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5,882 Commits over 4,110 Days - 0.06cph!

10 Months Ago
small oilrig converted
10 Months Ago
large oilrig converted
10 Months Ago
forgot to move rope ladder in prefab
10 Months Ago
reduced the depth of jungle swamp by 20ish %
10 Months Ago
fixed some wall clipping props in zigg scene
10 Months Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
10 Months Ago
NMS updates and S2P
10 Months Ago
converted nuclear missile silo rooms
10 Months Ago
mil tunnels scene update
10 Months Ago
military tunnels segments
10 Months Ago
merge from jungle update
10 Months Ago
LS updates and S2P
10 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
10 Months Ago
reverted a sewer exit env volume override in compound scene
10 Months Ago
excavator scene2prefab
10 Months Ago
converted env volumes of the excavator
10 Months Ago
fixed some zfighting on jungle_ruins_e structure
10 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
10 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
10 Months Ago
fixed a legacy rotation leftover on armored steps block
10 Months Ago
converted wooden buildings and dredge used in bandit town monument
10 Months Ago
converted wooden buildings used in stables and fishing village monuments
10 Months Ago
converted airfield hangars
10 Months Ago
office building and industrial buildings converted, including prefab variants
10 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
10 Months Ago
converted mining warehouse
10 Months Ago
converted lighthouse
10 Months Ago
converted supermarket + some material tweaks on glass
10 Months Ago
converted gas station monument
10 Months Ago
merge from jungle update
10 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
10 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
10 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
10 Months Ago
jungle ruins s2p to refresh collider changes
10 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
10 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
10 Months Ago
merge from main
10 Months Ago
fixed a missing mesh from collider script on corner_c prefab
10 Months Ago
cave scene tweaks for cave openings (overrides)
10 Months Ago
adjustments to some cave pieces that didn't get full coverage
10 Months Ago
bunkers room dressing save
10 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
10 Months Ago
potential fix for sun passthrough in train tunnel entrance
10 Months Ago
jungle ruins s2p
10 Months Ago
converted cave pieces - cave scenes require S2P to update
10 Months Ago
ferry terminal
10 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
10 Months Ago
merge from 118111
10 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
10 Months Ago
changed environment volumes gizmo color for clarity