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5,482 Commits over 3,653 Days - 0.06cph!

8 Months Ago
merge from sat tube
8 Months Ago
oilrigs S2P
8 Months Ago
Snow effect mat config, specified mask for volumes
8 Months Ago
trainyard S2P
8 Months Ago
fixed the collector bucket in trasinyard having an offset
8 Months Ago
S2P all
8 Months Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
8 Months Ago
snow effect asset - updated color alpha value to be 1.0
8 Months Ago
setting up asset zoo scene for snow setup ahead of time
8 Months Ago
deleting unused coaling tower models/prefabs that were redundant
8 Months Ago
Updated snow effect material config
8 Months Ago
added dynamic_container_style 1/2/3 prefabs
8 Months Ago
Added container drop off ground decals in both harbors
8 Months Ago
enabled material setup on AC unit prop for testing
8 Months Ago
snow effect material config setup
8 Months Ago
snow effect material config
8 Months Ago
merge from material biome improvements
8 Months Ago
asset zoo prep for props review
8 Months Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
8 Months Ago
oilrigs S2P
8 Months Ago
set dressing level 3 rooms
8 Months Ago
scaled down creeping trees in junkpiles by 25%
8 Months Ago
harbor_2 S2P
8 Months Ago
Bunch of harbor_2 fixes
8 Months Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
8 Months Ago
switched to rendererlod
8 Months Ago
manifest
8 Months Ago
container double door files
8 Months Ago
backup
8 Months Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
8 Months Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
8 Months Ago
fixed the last lod of black lorry trailer being white
8 Months Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
8 Months Ago
oilrigs S2P
8 Months Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
8 Months Ago
S2P oilrigs
8 Months Ago
more collision prep
8 Months Ago
Fixed large oilrig gas room roof being see through
8 Months Ago
reverting a material changes to main's version
8 Months Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
9 Months Ago
small oilrig scene progress S2P
9 Months Ago
small oilrig prefabs update colliders update
9 Months Ago
small oilrig sat tubes flow wip
9 Months Ago
updated church position
9 Months Ago
better looking brick blend layers
9 Months Ago
oilrig_1 S2P
9 Months Ago
updated level3 lods and colliders to remove last flow blockers to the structure
9 Months Ago
backup moved moonpool crane to props folder
9 Months Ago
oilrig_1 s2p
9 Months Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup