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5,882 Commits over 4,110 Days - 0.06cph!

10 Months Ago
merge from main
10 Months Ago
moved the rusty gates back into place
10 Months Ago
fixed an offset on jungle skin triangle block
10 Months Ago
fixed an offset on jungle skin floor block
10 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
10 Months Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
10 Months Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
10 Months Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
10 Months Ago
merge from main
10 Months Ago
enabled r/w on ziggurat gate colliders
10 Months Ago
some tweaking of the jungle_ruins_e alpha map
10 Months Ago
enabled spatially aware environment volumes in Ziggurat
10 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
10 Months Ago
S2P jungle ruins - to refresh latest collider changes
10 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
10 Months Ago
jungle_ruins b/c S2P
10 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
10 Months Ago
enabled r/w on jungle earth pit collision mesh
10 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
10 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
10 Months Ago
Adding prevent movement volume to zigg gate prefab to fix kick
10 Months Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
10 Months Ago
offset for wall corners zfight
10 Months Ago
smoothed out an erosion line in canyon A
10 Months Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
10 Months Ago
set dressing push on the remainder of the jungle ruins, s2p
10 Months Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
10 Months Ago
allowing piper nigrum prefabs to cull at 300m
10 Months Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
10 Months Ago
zigg water surface collider was not set as 'convex' - S2P
10 Months Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
10 Months Ago
Fixed incorrect surface types on condenser tanks - S2P required
10 Months Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
10 Months Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
10 Months Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
10 Months Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
10 Months Ago
made the bamboo ladders trigger volumes wider by .125
10 Months Ago
Fixed foundation triangle not having its link to jungle skin piece
10 Months Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
10 Months Ago
replaced remaining loose models in ziggurat scene with their prefab versions
10 Months Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
10 Months Ago
zigg s2p
10 Months Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
10 Months Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
10 Months Ago
Added ladder trigger volume to zigg water tank
10 Months Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
10 Months Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
10 Months Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
10 Months Ago
updated layer on jungle number decals prefabs
10 Months Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p