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5,692 Commits over 3,804 Days - 0.06cph!

9 Months Ago
merge from PPD branch
9 Months Ago
added road rejection to jutting cliffs
9 Months Ago
extra jutting cliff prefab
9 Months Ago
jutting cliffs progress
9 Months Ago
enabled ppd on brick piles
9 Months Ago
large rock formation a test case jutting cliff test case
9 Months Ago
merge from Blend4Way double sided
9 Months Ago
rock formation prefabs (sea) radius and fade improvements
9 Months Ago
propagated the latest changes into procmap stack
9 Months Ago
underwater_divesites scene playable in editor
9 Months Ago
merge from main
9 Months Ago
updated rock formations updated world setup to spawn them
9 Months Ago
road/rail rejection for coastal cliffs
9 Months Ago
work in progress road/rail rejection for coastal cliffs
9 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
9 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
9 Months Ago
radtown S2P
9 Months Ago
tweaks to scaffolding building stair
9 Months Ago
removed underscrores from camera names
9 Months Ago
Added an additional way to get on the radhouse roof
9 Months Ago
named cameras individually
9 Months Ago
merge from radtown_redux
9 Months Ago
radtown S2P
9 Months Ago
Added back door anim event sound component on residential door
9 Months Ago
changed door knock sound from metal to wood on residential door
9 Months Ago
fixed missing box colliders on ground floor chimneys in masterhouse
9 Months Ago
fixed electric fan b using fan a collider..
9 Months Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
9 Months Ago
correct surface type on stairs from walkways set
9 Months Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
9 Months Ago
added missing ceiling box collider in recycler room of storage building large
9 Months Ago
fixed AC unit missing collision on roof, was mesh - not prefab
9 Months Ago
moved mesh colliders from LOD0 to parent on radhouse_large
9 Months Ago
bunch of tweaks along the way
9 Months Ago
assets gym scene - end?
9 Months Ago
assets gym scene wip
9 Months Ago
radtown S2P, refreshed HLOD
9 Months Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues
9 Months Ago
storage warehouse material tweaks
9 Months Ago
divesite scene cleanup
9 Months Ago
Added renderer batch component to binbag prefabs
9 Months Ago
adjusted spawn position for play mode to work
9 Months Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
9 Months Ago
merge from main
9 Months Ago
radtown redux HLOD setup and bake
9 Months Ago
set dressing polish, replaced old binbags with new ones
9 Months Ago
mailboxes textures metas at 1024
9 Months Ago
radtown redux S2P
9 Months Ago
Added a bunch of landscape and portrait photos and paintings for residential deco
9 Months Ago
some set dressing improvements, removed some doors, rotated some doors to improve flow in level various prefab/materials tweaks