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5,840 Commits over 3,865 Days - 0.06cph!

10 Months Ago
playing with shadow proxies for master house shadow flicker
10 Months Ago
fixed cctv name spelling mistake
10 Months Ago
merge from cliffs
10 Months Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
10 Months Ago
hid the barrier at the gates as it often floats on some seeds
10 Months Ago
radtown s2p
10 Months Ago
cleared a blocker in master house bedroom added back missing ceiling lights in off variants in storage building large detached the barriers from front gates to allow AI vehicles through cleared a wider pathway for AI vehicles to drive through town raised mud tracks slightly to cope with procmap weirdness by the roadside
10 Months Ago
reset scale variance on wood log pile
10 Months Ago
spawn legacy wood log piles in all biomes plz
10 Months Ago
manifest
10 Months Ago
manifest
10 Months Ago
prepared prefab on wood pile
10 Months Ago
wood log pile asset and node prep for procmap
10 Months Ago
merge from radtown redux
10 Months Ago
merge from ocean wreck buoy
10 Months Ago
merge from legacy wood log piles
10 Months Ago
merge from divesites branch
10 Months Ago
merge from cliff branch
10 Months Ago
merge from main
10 Months Ago
Added back old arid rock formations in procmap stack
10 Months Ago
removed stone splat from medium rock formation prefabs
10 Months Ago
improved road rejection on jutting cliffs
10 Months Ago
road, rail rejection on hill cliffs
10 Months Ago
merge from radtown redux branch
10 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
10 Months Ago
merge from unique environments to cliffs
10 Months Ago
ue_oasis_c build and level prep
10 Months Ago
renamed files and folders oasis_b build and level
10 Months Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
10 Months Ago
lake b and c builds, unity scene setup
10 Months Ago
updates to lake_a build
10 Months Ago
10 Months Ago
eu_canyon_c build, unity scene setup and autospawn prefab
10 Months Ago
snow splat rejection on canyon a and b
10 Months Ago
eu_canyon_b build, unity scene setup and autospawn prefab
10 Months Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
10 Months Ago
10 Months Ago
fixed no cliffs spawning below zero in test level
10 Months Ago
10 Months Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
10 Months Ago
Cherry picked Remove topology for monuments
10 Months Ago
water triggers inside canyon to remove ocean surface
10 Months Ago
unique environment test level reduced stack
10 Months Ago
autospawn folder for unique environment prefabs
10 Months Ago
unique environment - canyon_a scene setup
10 Months Ago
updated lake normal texture
11 Months Ago
unique environment - lake_a scene setup
11 Months Ago
merge from temperate cliffs rework
11 Months Ago
merge from PPD branch
11 Months Ago
added road rejection to jutting cliffs