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5,741 Commits over 3,804 Days - 0.06cph!

10 Months Ago
set dressing progress backup
10 Months Ago
various material tweaks
10 Months Ago
static (unusable) version of the car lift various material tweaks
10 Months Ago
set dressing progress backup
10 Months Ago
manifest update (so residential door displays correctly
10 Months Ago
radtown redux S2P
10 Months Ago
environment volumes pass #1
10 Months Ago
polished set dressing in the shed area
10 Months Ago
fixed some incorrect vertex normals on rubble props fixed some intersecting polys on storage building large roof
10 Months Ago
radtown redux S2P
10 Months Ago
Lootspawns review
10 Months Ago
fixing some flow issues in small house
10 Months Ago
and world layer
10 Months Ago
adding renderer batch to rain gutters set
10 Months Ago
radtown redux S2P
10 Months Ago
set dressing progress backup
10 Months Ago
reduced draw distance on mesh rubble decals
10 Months Ago
set dressing progress backup, fixed terrain tolerances around toxic puddles
10 Months Ago
radtown redux S2P
10 Months Ago
set dressing progress backup
10 Months Ago
restored upper floor and lower floors set dressing in radhouse
10 Months Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
10 Months Ago
Added a toxic pool water surface toxic pool material
10 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
10 Months Ago
Updated all radiator positions throughout level
10 Months Ago
tweaked radiator props draw distances, added a white material variant
10 Months Ago
set dressing progress backup
10 Months Ago
set dressing progress backup
10 Months Ago
set dressing progress backup
10 Months Ago
set dressing progress backup
10 Months Ago
merge from 10052 (pink wires fix)
10 Months Ago
updated sbl material to take advantage of new tinting
10 Months Ago
added a tint alpha channel to corrugated_e_white texture
10 Months Ago
merge from /main/deferred-decal-extra
10 Months Ago
merge from /main/blend4way-tintmask
10 Months Ago
radtown redux set dressing progress backup
10 Months Ago
storage_building_large LODs, Colliders pass, prefab setup
10 Months Ago
turned default gutter material green for now (test)
10 Months Ago
re-saved fridge textures to 2k
10 Months Ago
some terrain sculpting to accentuate grassy areas
10 Months Ago
fixed culling side wrong on light fixture transparent materials
10 Months Ago
fixing some materials switches that were the result of meshlod changes
10 Months Ago
merge from black bin fix
10 Months Ago
backup
10 Months Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
10 Months Ago
10 Months Ago
removed a left over tickbox for a biome override on ground concrete foliage
10 Months Ago
fixed wall_300_pillar LOD1 rotation
10 Months Ago
radtown S2P
10 Months Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal