userVincentcancel
reporust_rebootcancel

5,881 Commits over 4,110 Days - 0.06cph!

9 Months Ago
S2P all
9 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
9 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
9 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
9 Months Ago
merge from main
9 Months Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
9 Months Ago
fixed blocker by train car in mil tunnels slope
9 Months Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
9 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
9 Months Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
9 Months Ago
merge from main
9 Months Ago
ziggurat S2P
9 Months Ago
LOD distance review on bamboo scaffoldings
10 Months Ago
fixed water culling happening outside the hatch of tunnel entrances
10 Months Ago
caves S2P
10 Months Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
10 Months Ago
merge from main
10 Months Ago
progress backup on the trawler greybox
10 Months Ago
S2P jungle ruins
10 Months Ago
reduced strangler fig wall decal dist
10 Months Ago
ziggurat S2P
10 Months Ago
Disabled shadow casting on ziggurat skylight spotlights
10 Months Ago
ziggurat scene, decal draw distances overrides to lower values
10 Months Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
10 Months Ago
shifted barrel spawn away from recycler in ziggurat S2P
10 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
10 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
10 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
10 Months Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
10 Months Ago
m_boat greybox parts and folders prep
10 Months Ago
plugging holes in jungle_ruin_e - s2p
10 Months Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
10 Months Ago
floating city whitebox
10 Months Ago
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
10 Months Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
10 Months Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
10 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
10 Months Ago
floating city initial scene prep/setup
10 Months Ago
merge from main
10 Months Ago
ziggurat scene S2P
10 Months Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
10 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models
10 Months Ago
enabled r/w on zipline platform collision models
10 Months Ago
water treatment plant scene tweaks to sewers openings S2P
10 Months Ago
softer lighting transition into sewer ladder to allow visibility of players below
10 Months Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
10 Months Ago
converted radtown monument buildings, radtown s2p
10 Months Ago
cherry picking env volume brightness level changes from spatially aware branch
10 Months Ago
level edits to powerplant, mainly sewer exits - s2p
10 Months Ago
small oilrig converted