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5,840 Commits over 3,865 Days - 0.06cph!

9 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
9 Months Ago
Enabled Mountain toplogy use on lakes unique environments
9 Months Ago
added a temporary box to frontier high wall prefab to debug visibility
9 Months Ago
some fixes
9 Months Ago
item definition
9 Months Ago
Manifest
9 Months Ago
Fixing folders structure Creating the prefabs and item definitions
9 Months Ago
updated swamps and bandit town swamp topology
9 Months Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
9 Months Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
9 Months Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime
9 Months Ago
Fixed floor spikes giibs spawning twice
9 Months Ago
Fixed large water catcher gibs incorrect materials
9 Months Ago
oilrig small and gas station S2P
9 Months Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
9 Months Ago
compound s2p
9 Months Ago
fixed compound bbq being hidden away inside a building - put back in party area
9 Months Ago
fixed driftwood_set_3 incorrectly set lods
9 Months Ago
added terrain filter checks to coastal rocks
9 Months Ago
Wider and stronger lakeside topology for lakes and oasis UE's
9 Months Ago
Removed missing guid rocks from craggy
10 Months Ago
LS s2p
10 Months Ago
fixing the LS motorbike access to puzzle
10 Months Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
10 Months Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.
10 Months Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
10 Months Ago
Improved ground contact on divesite rocks/props being off the ground
10 Months Ago
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
10 Months Ago
tweaked glowboard intesity a notch set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
10 Months Ago
Adding wallpaper skins for retro, royal, polka dots, clouds, geometric
10 Months Ago
fixed triangle left wall uvs being flipped some precision uv fixes
10 Months Ago
removed splat set nodes from coastal cliffs
10 Months Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes
10 Months Ago
skins update
10 Months Ago
green vintage wallpaper skin files
10 Months Ago
Eliminated areas that poked through wallpaper pieces in legacy wood skin
10 Months Ago
Eliminated areas that poked through wallpaper pieces in Brick skin doorway
10 Months Ago
Eliminated areas that poked through wallpaper pieces in Twig tier walls
10 Months Ago
Tightened wallpaper pieces fitting Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
10 Months Ago
missing alpha texture lake_a
10 Months Ago
vintage wallpapers update updated materials to spec/gloss
10 Months Ago
Fixed UVs on wallpaper block meshes
10 Months Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
10 Months Ago
ue_canyon_b meta
10 Months Ago
fixed rotations on jutting cliffs prefabs
10 Months Ago
garage door textures @2k
10 Months Ago
removed ladder box from sphere tank interior collider
10 Months Ago
made armored window's collider soft side planar
10 Months Ago
disabled shadow proxies on Launch site factory prefabs, walkways prefabs converted remaining walkway prefabs to MeshLOD
10 Months Ago
nope - doesn't work