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5,482 Commits over 3,653 Days - 0.06cph!

8 Months Ago
fixed flickering decals in moonpool
8 Months Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
8 Months Ago
missing materials
8 Months Ago
fixed colliders of barges being too skinny
8 Months Ago
missing material config effect specific to objects using Particle layer already in default state
8 Months Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
8 Months Ago
added stairs near bridge on H2 to help getting up the dock
8 Months Ago
fixed plywood mossy set having part. layer on by default
8 Months Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
8 Months Ago
cherry picking bridge LOD fix
8 Months Ago
cracks grass environment volume mask - removed submarine
8 Months Ago
S2P all
8 Months Ago
Structures folder particle accum setup directly on materials
8 Months Ago
Props folder particle accum setup directly on materials
8 Months Ago
junkpiles use biome visuals for foliage like rest of the game foliage
8 Months Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
8 Months Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
8 Months Ago
extended building topology reach in H2
8 Months Ago
Lowered barges, fixed a barrel spawn or two
8 Months Ago
lowered both harbors by 1m S2P
8 Months Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
8 Months Ago
extended monument topology on H2 to prevent seaweed poking
8 Months Ago
Harbors terrain heightmap fixes
8 Months Ago
water wells S2P
8 Months Ago
added back waterwell deployable 'usable secondary' barrel volume
8 Months Ago
water well D - some redesign to fix the blocked access
8 Months Ago
harbor_2 re-applying ambient lights kill S2P
8 Months Ago
added a smidge of radiation to container dressing style 1
8 Months Ago
harbor_2 topology refresh: monument and building topo
8 Months Ago
reduced rad barrel glow factor
8 Months Ago
updated terrain blend textures for both harbor monuments
8 Months Ago
updated terrain at the back of mills shipping co building
8 Months Ago
missing ladder segment on H2 S2P both Harbors
8 Months Ago
barge water culling volume water visibility fix
8 Months Ago
fixed harbor_grounds_a collider offset
8 Months Ago
harbors S2P
8 Months Ago
tweaked grounds at harbor_1 for bridge pos
8 Months Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
8 Months Ago
merge from oilrig sat tube
8 Months Ago
oilrigs S2P
8 Months Ago
fixed some dressing gaps
8 Months Ago
latest rigs scenes
8 Months Ago
removed cctv desk from cctv room, so it can be customized per oilrig
8 Months Ago
refined environment volumes in moonpool
8 Months Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
8 Months Ago
S2P all
8 Months Ago
Added snow setup to roads prefabs
8 Months Ago
Added snow material setup to compatible structures prefabs
8 Months Ago
Moved some mesh decals from Structures to Mesh Decals
8 Months Ago
Added snow material setup to static vehicles