userVincentcancel
reporust_rebootcancel

5,661 Commits over 3,804 Days - 0.06cph!

8 Months Ago
Adding wallpaper skins for retro, royal, polka dots, clouds, geometric
8 Months Ago
fixed triangle left wall uvs being flipped some precision uv fixes
8 Months Ago
removed splat set nodes from coastal cliffs
8 Months Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes
8 Months Ago
skins update
8 Months Ago
green vintage wallpaper skin files
8 Months Ago
Eliminated areas that poked through wallpaper pieces in legacy wood skin
8 Months Ago
Eliminated areas that poked through wallpaper pieces in Brick skin doorway
8 Months Ago
Eliminated areas that poked through wallpaper pieces in Twig tier walls
8 Months Ago
Tightened wallpaper pieces fitting Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
8 Months Ago
missing alpha texture lake_a
8 Months Ago
vintage wallpapers update updated materials to spec/gloss
8 Months Ago
Fixed UVs on wallpaper block meshes
8 Months Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
8 Months Ago
ue_canyon_b meta
8 Months Ago
fixed rotations on jutting cliffs prefabs
8 Months Ago
garage door textures @2k
8 Months Ago
removed ladder box from sphere tank interior collider
8 Months Ago
made armored window's collider soft side planar
8 Months Ago
disabled shadow proxies on Launch site factory prefabs, walkways prefabs converted remaining walkway prefabs to MeshLOD
8 Months Ago
nope - doesn't work
8 Months Ago
playing with shadow proxies for master house shadow flicker
8 Months Ago
fixed cctv name spelling mistake
8 Months Ago
merge from cliffs
8 Months Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
8 Months Ago
hid the barrier at the gates as it often floats on some seeds
8 Months Ago
radtown s2p
8 Months Ago
cleared a blocker in master house bedroom added back missing ceiling lights in off variants in storage building large detached the barriers from front gates to allow AI vehicles through cleared a wider pathway for AI vehicles to drive through town raised mud tracks slightly to cope with procmap weirdness by the roadside
8 Months Ago
reset scale variance on wood log pile
8 Months Ago
spawn legacy wood log piles in all biomes plz
8 Months Ago
manifest
8 Months Ago
manifest
8 Months Ago
prepared prefab on wood pile
8 Months Ago
wood log pile asset and node prep for procmap
8 Months Ago
merge from radtown redux
8 Months Ago
merge from ocean wreck buoy
8 Months Ago
merge from legacy wood log piles
8 Months Ago
merge from divesites branch
8 Months Ago
merge from cliff branch
8 Months Ago
merge from main
8 Months Ago
Added back old arid rock formations in procmap stack
8 Months Ago
removed stone splat from medium rock formation prefabs
8 Months Ago
improved road rejection on jutting cliffs
8 Months Ago
road, rail rejection on hill cliffs
8 Months Ago
merge from radtown redux branch
8 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
8 Months Ago
merge from unique environments to cliffs
8 Months Ago
ue_oasis_c build and level prep
8 Months Ago
renamed files and folders oasis_b build and level
8 Months Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene