5,840 Commits over 3,865 Days - 0.06cph!
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
ziggurat_a env volumes settings and bounds changes
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
Updated adobe wall in width and height. Added barbedwire on top with damage volume
Fixed incorrect transforms on LOD3
shrunk jungle swamp water surface to avoid clipping
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle
improved terrain blend texture
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
jungle ruins scene HLOD setup and bakes
enabled read write on ruins kit for batching
updated topology masks for jungle ruins, s2p ruins
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
strangler fig color and transmission tweaks in situ
environment AO maps import options changes, material adjustments
monstera deliciosa bushes - models, textures, mats and prefabs
fixed the splat mask to sand instead of snow on jungle swamp
jungle swamp unique environment
heliconia billboards, prefabs, spawn prefabs
heliconia rostrata files - models, textures, mats
env volumes tweak, darker
S2P
Ziggurat_a monument prep
Terrain splats repaint to allow fade out
Created env volumes for interior
Basic lighting indoor
Cleared volumes and lights from greybox stage
jungle ruins overgrowth pass with strangler figs
fixed double pillow effect on ruins wood beams by lowering normal intensity
mauritia flexuosa - rest of the models and prefabs
mauritia flexuosa M variant with LODs and billboard, materials initial commit
LS scene changes (can be replaced as mostly deletes)
merge from jungle foliage
material tweaks to decal/moss
launch site trees set dressing++
some materials decal layers changes
merge from jungle foliage
strangler fig wall decal textures/mat and decal prefab
some materials decal layers changes
launch site trees set dressing++
merge from jungle foliage
freestanding tree and 360 large canopy strangler fig files/prefabs
launch site trees set dressing++
merge from jungle foliage
extra strangler fig tree types to accomodate corners of buildings
launch site factory trees set dressing
launch site factory trees set dressing
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
removed unused mat
impostor assets
billboards setup