5,983 Commits over 3,804 Days - 0.07cph!
adding town square wip model and textures for sidewalk_c set
compound progress backup
fixing out of grid snap layers in compound post move
cobblestone road models texturing
removed old level and moved new in place
static decor version of tombstones without cobwebs
cobblestone road models texturing
level backup
cobblestone road models greybox
cobblestone road textures
merge from shipping container props update branch
shipping container models update
rusty material color tweaks
cherry picking new SC textures
roof blocks polish, lod transition polish
fixed some left over offsets
shipping container skin wall frame / floor frames models and prefabs
Shipping container prefabs scripts setup for lod and gibs and colliders
incorrect prefab link fixes, fixed a gap on half wall
Construction grade scripts for skins redo - must have been lost in the previous merge
some left over changes to adobe stairs L and U
shipping container building skin parts models wip
shipping container building skin parts models wip
shipping container texture polish
shipping container building skin parts models wip
shipping container new textures (might revert if not happy)
reverting
77584 as it seems to have made things worse
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generic Plywood_b for player building shipping container skin
Poolable, Realmed remove the art on gingerbread barricades
Fixed missing gibs on gingerbread crate
LOD distance tweaks to queue barriers
Made drawbridge playable
enabled shadow casting on LOD0,1 of codelock
adding renderer batch script to queue barriers
replacing the models by prefabs in the scene
ferry drawbridge update with wip model
zeroed transform on dwellings for correct preview
added spawners to the gingerbread timber mine prefabs
XMas NPC dwellings base prefabs with destroyable barricades in
made the xmas cookie barricade and crate destroyable entities
enabled crunch compression on some new textures missing it
enabled crunch compression on some new textures missing it
Re-exported keypad models with correct vertex normals on all LODs
Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
fixing broken path to prefabs inside junkpiles
Fixed gap allowing LOS access in coaling tower exit corridor