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5,834 Commits over 4,048 Days - 0.06cph!

6 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
6 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
6 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
6 Months Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
7 Months Ago
trawler latest props progress
7 Months Ago
bumper tire bags progress tires_pile tileable textures
7 Months Ago
naval update > floating cities
7 Months Ago
merge from main
7 Months Ago
ship_spotlight textured
7 Months Ago
ship_searchlight textured
7 Months Ago
merge from j25_monument_fixes
7 Months Ago
S2P all
7 Months Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
7 Months Ago
increased culling distance on static doors
7 Months Ago
inreased culling distance of supermarket shelves
7 Months Ago
fixed gaps in small oilrig structure top model and collider
7 Months Ago
locker open lod1 shelves fix
7 Months Ago
fixed flickering from env volume in gas station garage
7 Months Ago
portacabin 600x900 env volume tweak to prevent flickering
7 Months Ago
fixed sewer volume clipping in water treatment
7 Months Ago
fixed flickering from env volume in oilrig computer room
7 Months Ago
large oilrig env volumes slightly brighter
7 Months Ago
latest batch of textured props for trawler ship
7 Months Ago
trawler ship props progress
7 Months Ago
merge from S2P_bugfixes_for_quickfire
7 Months Ago
S2P all
7 Months Ago
fixed a hole in stairwell_bottom_360 collider
7 Months Ago
smoother transitions out of mine tunnels in military tunnels
7 Months Ago
improved env volume accuracy in sewer tunnel prefabs
7 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
7 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
7 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
7 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
7 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
7 Months Ago
split the frontier floor planks as detail to allow hiding when wallpaper
7 Months Ago
merge from cooling_towers_volumes_fix
7 Months Ago
powerplant S2P
7 Months Ago
disabled spatially aware feature on powerplant cooling towers prefabs
7 Months Ago
adobe floor models split for ceiling wpp
7 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
7 Months Ago
merge from main
7 Months Ago
all caves S2P
7 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
7 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
7 Months Ago
merge from main
7 Months Ago
trawler - checking in pending files
7 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
7 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
7 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
7 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up