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5,598 Commits over 3,957 Days - 0.06cph!

10 Months Ago
moved entities to the subEnts folder for clarity
10 Months Ago
updated/placed drawbridge doors in siege tower
10 Months Ago
manifest
10 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
10 Months Ago
drawbridges door prefabs and setup, anim controllers
10 Months Ago
anim import options for drawbridges
10 Months Ago
clipped the open anims on the drawbridges to be the correct span
10 Months Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
10 Months Ago
collider fixed on barge 3600
10 Months Ago
fixed a ton of floating foliage in underwater divesites, some ground gaps
10 Months Ago
removed older underwater rock formations from procmap stack and autospawn folder
10 Months Ago
arctic base s2p
10 Months Ago
fixed some floating rock at arctic base
10 Months Ago
fixed glitchy pump pipes on small oilrig
10 Months Ago
updated tutorial island cliffs, rock formations for new style
10 Months Ago
jungle building skin atlas textures, material and initial test meshes
11 Months Ago
trying glass decal as masked, with front culling to soften the look
11 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
11 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
11 Months Ago
Updating battering ram frame models
11 Months Ago
blocking off large oilrig passage
11 Months Ago
moved splitter boxes out of the way in excavator
11 Months Ago
turned wind movement off on LOD1 wall overgrowth
11 Months Ago
replaced rock formation small prefabs in arctic research base
11 Months Ago
Replaced old rock formations in ice lakes random elements
11 Months Ago
Replaced old rock formations in ferry terminal
11 Months Ago
swamp_c house side rework
11 Months Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
11 Months Ago
cleared tunnel obstruction in military_tunnel
11 Months Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
11 Months Ago
save++
11 Months Ago
pivot work on battering ram wheel
11 Months Ago
battering ram shell temp preview
11 Months Ago
update to visuals prefab pivot (temporary)
11 Months Ago
updated ram hardware models to reflect latest concept changes
11 Months Ago
battering ram update to work in progress visuals
11 Months Ago
11 Months Ago
fixed car lift collider box being offset in y/z
11 Months Ago
11 Months Ago
fixed storage building large ceiling collider gap
11 Months Ago
backup ram prefab
11 Months Ago
modular car style suspensions for battering ram and skateboard
11 Months Ago
battering ram temporary greybox
11 Months Ago
11 Months Ago
small caves rocks dressing
11 Months Ago
medium caves rocks dressing
11 Months Ago
large caves rocks dressing
11 Months Ago
update to mil tunnel rocks prefab, some terrain tweaks to go along
12 Months Ago
fixed a bunch of holes in water tower LOD1 that provided peaking advantage
12 Months Ago
LS - changed a pallet placement in factory side room