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5,482 Commits over 3,653 Days - 0.06cph!

7 Months Ago
checkpoint hut, radtown gate greybox
7 Months Ago
manifest
7 Months Ago
greatly reduced AO factor on logistics warehouse garage door
7 Months Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
7 Months Ago
some biome touch
7 Months Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
7 Months Ago
fully greyboxed storage warehouse and storage building large
8 Months Ago
fully greyboxed worker house and master house
8 Months Ago
merge from main
8 Months Ago
fixed metal roof tga not reading correctly
8 Months Ago
oilrig_1 S2P
8 Months Ago
cutout in large rig floor LOD1 missing
8 Months Ago
small rig level3 LOD1 and 2 door cutouts
8 Months Ago
Added metal roof textures to radtown redux selectively
8 Months Ago
merge from main
8 Months Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
8 Months Ago
tags on files
8 Months Ago
radtown basic splats, topologies and blend map painting, terrain anchors
8 Months Ago
radtown whitebox layout, perimeter estimate
8 Months Ago
harbor 2 s2p
8 Months Ago
added missing fishing net collider to harbor2 floating containers area
8 Months Ago
s2p all
8 Months Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
8 Months Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
8 Months Ago
resized cctv controls texture to 1024
8 Months Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
8 Months Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
8 Months Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
8 Months Ago
enabled read/write on the sat tube convex mesh environment volumes
8 Months Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
8 Months Ago
Added environment volumes to portacabins to prevent snowy props in them
8 Months Ago
fixed floating barrel in small rig
8 Months Ago
small rig s2p
8 Months Ago
Fixed redcard and bluecard doors gaps in small rig
8 Months Ago
big rig s2p
8 Months Ago
accidentaly placed crates on a cover spot, removed the crates
8 Months Ago
big rig s2p
8 Months Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
8 Months Ago
oilrigs s2p
8 Months Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
8 Months Ago
manifest
8 Months Ago
oilrigs s2p
8 Months Ago
swapped computer station for cctv desk in oilrigs
8 Months Ago
merge from sat tube branch for CCTV desk
8 Months Ago
re-enabled detail layer on distant crates LOD
8 Months Ago
Fixed flickering on overgrowth billboards
8 Months Ago
mossy rubble piles use material config instead of biome visuals
8 Months Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
8 Months Ago
Snapped all crates on cargo ship back to the ground
8 Months Ago
oilrigs s2p