userVincentcancel
reporust_rebootcancel

5,598 Commits over 3,957 Days - 0.06cph!

12 Months Ago
added a building topology ring around oases to block rail/roads coming too close
12 Months Ago
radtown s2p
12 Months Ago
radioactive water surface border fix
12 Months Ago
re-applying rock changes to cave_medium_hard and cave_small_hard
12 Months Ago
12 Months Ago
Moved all new rock placements into prefabs to make future merge conflicts easier to re-apply
12 Months Ago
caves - need another pass to finish with overhang rock in some scenes
12 Months Ago
water treatment plant
12 Months Ago
12 Months Ago
12 Months Ago
12 Months Ago
12 Months Ago
12 Months Ago
nuclear missile silo
12 Months Ago
military_tunnel - gaps left around terrain holes
12 Months Ago
12 Months Ago
12 Months Ago
12 Months Ago
12 Months Ago
arctic research base
12 Months Ago
Manually added cliffs to lake scenes the old fashion way
12 Months Ago
attempt at preventing seaweeds close to coastal rocks
12 Months Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
12 Months Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
12 Months Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
12 Months Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
12 Months Ago
Wider terrain blend map for swamp_b
1 Year Ago
fixed bird shit decal projecting on decal layer0
1 Year Ago
softened canyon_a pinch
1 Year Ago
removed hurt volume from the frontier gate
1 Year Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
1 Year Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
1 Year Ago
Improved icelakes blend map textures
1 Year Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
1 Year Ago
setting cliffside as 'topology not' for power substations
1 Year Ago
disabled 'check placement map' on terrain filters of radtown
1 Year Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
1 Year Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
1 Year Ago
Enabled Mountain toplogy use on lakes unique environments
1 Year Ago
added a temporary box to frontier high wall prefab to debug visibility
1 Year Ago
some fixes
1 Year Ago
item definition
1 Year Ago
Manifest
1 Year Ago
Fixing folders structure Creating the prefabs and item definitions
1 Year Ago
updated swamps and bandit town swamp topology
1 Year Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
1 Year Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
1 Year Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime
1 Year Ago
Fixed floor spikes giibs spawning twice
1 Year Ago
Fixed large water catcher gibs incorrect materials