5,481 Commits over 3,653 Days - 0.06cph!
fixing some flow issues in small house
adding renderer batch to rain gutters set
set dressing progress backup
reduced draw distance on mesh rubble decals
set dressing progress backup, fixed terrain tolerances around toxic puddles
set dressing progress backup
restored upper floor and lower floors set dressing in radhouse
re-organising scene into appropriate groups
re-organising radhouse large prefab
Added a toxic pool water surface
toxic pool material
Underwater divesites ABC base setup
Unity scene setup with S2P groups
Updated all radiator positions throughout level
tweaked radiator props draw distances, added a white material variant
set dressing progress backup
set dressing progress backup
set dressing progress backup
set dressing progress backup
merge from
10052 (pink wires fix)
updated sbl material to take advantage of new tinting
added a tint alpha channel to corrugated_e_white texture
merge from /main/deferred-decal-extra
merge from /main/blend4way-tintmask
radtown redux set dressing progress backup
storage_building_large LODs, Colliders pass, prefab setup
turned default gutter material green for now (test)
re-saved fridge textures to 2k
some terrain sculpting to accentuate grassy areas
fixed culling side wrong on light fixture transparent materials
fixing some materials switches that were the result of meshlod changes
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
removed a left over tickbox for a biome override on ground concrete foliage
fixed wall_300_pillar LOD1 rotation
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
reverted to the og material for house trims
updated vcol on decals to tint the recent decal albedo changes
reverted changes to workers_house_generic_trims
Improved monument splats/biome/topologies
Enabled topology override
Fixed flipped normal map on brick pile
fixed biome override on some crack grass nested prefabs
supermarket