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5,840 Commits over 3,865 Days - 0.06cph!

3 Months Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
3 Months Ago
ziggurat_a env volumes settings and bounds changes
3 Months Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
3 Months Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
3 Months Ago
shrunk jungle swamp water surface to avoid clipping
3 Months Ago
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle improved terrain blend texture
3 Months Ago
jungle ruins s2p
3 Months Ago
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
3 Months Ago
jungle ruins scene HLOD setup and bakes
3 Months Ago
enabled read write on ruins kit for batching
3 Months Ago
updated topology masks for jungle ruins, s2p ruins
3 Months Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
3 Months Ago
strangler fig color and transmission tweaks in situ
3 Months Ago
environment AO maps import options changes, material adjustments
3 Months Ago
spawn population prefabs
3 Months Ago
monstera deliciosa bushes - models, textures, mats and prefabs
3 Months Ago
merge from jungle ruins
3 Months Ago
fixed the splat mask to sand instead of snow on jungle swamp
3 Months Ago
jungle swamp unique environment
3 Months Ago
sound trigger volumes
3 Months Ago
heliconia billboards, prefabs, spawn prefabs
3 Months Ago
heliconia rostrata files - models, textures, mats
3 Months Ago
merge from jungle ruins
3 Months Ago
env volumes tweak, darker S2P
3 Months Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
3 Months Ago
jungle ruins S2P
3 Months Ago
jungle ruins overgrowth pass with strangler figs
3 Months Ago
fixed double pillow effect on ruins wood beams by lowering normal intensity
4 Months Ago
mauritia flexuosa - rest of the models and prefabs
4 Months Ago
mauritia flexuosa M variant with LODs and billboard, materials initial commit
4 Months Ago
LS scene changes (can be replaced as mostly deletes)
4 Months Ago
merge from jungle foliage
4 Months Ago
material tweaks to decal/moss
4 Months Ago
launch site trees set dressing++
4 Months Ago
some materials decal layers changes
4 Months Ago
merge from jungle foliage
4 Months Ago
strangler fig wall decal textures/mat and decal prefab
4 Months Ago
some materials decal layers changes
4 Months Ago
launch site trees set dressing++
4 Months Ago
merge from jungle foliage
4 Months Ago
freestanding tree and 360 large canopy strangler fig files/prefabs
4 Months Ago
launch site trees set dressing++
4 Months Ago
merge from jungle foliage
4 Months Ago
extra strangler fig tree types to accomodate corners of buildings
4 Months Ago
launch site factory trees set dressing
4 Months Ago
launch site factory trees set dressing
4 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
4 Months Ago
final prefabs
4 Months Ago
cleanup folder
4 Months Ago
removed unused mat impostor assets billboards setup