ago
merge from main
6 Months Ago
backup ruins_e
6 Months Ago
jungle_ruins_e more complex layout design
6 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
6 Months Ago
jungle_ruins_c iteration2
6 Months Ago
adding the surface type mat for gibs
6 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
6 Months Ago
fixed terrain blend map for Lake_a
6 Months Ago
Updated workshop scene set dressing for new rocks
6 Months Ago
jungle_ruins_b iteration2
6 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
6 Months Ago
jungle_ruins_a iteration2
6 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
6 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
6 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
6 Months Ago
jungle_ruins_c level layout first iteration
6 Months Ago
jungle_ruins_b progress
6 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
6 Months Ago
reverting 108949 - caused compilation issues
6 Months Ago
ruin_a backup
6 Months Ago
jungle_ruins_a layout first iteration
6 Months Ago
merge from main
6 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
6 Months Ago
fixed river source prefab
6 Months Ago
cleaning up deprecated rocks references in prefabs and scenes
6 Months Ago
creation gibs list for floor and wall frames
6 Months Ago
foundation step doesn't need detail collider as it isn't see-through
6 Months Ago
roof alignment fixes, eliminating zfight in a few places
6 Months Ago
fixing some lod distances
6 Months Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
6 Months Ago
frontier high wall and gate collider import options
6 Months Ago
manifest update post merge
6 Months Ago
merge from main
6 Months Ago
removing old autospawn cliff related prefab folders
6 Months Ago
removing some incomplete unused content folder
6 Months Ago
removing old cliffs, old formations except types still in use, test folders
6 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
6 Months Ago
enabled damage layer on all siege tower materials with detailLayer
6 Months Ago
adding damaged materials for the ram shell