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5,598 Commits over 3,957 Days - 0.06cph!

9 Months Ago
jungle_ruins_e more complex layout design
9 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
9 Months Ago
jungle_ruins_c iteration2
9 Months Ago
adding the surface type mat for gibs
9 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
9 Months Ago
fixed terrain blend map for Lake_a
9 Months Ago
Updated workshop scene set dressing for new rocks
9 Months Ago
jungle_ruins_b iteration2
9 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
9 Months Ago
jungle_ruins_a iteration2
9 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
9 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
9 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
10 Months Ago
jungle_ruins_c level layout first iteration
10 Months Ago
jungle_ruins_b progress
10 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
10 Months Ago
reverting 108949 - caused compilation issues
10 Months Ago
ruin_a backup
10 Months Ago
jungle_ruins_a layout first iteration
10 Months Ago
merge from main
10 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
10 Months Ago
fixed river source prefab
10 Months Ago
cleaning up deprecated rocks references in prefabs and scenes
10 Months Ago
creation gibs list for floor and wall frames
10 Months Ago
foundation step doesn't need detail collider as it isn't see-through
10 Months Ago
roof alignment fixes, eliminating zfight in a few places
10 Months Ago
fixing some lod distances
10 Months Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
10 Months Ago
frontier high wall and gate collider import options
10 Months Ago
manifest update post merge
10 Months Ago
merge from main
10 Months Ago
removing old autospawn cliff related prefab folders
10 Months Ago
removing some incomplete unused content folder
10 Months Ago
removing old cliffs, old formations except types still in use, test folders
10 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
10 Months Ago
enabled damage layer on all siege tower materials with detailLayer
10 Months Ago
adding damaged materials for the ram shell
10 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
10 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
10 Months Ago
meta changes on some collider meshes
10 Months Ago
manifest update
10 Months Ago
roof conditionals colliders and then some
10 Months Ago
roof conditionals link
10 Months Ago
jungle building skin - prefabs for roof conditionals
10 Months Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
10 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
10 Months Ago
jungle skin prefabs setup progress
10 Months Ago
jungle skin - models and gibs
10 Months Ago
jungle skin atlas/material update
10 Months Ago
manifest