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5,762 Commits over 4,018 Days - 0.06cph!

7 Months Ago
converted wooden buildings and dredge used in bandit town monument
7 Months Ago
converted wooden buildings used in stables and fishing village monuments
7 Months Ago
converted airfield hangars
7 Months Ago
office building and industrial buildings converted, including prefab variants
7 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
7 Months Ago
converted mining warehouse
7 Months Ago
converted lighthouse
7 Months Ago
converted supermarket + some material tweaks on glass
7 Months Ago
converted gas station monument
7 Months Ago
merge from jungle update
7 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
7 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
7 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
7 Months Ago
jungle ruins s2p to refresh collider changes
7 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
7 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
7 Months Ago
merge from main
7 Months Ago
fixed a missing mesh from collider script on corner_c prefab
7 Months Ago
cave scene tweaks for cave openings (overrides)
7 Months Ago
adjustments to some cave pieces that didn't get full coverage
7 Months Ago
bunkers room dressing save
7 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
7 Months Ago
potential fix for sun passthrough in train tunnel entrance
7 Months Ago
jungle ruins s2p
7 Months Ago
converted cave pieces - cave scenes require S2P to update
7 Months Ago
ferry terminal
7 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
7 Months Ago
merge from 118111
7 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
7 Months Ago
changed environment volumes gizmo color for clarity
7 Months Ago
merge from main
7 Months Ago
moved the rusty gates back into place
7 Months Ago
fixed an offset on jungle skin triangle block
7 Months Ago
fixed an offset on jungle skin floor block
7 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
7 Months Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
7 Months Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
7 Months Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
7 Months Ago
merge from main
7 Months Ago
enabled r/w on ziggurat gate colliders
7 Months Ago
some tweaking of the jungle_ruins_e alpha map
7 Months Ago
enabled spatially aware environment volumes in Ziggurat
7 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
7 Months Ago
S2P jungle ruins - to refresh latest collider changes
7 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
7 Months Ago
jungle_ruins b/c S2P
7 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
7 Months Ago
enabled r/w on jungle earth pit collision mesh
7 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
7 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD