userVincentcancel

5,722 Commits over 3,987 Days - 0.06cph!

2 Years Ago
terrain tweaks
2 Years Ago
ferry terminal S2P
2 Years Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)
2 Years Ago
ferry terminal S2P
2 Years Ago
road connection improvements and blendmap tweaks for bus stop
2 Years Ago
ferry drawbridge - plugged some mesh holes
2 Years Ago
dressing
2 Years Ago
removed the incline ladder from ferry drawbridge
2 Years Ago
rope hook model and prefab
2 Years Ago
dressing
2 Years Ago
merge from static props
2 Years Ago
ferry terminal S2P
2 Years Ago
placed some rope ladders
2 Years Ago
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
2 Years Ago
fixed warehouse doors culling too soon
2 Years Ago
static rope ladders set - models and prefabs
2 Years Ago
merge from main
2 Years Ago
Ferry terminal S2P
2 Years Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
2 Years Ago
Ferry terminal S2P
2 Years Ago
Salvo of bugfixes for ferry terminal
2 Years Ago
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
2 Years Ago
Stairs spiral - Moved collider to parent
2 Years Ago
enabled forceVisible flag on SC skin RendererLODs Added rendererbatch components where it made sense
2 Years Ago
Fixed SC rocket splash damage issue related to wall corners
2 Years Ago
Stairs spiral landing conditionals - Moved collider to parent, set models to server cull
2 Years Ago
shipping container skin floor and triangle floor conditional models for exterior display prefabs setup
2 Years Ago
merge from ModelConditionTest_Outside_Inside
2 Years Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
2 Years Ago
fixed see through aspect on metal concave roofs
2 Years Ago
more accurate SC roof top line collider LOD1 tweak
2 Years Ago
armored window bars collider rework SC skin wall.window touch up
2 Years Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
2 Years Ago
fixed wall.right LOD3 being off
2 Years Ago
merge from creation gibs
2 Years Ago
Fixing offsets/rotations in foundations on some tiers to unify the system to the same pivot location
2 Years Ago
fixed an incorrect gib assignment for adobe foundation wall
2 Years Ago
fixed SC skin roof top line models clipping into walls above it
2 Years Ago
fixed incorrect floor gibs on metal foundations
2 Years Ago
better gibs for stone ramp
2 Years Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
2 Years Ago
some tweaks to floor colliders
2 Years Ago
refreshed stone wall frame LOD0 to be higher detail
2 Years Ago
better creation gibs for Floor frames
2 Years Ago
better creation gibs for Wall frames
2 Years Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
2 Years Ago
separated glass from rest of the meshes - ferry terminal exterior and interior building
2 Years Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
2 Years Ago
added DeployableIgnore layer to SC skin stairs landings
2 Years Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%