userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

2 Years Ago
art drop cliffs, concrete_f_single
2 Years Ago
switched layers on the damaged brick wall set material
2 Years Ago
Tweaked concrete_f_single set for damian
2 Years Ago
Temperate cliff colliders - more accuracy
2 Years Ago
art drop
2 Years Ago
Made the pier posts deeper in fishing villages (wooden_walway_large set)
2 Years Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
2 Years Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
2 Years Ago
some more
2 Years Ago
Enabled crunch compression on some textures in the vehicle folder
2 Years Ago
removing a bunch of unused stuff :DDD
2 Years Ago
Enabled crunch compression on some textures in the nature folder
2 Years Ago
Enabled crunch compression on textures in the props and structures folder
2 Years Ago
some material tweaks along the way
2 Years Ago
Enabled crunch compression on higher resolution textures in the Generic Textures folder
2 Years Ago
deleting obsolete texture
2 Years Ago
art drop train wagons
2 Years Ago
loot wagon prefab colliders settings
2 Years Ago
Made some bespoke art for the train_wagon_loot wagon Uses a gravel pile overlay that wont yield anything Modified the train_wagon_fueltank to have three hatches, hatches are openable Updated prefab
2 Years Ago
tweaks to corrugated_a
2 Years Ago
Material fixes follow up
2 Years Ago
new textures for corrugated_a (I might revert this if it turns out too life changing)
2 Years Ago
updated train_wagons_gibs scene
2 Years Ago
Added gibs for the ore wagon, updated prefab
2 Years Ago
Gave the compound wall its own detail mask, edited materials
2 Years Ago
further tweaks to stairs_ladders and material
2 Years Ago
Material fixes follow up
2 Years Ago
brought the concrete_f_single/single_dirty variants up to par to the normal concrete_f texture set style
2 Years Ago
fixed regression incorrectly setting conc_metal_quarry to metalness workflow
2 Years Ago
Material fixes follow up
2 Years Ago
metal_beam and metal_beam_b texture sets refresh
3 Years Ago
Material fixes follow up
3 Years Ago
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
3 Years Ago
art drop
3 Years Ago
Added a coal ore mesh that can be animated inside the coaling tower scrap bin
3 Years Ago
some material tweaks
3 Years Ago
Re-modelled concrete debris set to match the new texture layout
3 Years Ago
Fixed truck cabin headlights and tail lights being metallic. Also toned down AO and black levels in the albedo
3 Years Ago
made the electrical boxes textures less repetitive
3 Years Ago
art drop
3 Years Ago
Lighting debug scene Some sample materials to go with it
3 Years Ago
Made the fuel tank prop colliders tighter
3 Years Ago
Added the collector, fuel tank and bin back into the coaling tower external prefab
3 Years Ago
Added coaling tower logo Updated coaling tower prefab
3 Years Ago
Painted train topology in trainyard on rails
3 Years Ago
Derailed the trainyard static trains
3 Years Ago
Updated TrainWagonUnloadable.entity
3 Years Ago
Adding art for the ore wagon, various ore materials
3 Years Ago
iron_ore and sulfur_ore texture sets for wagons/piles
3 Years Ago
trainyard update